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Update StatusWhilePlaying
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parent
88c8ae5f2b
commit
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1 changed files with 16 additions and 19 deletions
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@ -4,14 +4,14 @@
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* SPDX-License-Identifier: GPL-3.0-or-later
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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*/
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import { definePluginSettings, migratePluginSettings } from "@api/Settings";
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import { definePluginSettings } from "@api/Settings";
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import { EquicordDevs } from "@utils/constants";
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import { EquicordDevs } from "@utils/constants";
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import definePlugin, { OptionType } from "@utils/types";
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import definePlugin, { OptionType } from "@utils/types";
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import { findByCodeLazy } from "@webpack";
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import { findByCodeLazy } from "@webpack";
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import { FluxDispatcher, PresenceStore, UserStore } from "@webpack/common";
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import { PresenceStore, UserStore } from "@webpack/common";
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let savedStatus = "";
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const updateAsync = findByCodeLazy("updateAsync", "status");
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const updateAsync = findByCodeLazy("updateAsync", "status");
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const settings = definePluginSettings({
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const settings = definePluginSettings({
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statusToSet: {
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statusToSet: {
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type: OptionType.SELECT,
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type: OptionType.SELECT,
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@ -38,26 +38,23 @@ const settings = definePluginSettings({
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}
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}
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});
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});
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migratePluginSettings("StatusWhilePlaying", "DNDWhilePlaying");
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export default definePlugin({
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export default definePlugin({
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name: "StatusWhilePlaying",
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name: "StatusWhilePlaying",
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description: "Automatically updates your status when playing games",
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description: "Automatically updates your online status (online, idle, dnd) when launching games",
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authors: [EquicordDevs.thororen],
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authors: [EquicordDevs.thororen],
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settings,
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settings,
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runningGamesChange(event) {
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flux: {
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let savedStatus = "";
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RUNNING_GAMES_CHANGE(event) {
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if (event.games.length > 0) {
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const status = PresenceStore.getStatus(UserStore.getCurrentUser().id);
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const status = PresenceStore.getStatus(UserStore.getCurrentUser().id);
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savedStatus = status;
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if (event.games.length > 0) {
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updateAsync(settings.store.statusToSet);
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if (savedStatus !== "" && savedStatus !== settings.store.statusToSet)
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} else if (event.games.length === 0) {
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updateAsync(savedStatus);
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updateAsync(savedStatus);
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} else {
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}
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if (status !== settings.store.statusToSet) {
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},
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savedStatus = status;
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start() {
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updateAsync(settings.store.statusToSet);
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FluxDispatcher.subscribe("RUNNING_GAMES_CHANGE", this.runningGamesChange);
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}
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},
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}
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stop() {
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},
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FluxDispatcher.unsubscribe("RUNNING_GAMES_CHANGE", this.runningGamesChange);
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}
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}
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});
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});
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