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[skip ci] Refactor utils
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110 changed files with 341 additions and 327 deletions
128
src/utils/react.tsx
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128
src/utils/react.tsx
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/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2022 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { React, useEffect, useReducer, useState } from "@webpack/common";
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import { makeLazy } from "./lazy";
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import { checkIntersecting } from "./misc";
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/**
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* Check if an element is on screen
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* @param intersectOnly If `true`, will only update the state when the element comes into view
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* @returns [refCallback, isIntersecting]
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*/
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export const useIntersection = (intersectOnly = false): [
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refCallback: React.RefCallback<Element>,
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isIntersecting: boolean,
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] => {
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const observerRef = React.useRef<IntersectionObserver | null>(null);
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const [isIntersecting, setIntersecting] = useState(false);
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const refCallback = (element: Element | null) => {
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observerRef.current?.disconnect();
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observerRef.current = null;
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if (!element) return;
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if (checkIntersecting(element)) {
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setIntersecting(true);
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if (intersectOnly) return;
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}
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observerRef.current = new IntersectionObserver(entries => {
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for (const entry of entries) {
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if (entry.target !== element) continue;
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if (entry.isIntersecting && intersectOnly) {
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setIntersecting(true);
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observerRef.current?.disconnect();
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observerRef.current = null;
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} else {
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setIntersecting(entry.isIntersecting);
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}
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}
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});
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observerRef.current.observe(element);
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};
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return [refCallback, isIntersecting];
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};
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type AwaiterRes<T> = [T, any, boolean];
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interface AwaiterOpts<T> {
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fallbackValue: T;
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deps?: unknown[];
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onError?(e: any): void;
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}
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/**
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* Await a promise
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* @param factory Factory
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* @param fallbackValue The fallback value that will be used until the promise resolved
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* @returns [value, error, isPending]
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*/
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export function useAwaiter<T>(factory: () => Promise<T>): AwaiterRes<T | null>;
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export function useAwaiter<T>(factory: () => Promise<T>, providedOpts: AwaiterOpts<T>): AwaiterRes<T>;
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export function useAwaiter<T>(factory: () => Promise<T>, providedOpts?: AwaiterOpts<T | null>): AwaiterRes<T | null> {
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const opts: Required<AwaiterOpts<T | null>> = Object.assign({
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fallbackValue: null,
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deps: [],
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onError: null,
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}, providedOpts);
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const [state, setState] = useState({
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value: opts.fallbackValue,
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error: null,
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pending: true
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});
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useEffect(() => {
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let isAlive = true;
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if (!state.pending) setState({ ...state, pending: true });
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factory()
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.then(value => isAlive && setState({ value, error: null, pending: false }))
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.catch(error => isAlive && (setState({ value: null, error, pending: false }), opts.onError?.(error)));
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return () => void (isAlive = false);
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}, opts.deps);
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return [state.value, state.error, state.pending];
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}
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/**
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* Returns a function that can be used to force rerender react components
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*/
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export function useForceUpdater(): () => void;
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export function useForceUpdater(withDep: true): [unknown, () => void];
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export function useForceUpdater(withDep?: true) {
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const r = useReducer(x => x + 1, 0);
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return withDep ? r : r[1];
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}
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/**
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* A lazy component. The factory method is called on first render. For example useful
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* for const Component = LazyComponent(() => findByDisplayName("...").default)
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* @param factory Function returning a Component
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* @returns Result of factory function
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*/
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export function LazyComponent<T extends object = any>(factory: () => React.ComponentType<T>) {
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const get = makeLazy(factory);
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return (props: T) => {
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const Component = get();
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return <Component {...props} />;
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};
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}
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