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Delete Partymode plugin
This plugin is useless. You can just enable party mode via the easter egg
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1 changed files with 0 additions and 109 deletions
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/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2023 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { definePluginSettings } from "@api/Settings";
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import { Devs } from "@utils/constants";
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import definePlugin, { OptionType, ReporterTestable } from "@utils/types";
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import { FluxDispatcher } from "@webpack/common";
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const enum Intensity {
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Normal,
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Better,
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ProjectX,
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}
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const settings = definePluginSettings({
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superIntensePartyMode: {
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description: "Party intensity",
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type: OptionType.SELECT,
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options: [
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{ label: "Normal", value: Intensity.Normal, default: true },
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{ label: "Better", value: Intensity.Better },
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{ label: "Project X", value: Intensity.ProjectX },
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],
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restartNeeded: false,
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onChange: setSettings
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},
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});
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export default definePlugin({
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name: "PartyMode",
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description: "Allows you to use party mode cause the party never ends ✨",
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authors: [Devs.UwUDev],
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reporterTestable: ReporterTestable.None,
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settings,
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start() {
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setPoggerState(true);
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setSettings(settings.store.superIntensePartyMode);
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},
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stop() {
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setPoggerState(false);
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},
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});
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function setPoggerState(state: boolean) {
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FluxDispatcher.dispatch({
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type: "POGGERMODE_SETTINGS_UPDATE",
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settings: {
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enabled: state,
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settingsVisible: state
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}
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});
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}
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function setSettings(intensity: Intensity) {
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const state = {
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screenshakeEnabledLocations: { 0: true, 1: true, 2: true },
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shakeIntensity: 1,
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confettiSize: 16,
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confettiCount: 5,
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combosRequiredCount: 1
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};
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switch (intensity) {
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case Intensity.Normal: {
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Object.assign(state, {
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screenshakeEnabledLocations: { 0: true, 1: false, 2: false },
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combosRequiredCount: 5
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});
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break;
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}
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case Intensity.Better: {
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Object.assign(state, {
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confettiSize: 12,
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confettiCount: 8,
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});
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break;
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}
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case Intensity.ProjectX: {
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Object.assign(state, {
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shakeIntensity: 20,
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confettiSize: 25,
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confettiCount: 15,
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});
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break;
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}
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}
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FluxDispatcher.dispatch({
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type: "POGGERMODE_SETTINGS_UPDATE",
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settings: state
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});
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}
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