Equicord/src/equicordplugins/allCallTimers/index.tsx

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/*
* Vencord, a Discord client mod
* Copyright (c) 2024 Vendicated and contributors
* SPDX-License-Identifier: GPL-3.0-or-later
*/
import { definePluginSettings } from "@api/Settings";
import ErrorBoundary from "@components/ErrorBoundary";
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import { Devs, EquicordDevs } from "@utils/constants";
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import definePlugin, { OptionType } from "@utils/types";
import { FluxDispatcher, GuildStore, UserStore } from "@webpack/common";
import { PassiveUpdateState, VoiceState } from "@webpack/types";
import { Timer } from "./Timer";
export const settings = definePluginSettings({
showWithoutHover: {
type: OptionType.BOOLEAN,
description: "Always show the timer without needing to hover",
restartNeeded: false,
default: true
},
showRoleColor: {
type: OptionType.BOOLEAN,
description: "Show the user's role color (if this plugin in enabled)",
restartNeeded: false,
default: true
},
trackSelf: {
type: OptionType.BOOLEAN,
description: "Also track yourself",
restartNeeded: false,
default: true
},
showSeconds: {
type: OptionType.BOOLEAN,
description: "Show seconds in the timer",
restartNeeded: false,
default: true
},
format: {
type: OptionType.SELECT,
description: "Compact or human readable format:",
options: [
{
label: "30:23:00:42",
value: "stopwatch",
default: true
},
{
label: "30d 23h 00m 42s",
value: "human"
}
]
},
watchLargeGuilds: {
type: OptionType.BOOLEAN,
description: "Track users in large guilds. This may cause lag if you're in a lot of large guilds with active voice users. Tested with up to 2000 active voice users with no issues.",
restartNeeded: true,
default: false
}
});
// Save the join time of all users in a Map
type userJoinData = { channelId: string, time: number; guildId: string; };
const userJoinTimes = new Map<string, userJoinData>();
/**
* The function `addUserJoinTime` stores the join time of a user in a specific channel within a guild.
* @param {string} userId - The `userId` parameter is a string that represents the unique identifier of
* the user who is joining a channel in a guild.
* @param {string} channelId - The `channelId` parameter represents the unique identifier of the
* channel where the user joined.
* @param {string} guildId - The `guildId` parameter in the `addUserJoinTime` function represents the
* unique identifier of the guild (server) to which the user belongs. It is used to associate the
* user's join time with a specific guild within the application or platform.
*/
function addUserJoinTime(userId: string, channelId: string, guildId: string) {
// create a random number
userJoinTimes.set(userId, { channelId, time: Date.now(), guildId });
}
/**
* The function `removeUserJoinTime` removes the join time of a user identified by their user ID.
* @param {string} userId - The `userId` parameter is a string that represents the unique identifier of
* a user whose join time needs to be removed.
*/
function removeUserJoinTime(userId: string) {
userJoinTimes.delete(userId);
}
// For every user, channelId and oldChannelId will differ when moving channel.
// Only for the local user, channelId and oldChannelId will be the same when moving channel,
// for some ungodly reason
let myLastChannelId: string | undefined;
// Allow user updates on discord first load
let runOneTime = true;
export default definePlugin({
name: "AllCallTimers",
description: "Add call timer to all users in a server voice channel.",
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authors: [EquicordDevs.MaxHerbold, Devs.D3SOX],
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settings,
patches: [
{
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find: ".usernameSpeaking]",
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replacement: [
{
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match: /function\(\)\{.+:""(?=.*?userId:(\i))/,
replace: "$&,$self.renderTimer($1.id),"
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}
]
}
],
flux: {
VOICE_STATE_UPDATES({ voiceStates }: { voiceStates: VoiceState[]; }) {
const myId = UserStore.getCurrentUser().id;
for (const state of voiceStates) {
const { userId, channelId, guildId } = state;
const isMe = userId === myId;
if (!guildId) {
// guildId is never undefined here
continue;
}
// check if the state does not actually has a `oldChannelId` property
if (!("oldChannelId" in state) && !runOneTime && !settings.store.watchLargeGuilds) {
// batch update triggered. This is ignored because it
// is caused by opening a previously unopened guild
continue;
}
let { oldChannelId } = state;
if (isMe && channelId !== myLastChannelId) {
oldChannelId = myLastChannelId;
myLastChannelId = channelId;
}
if (channelId !== oldChannelId) {
if (channelId) {
// move or join
addUserJoinTime(userId, channelId, guildId);
} else if (oldChannelId) {
// leave
removeUserJoinTime(userId);
}
}
}
runOneTime = false;
},
PASSIVE_UPDATE_V1(passiveUpdate: PassiveUpdateState) {
if (settings.store.watchLargeGuilds) {
return;
}
const { voiceStates } = passiveUpdate;
if (!voiceStates) {
// if there are no users in a voice call
return;
}
// find all users that have the same guildId and if that user is not in the voiceStates, remove them from the map
const { guildId } = passiveUpdate;
// check the guildId in the userJoinTimes map
for (const [userId, data] of userJoinTimes) {
if (data.guildId === guildId) {
// check if the user is in the voiceStates
const userInVoiceStates = voiceStates.find(state => state.userId === userId);
if (!userInVoiceStates) {
// remove the user from the map
removeUserJoinTime(userId);
}
}
}
// since we were gifted this data let's use it to update our join times
for (const state of voiceStates) {
const { userId, channelId } = state;
if (!channelId) {
// channelId is never undefined here
continue;
}
// check if the user is in the map
if (userJoinTimes.has(userId)) {
// check if the user is in a channel
if (channelId !== userJoinTimes.get(userId)?.channelId) {
// update the user's join time
addUserJoinTime(userId, channelId, guildId);
}
} else {
// user wasn't previously tracked, add the user to the map
addUserJoinTime(userId, channelId, guildId);
}
}
},
},
subscribeToAllGuilds() {
// we need to subscribe to all guilds' events because otherwise we would miss updates on large guilds
const guilds = Object.values(GuildStore.getGuilds()).map(guild => guild.id);
const subscriptions = guilds.reduce((acc, id) => ({ ...acc, [id]: { typing: true } }), {});
FluxDispatcher.dispatch({ type: "GUILD_SUBSCRIPTIONS_FLUSH", subscriptions });
},
start() {
if (settings.store.watchLargeGuilds) {
this.subscribeToAllGuilds();
}
},
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renderTimer(userId: string) {
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if (!settings.store.showWithoutHover) {
return "";
}
// get the user join time from the users object
const joinTime = userJoinTimes.get(userId);
if (!joinTime?.time) {
// join time is unknown
return;
}
if (userId === UserStore.getCurrentUser().id && !settings.store.trackSelf) {
// don't show for self
return;
}
return (
<ErrorBoundary>
<Timer time={joinTime.time} />
</ErrorBoundary>
);
},
});