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PatchHelper, a tool to help you write patches (#182)
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68
src/components/CheckedTextInput.tsx
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68
src/components/CheckedTextInput.tsx
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/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2022 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { React, TextInput } from "../webpack/common";
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// TODO: Refactor settings to use this as well
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interface TextInputProps {
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/**
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* WARNING: Changing this between renders will have no effect!
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*/
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value: string;
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/**
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* This will only be called if the new value passed validate()
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*/
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onChange(newValue: string): void;
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/**
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* Optionally validate the user input
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* Return true if the input is valid
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* Otherwise, return a string containing the reason for this input being invalid
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*/
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validate(v: string): true | string;
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}
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/**
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* A very simple wrapper around Discord's TextInput that validates input and shows
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* the user an error message and only calls your onChange when the input is valid
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*/
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export function CheckedTextInput({ value: initialValue, onChange, validate }: TextInputProps) {
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const [value, setValue] = React.useState(initialValue);
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const [error, setError] = React.useState<string>();
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function handleChange(v: string) {
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setValue(v);
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const res = validate(v);
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if (res === true) {
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setError(void 0);
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onChange(v);
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} else {
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setError(res);
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}
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}
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return (
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<>
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<TextInput
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type="text"
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value={value}
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onChange={handleChange}
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error={error}
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/>
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</>
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);
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}
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