/*
 * Vencord, a modification for Discord's desktop app
 * Copyright (c) 2023 Vendicated and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
*/

import { definePluginSettings } from "@api/Settings";
import { getUserSettingLazy } from "@api/UserSettings";
import ErrorBoundary from "@components/ErrorBoundary";
import { Devs } from "@utils/constants";
import definePlugin, { OptionType } from "@utils/types";
import { findComponentByCodeLazy } from "@webpack";

import managedStyle from "./style.css?managed";

const Button = findComponentByCodeLazy(".NONE,disabled:", ".PANEL_BUTTON");

const ShowCurrentGame = getUserSettingLazy<boolean>("status", "showCurrentGame")!;

function makeIcon(showCurrentGame?: boolean) {
    const { oldIcon } = settings.use(["oldIcon"]);

    const redLinePath = !oldIcon
        ? "M22.7 2.7a1 1 0 0 0-1.4-1.4l-20 20a1 1 0 1 0 1.4 1.4Z"
        : "M23 2.27 21.73 1 1 21.73 2.27 23 23 2.27Z";

    const maskBlackPath = !oldIcon
        ? "M23.27 4.73 19.27 .73 -.27 20.27 3.73 24.27Z"
        : "M23.27 4.54 19.46.73 .73 19.46 4.54 23.27 23.27 4.54Z";

    return function () {
        return (
            <svg width="20" height="20" viewBox="0 0 24 24">
                <path
                    fill={!showCurrentGame && !oldIcon ? "var(--status-danger)" : "currentColor"}
                    mask={!showCurrentGame ? "url(#gameActivityMask)" : void 0}
                    d="M3.06 20.4q-1.53 0-2.37-1.065T.06 16.74l1.26-9q.27-1.8 1.605-2.97T6.06 3.6h11.88q1.8 0 3.135 1.17t1.605 2.97l1.26 9q.21 1.53-.63 2.595T20.94 20.4q-.63 0-1.17-.225T18.78 19.5l-2.7-2.7H7.92l-2.7 2.7q-.45.45-.99.675t-1.17.225Zm14.94-7.2q.51 0 .855-.345T19.2 12q0-.51-.345-.855T18 10.8q-.51 0-.855.345T16.8 12q0 .51.345 .855T18 13.2Zm-2.4-3.6q.51 0 .855-.345T16.8 8.4q0-.51-.345-.855T15.6 7.2q-.51 0-.855.345T14.4 8.4q0 .51.345 .855T15.6 9.6ZM6.9 13.2h1.8v-2.1h2.1v-1.8h-2.1v-2.1h-1.8v2.1h-2.1v1.8h2.1v2.1Z"
                />
                {!showCurrentGame && <>
                    <path fill="var(--status-danger)" d={redLinePath} />
                    <mask id="gameActivityMask">
                        <rect fill="white" x="0" y="0" width="24" height="24" />
                        <path fill="black" d={maskBlackPath} />
                    </mask>
                </>}
            </svg>
        );
    };
}

function GameActivityToggleButton() {
    const showCurrentGame = ShowCurrentGame.useSetting();

    return (
        <Button
            tooltipText={showCurrentGame ? "Disable Game Activity" : "Enable Game Activity"}
            icon={makeIcon(showCurrentGame)}
            role="switch"
            aria-checked={!showCurrentGame}
            onClick={() => ShowCurrentGame.updateSetting(old => !old)}
        />
    );
}

const settings = definePluginSettings({
    oldIcon: {
        type: OptionType.BOOLEAN,
        description: "Use the old icon style before Discord icon redesign",
        default: false
    }
});

export default definePlugin({
    name: "GameActivityToggle",
    description: "Adds a button next to the mic and deafen button to toggle game activity.",
    authors: [Devs.Nuckyz, Devs.RuukuLada],
    dependencies: ["UserSettingsAPI"],
    settings,

    managedStyle,

    patches: [
        {
            find: "#{intl::ACCOUNT_SPEAKING_WHILE_MUTED}",
            replacement: {
                match: /this\.renderNameZone\(\).+?children:\[/,
                replace: "$&$self.GameActivityToggleButton(),"
            }
        }
    ],

    GameActivityToggleButton: ErrorBoundary.wrap(GameActivityToggleButton, { noop: true }),

});
