mirror of
https://codeberg.org/ashley/poke.git
synced 2024-11-17 00:14:39 -05:00
add credits easter egg
This commit is contained in:
parent
e1c8df1971
commit
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1 changed files with 501 additions and 0 deletions
501
html/want-you-gone.ejs
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501
html/want-you-gone.ejs
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<title>Want You Gone</title>
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<meta
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name="description"
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content="poketube credits"
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/>
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<meta property="og:title" content="file://GLaDOS/poketube/want_you_gone.sh" />
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<meta property="og:type" content="article" />
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<meta name="theme-color" content="#FFA500">
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<meta
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property="og:description"
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content="poketube credits"
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/>
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<meta name="twitter:card" content="summary" />
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<link rel="icon" type="image/x-icon" href="/css/yt-ukraine.svg">
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<style>
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body::after {
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content: "";
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position: absolute;
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top: 0;
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left: 0;
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width: 100vw;
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height: 100vh;
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background: repeating-linear-gradient(0deg, #00000050 3px, transparent 5px);
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pointer-events: none;
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}
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::selection {
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background: #0080FF;
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text-shadow: none;
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}
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pre {
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margin: 25px;
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}
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body {
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background-color: black;
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/* 92, 56, 17*/
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background-image: radial-gradient(rgba(205, 147, 21, 0.75), black 120%);
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height: 100vh;
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margin: 0;
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overflow: hidden;
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padding: 2rem;
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color: white;
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font: 1.3rem Inconsolata, monospace;
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text-shadow: 0 0 5px #C8C8C8;
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}
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#credits {
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position: fixed;
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bottom: 0;
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right: 0;
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z-index: -1;
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padding: 2rem;
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text-align: end;
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color: orange;
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}
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.apperture {
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position: fixed;
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top: 0;
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right: 0;
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z-index: -1;
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padding: 2rem;
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}
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audio {
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position: fixed;
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bottom: 1em;
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right: 1em;
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width: 25%;
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}
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</style>
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</head>
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<body>
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<div id="content">
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</div>
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<div id="credits">
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</div>
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<audio id="song" controls>
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<source src="https://p.poketube.fun/https://cdn.glitch.global/cd1dbcf6-511c-48cb-afaa-262e74faa90a%2FPortal%202%20-%20End%20Credits%20Song%20'Want%20You%20Gone'%20by%20Jonathan%20Coulton%20%5B1080p%20HD%5D-dVVZaZ8yO6o.mp3?v=1638607967369" type="audio/mpeg">
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</audio>
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<image href="https://p.poketube.fun/https://cdn.glitch.golbal/cd1dbcf6-511c-48cb-afaa-262e74faa90a%2Fapperture.png?v=1638618539245" class="apperture"></image>
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<noscript>
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FATAL ERROR: Cannot load file, please enable JavaScript
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</noscript>
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<script type="text/javascript">
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<!--//--><![CDATA[//><!--
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/**
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* @licstart The following is the entire license notice for the JavaScript
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* code in this page.
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*
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* Copyright (C) 2021-2022 POKETUBE (https://github.com/iamashley0/poketube)
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*
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* The JavaScript code in this page is free software: you can redistribute
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* it and/or modify it under the terms of the GNU General Public License
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* (GNU GPL) as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version. The code is
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* distributed WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU GPL
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* for more details.
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*
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* As additional permission under GNU GPL version 3 section 7, you may
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* distribute non-source (e.g., minimized or compacted) forms of that code
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* without the copy of the GNU GPL normally required by section 4, provided
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* you include this license notice and a URL through which recipients can
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* access the Corresponding Source.
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*
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* @licend The above is the entire license notice for the JavaScript code
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* in this page.
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*/
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//--><!]]>
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</script>
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<script>let audio = document.getElementById("song");
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const contentEl = document.getElementById("content");
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const creditsEl = document.getElementById("credits");
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const getTime = () => audio.currentTime * 1000; // ms
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const waitForInteraction = () => new Promise(res => document.body.addEventListener("click", res));
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const main = async () => {
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await SCHEMAS.blink();
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await loadTimings();
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await SCHEMAS.write(["", "[info] Click to play"]);
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await waitForInteraction();
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await SCHEMAS.write(timedText("\n[info] Playing...", 200));
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await SCHEMAS.clear();
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audio.play();
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}
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const TimingActions = {
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append: (x) => {
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appendContent(x.text)
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//console.log(x)
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},
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clear: () => {
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setContent("")
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//console.log("clear")
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},
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}
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const CreditsActions = {
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append: (x) => appendCredits(x.text),
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}
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let creditsContent = ""
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let appendCredits = str => {
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setCredits(creditsContent + str)
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}
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let setCredits = str => {
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creditsContent = str
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}
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let timingLastTime = 0;
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let creditsIndex = 0;
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let updateDisplay = () => {
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let time = audio.currentTime * 1000;
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let Tactions = [];
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let Cactions = []
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timings.filter(x => timingLastTime <= x.time && x.time < time).forEach(x => Tactions.push(x));
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creditsTimings.filter(x => timingLastTime <= x.time && x.time < time).forEach(x => Cactions.push(x));
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timingLastTime = time
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//console.log(time, Tactions)
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Tactions.forEach(x => {
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TimingActions[x.type](x);
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})
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Cactions.forEach(x => CreditsActions[x.type](x))
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}
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setInterval(() => {
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if(!audio.paused) updateDisplay()
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}, 1000/30)
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let timings = [];
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let creditsTimings = [];
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const loadTimings = async () => {
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creditsTimings = await loadCreditsTimings();
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timings = loadSongTimings();
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}
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const Start = () => {
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let time = 0;
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}
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const StartCredits = () => {
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let time = 0;
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let intervalSpeed = 30;
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let lastIndex = -1;
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let setContent = str => {
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content = str;
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};
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let appendContent = str => {
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setContent(content + str);
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};
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setInterval(() => {
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time = getTime();
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}, intervalSpeed);
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}
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let blink = false;
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let blinkDelay = 500;
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let cursorShown = false;
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let content = "";
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let setContent = str => {
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content = str;
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};
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let appendContent = str => {
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setContent(content + str);
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};
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let wait = ms => new Promise(r => setTimeout(() => r(), ms));
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window.int1 = setInterval(() => contentEl.innerText = content + (blink && cursorShown ? "_" : ""), 1000/30);
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window.int2 = setInterval(() => cursorShown = !cursorShown, blinkDelay);
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let ccursorShown = true
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window.int3 = setInterval(() => creditsEl.innerText = creditsContent + (ccursorShown ? "_" : ""), 1000/30);
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window.int4 = setInterval(() => ccursorShown = !ccursorShown, blinkDelay);
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const loadCreditsTimings = async () => {
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let res = await fetch("https://iamashley.xyz/credits.txt");
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let credits = (await res.text()).split("\n");
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let _timings = [];
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let _time = 0;
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const creditsDur = (audio.duration * 1000) - 20000;
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const delay = creditsDur / credits.join("").length;
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let append = str => {
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_timings.push({
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type: "append",
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time: _time,
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text: str,
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});
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};
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for(let i = 0 ; credits.length != i ; i++){
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let line = credits[i];
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let t = 0;
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while (line.length > t) {
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let char = line[t];
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let charLast = line[t - 1];
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append(charLast == " " ? " " + char : char);
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t++;
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_time += delay;
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}
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append("\n");
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_time += delay;
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};
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return _timings;
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}
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const loadSongTimings = () => {
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let _timings = [];
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let schemas = getSchema();
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let _time = 0;
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let append = str => {
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_timings.push({
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type: "append",
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time: _time,
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text: str,
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});
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};
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let act = {
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text: (t, d) => {
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append(t);
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if(d) _time += d;
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},
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write: (t, d) => {
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let i = 0;
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while (t.length > i) {
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let char = t[i];
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let charLast = t[i - 1];
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append(charLast == " " ? " " + char : char);
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i++;
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_time += (d || 25);
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}
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},
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clear: () => _timings.push({
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time: _time,
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type: "clear",
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}),
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delay: (t) => {
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_time += t;
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}
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}
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for (let i = 0; schemas[i]; i++) {
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let [typ, t, d] = schemas[i];
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act[typ](t, d);
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}
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return _timings;
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}
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const timedText = (str, totalTime) => ["write", str, totalTime / str.length];
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const getSchema = () => {
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return [
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["write", "POKETUBE SCIENCE: Forms FORM-29827281-12-2:\nNotice of Dismissal\n", 100],
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["delay", 900],
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timedText("\n\nWell here we are again", 2000),
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timedText("\nIt's always such a pleasure", 2000),
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["delay", 200],
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timedText("\nRemember when you tried\nto kill me twice?", 4000),
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["delay", 1200],
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timedText("\nOh how we laughed and laughed", 2000),
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["delay", 400],
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timedText("\nExcept I wasn't laughing", 2000),
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["delay", 600],
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timedText("\nUnder the circumstantes", 1500),
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timedText("\nI've been shockingly nice\n", 2600),
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["delay", 1000],
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["clear"],
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timedText("You want your freedom?", 2300),
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timedText("\nTake it", 2000),
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["delay", 700],
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timedText("\nThats what I'm counting on\n", 2300),
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["delay", 2300],
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timedText("\nI used to want you dead", 2500),
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timedText("\nbut", 400),
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timedText("\nNow I only want you gone", 2800),
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["delay", 4000],
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["clear"],
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["delay", 1500],
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timedText("\nShe was a lot like you", 2000),
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["delay", 400],
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timedText("\n(Maybe not quite as heavy)", 2000),
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["delay", 400],
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timedText("\nNow little Caroline is in here too", 3000),
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["delay", 1600],
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timedText("\nOne day they woke me up", 2000),
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["delay", 400],
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timedText("\nSo I could live forever", 2400),
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timedText("\nIt's such a shame the same", 2000),
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timedText("\nwill never happen to you", 2500),
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["delay", 200],
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["clear"],
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["text", "Severance Package Details:\n", 1000],
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timedText("\nYou've got your", 1000),
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timedText("\nshort sad", 800),
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timedText("\nlife left", 2000),
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["delay", 1500],
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timedText("\nThat's what I'm counting on", 2000),
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["delay", 2000],
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timedText("\nI'll let you get right to it", 3000),
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["delay", 800],
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timedText("\nNow I only want you gone\n", 2000),
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["delay", 4000],
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["clear"],
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["delay", 1500],
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timedText("Goodbye my only friend", 2000),
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timedText("\nOh, ", 600),
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timedText("did you think I meant you?", 1800),
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["delay", 400],
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timedText("\nIt would be funny", 1600),
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timedText("\nif it weren't so sad", 2000),
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["delay", 1200],
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timedText("\nWell you have been replaced", 2400),
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timedText("\nI don't need anyone now", 2400),
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timedText("\nWhen I delete you maybe", 1600),
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timedText("\n[REDACTED]", 3000),
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["clear"],
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["delay", 1000],
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timedText("Go make some new ", 1600),
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timedText("disaster", 2400),
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["delay", 1600],
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timedText("\nThat's what I'm counting on", 2000),
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["delay", 1800],
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timedText("\nYou're someone else's problem", 2500),
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["delay", 1800],
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timedText("\nNow I only want you gone", 2500),
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["delay", 1800],
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timedText("\nNow I only want you gone", 2500),
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["delay", 1800],
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timedText("\nNow I only want you", 2000),
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["delay", 600],
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["clear"],
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timedText("\n\n\n\n\n\n\n\n\n\n\n gone", 200)
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];
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}
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contentEl.style.padding = "2rem"
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//main();
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const SCHEMAS = {
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text: async (data) => {
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appendContent(data[1]);
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if(data[2]) await wait(data[2]);
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},
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delay: async (data) => {
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await wait(data[1]);
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},
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write: async (data) => {
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let t = 0;
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while (data[1].length > t) {
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let char = data[1][t];
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let charLast = data[1][t - 1];
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appendContent(charLast == " " ? " " + char : char);
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t++;
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await wait(data[2] || 25);
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}
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},
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blink: () => blink = true,
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noblink: () => blink = false,
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clear: () => content = "",
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};
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/*
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Commands:
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write - writes text one char at a time
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["write", "Hewwo", 10] => 10 is delay between chars
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delay - waits
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blink - starts blinking the cursor
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text - instantly adds text
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*/
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main()
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console.log(`
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.,-:;//;:=,
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. :H@@@MM@M#H/.,+%;,
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,/X+ +M@@M@MM%=,-%HMMM@X/,
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-+@MM; $M@@MH+-,;XMMMM@MMMM@+-
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;@M@@M- XM@X;. -+XXXXXHHH@M@M#@/.
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,%MM@@MH ,@%= .---=-=:=,.
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=@#@@@MX., -%HX$$%%%:;
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=-./@M@M$ .;@MMMM@MM:
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X@/ -$MM/ . +MM@@@M$
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,@M@H: :@: . =X#@@@@-
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,@@@MMX, . /H- ;@M@M=
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.H@@@@M@+, %MM+..%#$.
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/MMMM@MMH/. XM@MH; =;
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/%+%$XHH@$= , .H@@@@MX,
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.=--------. -%H.,@@@@@MX,
|
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.%MM@@@HHHXX$$$%+- .:$MMX =M@@MM%.
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=XMMM@MM@MM#H;,-+HMM@M+ /MMMX=
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=%@M@M#@$-.=$@MM@@@M; %M%=
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,:+$+-,/H#MMMMMMM@= =,
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=++%%%%+/:-.
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POKETUBE SCIENCE
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Spacial thanks to :
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Free Software foundation
|
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GNU
|
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Glitchdotcom (for hosting poketube)
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Dennis (for helping, and also making this page :3)
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Voltrex (for helping :3)
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Kuylar (for making the poketube api :3)
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AND YOU!!! for being cute af <3
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`)
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</script>
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</body>
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</html>
|
Loading…
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