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/ *
* Vencord , a Discord client mod
* Copyright ( c ) 2024 Vendicated and contributors
* SPDX - License - Identifier : GPL - 3.0 - or - later
* /
import { definePluginSettings } from "@api/Settings" ;
import ErrorBoundary from "@components/ErrorBoundary" ;
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import { Devs , EquicordDevs } from "@utils/constants" ;
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import definePlugin , { OptionType } from "@utils/types" ;
import { FluxDispatcher , GuildStore , UserStore } from "@webpack/common" ;
import { PassiveUpdateState , VoiceState } from "@webpack/types" ;
import { Timer } from "./Timer" ;
export const settings = definePluginSettings ( {
showWithoutHover : {
type : OptionType . BOOLEAN ,
description : "Always show the timer without needing to hover" ,
restartNeeded : false ,
default : true
} ,
showRoleColor : {
type : OptionType . BOOLEAN ,
description : "Show the user's role color (if this plugin in enabled)" ,
restartNeeded : false ,
default : true
} ,
trackSelf : {
type : OptionType . BOOLEAN ,
description : "Also track yourself" ,
restartNeeded : false ,
default : true
} ,
showSeconds : {
type : OptionType . BOOLEAN ,
description : "Show seconds in the timer" ,
restartNeeded : false ,
default : true
} ,
format : {
type : OptionType . SELECT ,
description : "Compact or human readable format:" ,
options : [
{
label : "30:23:00:42" ,
value : "stopwatch" ,
default : true
} ,
{
label : "30d 23h 00m 42s" ,
value : "human"
}
]
} ,
watchLargeGuilds : {
type : OptionType . BOOLEAN ,
description : "Track users in large guilds. This may cause lag if you're in a lot of large guilds with active voice users. Tested with up to 2000 active voice users with no issues." ,
restartNeeded : true ,
default : false
}
} ) ;
// Save the join time of all users in a Map
type userJoinData = { channelId : string , time : number ; guildId : string ; } ;
const userJoinTimes = new Map < string , userJoinData > ( ) ;
/ * *
* The function ` addUserJoinTime ` stores the join time of a user in a specific channel within a guild .
* @param { string } userId - The ` userId ` parameter is a string that represents the unique identifier of
* the user who is joining a channel in a guild .
* @param { string } channelId - The ` channelId ` parameter represents the unique identifier of the
* channel where the user joined .
* @param { string } guildId - The ` guildId ` parameter in the ` addUserJoinTime ` function represents the
* unique identifier of the guild ( server ) to which the user belongs . It is used to associate the
* user ' s join time with a specific guild within the application or platform .
* /
function addUserJoinTime ( userId : string , channelId : string , guildId : string ) {
// create a random number
userJoinTimes . set ( userId , { channelId , time : Date.now ( ) , guildId } ) ;
}
/ * *
* The function ` removeUserJoinTime ` removes the join time of a user identified by their user ID .
* @param { string } userId - The ` userId ` parameter is a string that represents the unique identifier of
* a user whose join time needs to be removed .
* /
function removeUserJoinTime ( userId : string ) {
userJoinTimes . delete ( userId ) ;
}
// For every user, channelId and oldChannelId will differ when moving channel.
// Only for the local user, channelId and oldChannelId will be the same when moving channel,
// for some ungodly reason
let myLastChannelId : string | undefined ;
// Allow user updates on discord first load
let runOneTime = true ;
export default definePlugin ( {
name : "AllCallTimers" ,
description : "Add call timer to all users in a server voice channel." ,
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authors : [ EquicordDevs . MaxHerbold , Devs . D3SOX ] ,
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settings ,
patches : [
{
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find : ".usernameSpeaking]" ,
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replacement : [
{
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match : /function\(\)\{.+:""(?=.*?userId:(\i))/ ,
replace : "$&,$self.renderTimer($1.id),"
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}
]
}
] ,
flux : {
VOICE_STATE_UPDATES ( { voiceStates } : { voiceStates : VoiceState [ ] ; } ) {
const myId = UserStore . getCurrentUser ( ) . id ;
for ( const state of voiceStates ) {
const { userId , channelId , guildId } = state ;
const isMe = userId === myId ;
if ( ! guildId ) {
// guildId is never undefined here
continue ;
}
// check if the state does not actually has a `oldChannelId` property
if ( ! ( "oldChannelId" in state ) && ! runOneTime && ! settings . store . watchLargeGuilds ) {
// batch update triggered. This is ignored because it
// is caused by opening a previously unopened guild
continue ;
}
let { oldChannelId } = state ;
if ( isMe && channelId !== myLastChannelId ) {
oldChannelId = myLastChannelId ;
myLastChannelId = channelId ;
}
if ( channelId !== oldChannelId ) {
if ( channelId ) {
// move or join
addUserJoinTime ( userId , channelId , guildId ) ;
} else if ( oldChannelId ) {
// leave
removeUserJoinTime ( userId ) ;
}
}
}
runOneTime = false ;
} ,
PASSIVE_UPDATE_V1 ( passiveUpdate : PassiveUpdateState ) {
if ( settings . store . watchLargeGuilds ) {
return ;
}
const { voiceStates } = passiveUpdate ;
if ( ! voiceStates ) {
// if there are no users in a voice call
return ;
}
// find all users that have the same guildId and if that user is not in the voiceStates, remove them from the map
const { guildId } = passiveUpdate ;
// check the guildId in the userJoinTimes map
for ( const [ userId , data ] of userJoinTimes ) {
if ( data . guildId === guildId ) {
// check if the user is in the voiceStates
const userInVoiceStates = voiceStates . find ( state = > state . userId === userId ) ;
if ( ! userInVoiceStates ) {
// remove the user from the map
removeUserJoinTime ( userId ) ;
}
}
}
// since we were gifted this data let's use it to update our join times
for ( const state of voiceStates ) {
const { userId , channelId } = state ;
if ( ! channelId ) {
// channelId is never undefined here
continue ;
}
// check if the user is in the map
if ( userJoinTimes . has ( userId ) ) {
// check if the user is in a channel
if ( channelId !== userJoinTimes . get ( userId ) ? . channelId ) {
// update the user's join time
addUserJoinTime ( userId , channelId , guildId ) ;
}
} else {
// user wasn't previously tracked, add the user to the map
addUserJoinTime ( userId , channelId , guildId ) ;
}
}
} ,
} ,
subscribeToAllGuilds() {
// we need to subscribe to all guilds' events because otherwise we would miss updates on large guilds
const guilds = Object . values ( GuildStore . getGuilds ( ) ) . map ( guild = > guild . id ) ;
const subscriptions = guilds . reduce ( ( acc , id ) = > ( { . . . acc , [ id ] : { typing : true } } ) , { } ) ;
FluxDispatcher . dispatch ( { type : "GUILD_SUBSCRIPTIONS_FLUSH" , subscriptions } ) ;
} ,
start() {
if ( settings . store . watchLargeGuilds ) {
this . subscribeToAllGuilds ( ) ;
}
} ,
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renderTimer ( userId : string ) {
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if ( ! settings . store . showWithoutHover ) {
return "" ;
}
// get the user join time from the users object
const joinTime = userJoinTimes . get ( userId ) ;
if ( ! joinTime ? . time ) {
// join time is unknown
return ;
}
if ( userId === UserStore . getCurrentUser ( ) . id && ! settings . store . trackSelf ) {
// don't show for self
return ;
}
return (
< ErrorBoundary >
< Timer time = { joinTime . time } / >
< / ErrorBoundary >
) ;
} ,
} ) ;