ryujinx/Ryujinx.Core/OsHle/Handles/KProcessScheduler.cs

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using System;
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using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Core.OsHle.Handles
{
class KProcessScheduler : IDisposable
{
private const int LowestPriority = 0x40;
private class SchedulerThread : IDisposable
{
public KThread Thread { get; private set; }
public AutoResetEvent WaitEvent { get; private set; }
public bool Active { get; set; }
public SchedulerThread(KThread Thread)
{
this.Thread = Thread;
WaitEvent = new AutoResetEvent(false);
Active = true;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
WaitEvent.Dispose();
}
}
}
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private class ThreadQueue
{
private List<SchedulerThread> Threads;
public ThreadQueue()
{
Threads = new List<SchedulerThread>();
}
public void Push(SchedulerThread Thread)
{
lock (Threads)
{
Threads.Add(Thread);
}
}
public SchedulerThread Pop(int MinPriority = LowestPriority)
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{
lock (Threads)
{
SchedulerThread SchedThread;
int HighestPriority = MinPriority;
int HighestPrioIndex = -1;
for (int Index = 0; Index < Threads.Count; Index++)
{
SchedThread = Threads[Index];
if (HighestPriority > SchedThread.Thread.Priority)
{
HighestPriority = SchedThread.Thread.Priority;
HighestPrioIndex = Index;
}
}
if (HighestPrioIndex == -1)
{
return null;
}
SchedThread = Threads[HighestPrioIndex];
Threads.RemoveAt(HighestPrioIndex);
return SchedThread;
}
}
public bool HasThread(SchedulerThread SchedThread)
{
lock (Threads)
{
return Threads.Contains(SchedThread);
}
}
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public bool Remove(SchedulerThread SchedThread)
{
lock (Threads)
{
return Threads.Remove(SchedThread);
}
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}
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}
private ConcurrentDictionary<KThread, SchedulerThread> AllThreads;
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private ThreadQueue[] WaitingToRun;
private HashSet<int> ActiveProcessors;
private object SchedLock;
public KProcessScheduler()
{
AllThreads = new ConcurrentDictionary<KThread, SchedulerThread>();
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WaitingToRun = new ThreadQueue[4];
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for (int Index = 0; Index < 4; Index++)
{
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WaitingToRun[Index] = new ThreadQueue();
}
ActiveProcessors = new HashSet<int>();
SchedLock = new object();
}
public void StartThread(KThread Thread)
{
lock (SchedLock)
{
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SchedulerThread SchedThread = new SchedulerThread(Thread);
if (!AllThreads.TryAdd(Thread, SchedThread))
{
return;
}
if (ActiveProcessors.Add(Thread.ProcessorId))
{
Thread.Thread.Execute();
PrintDbgThreadInfo(Thread, "running.");
}
else
{
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
PrintDbgThreadInfo(Thread, "waiting to run.");
}
}
}
public void RemoveThread(KThread Thread)
{
PrintDbgThreadInfo(Thread, "exited.");
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lock (SchedLock)
{
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if (AllThreads.TryRemove(Thread, out SchedulerThread SchedThread))
{
WaitingToRun[Thread.ProcessorId].Remove(SchedThread);
SchedThread.Dispose();
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}
SchedulerThread NewThread = WaitingToRun[Thread.ProcessorId].Pop();
if (NewThread == null)
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{
Logging.Debug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ProcessorId}!");
ActiveProcessors.Remove(Thread.ProcessorId);
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return;
}
RunThread(NewThread);
}
}
public void SetThreadActivity(KThread Thread, bool Active)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
lock (SchedLock)
{
bool OldState = SchedThread.Active;
SchedThread.Active = Active;
if (!OldState && Active)
{
if (ActiveProcessors.Add(Thread.ProcessorId))
{
RunThread(SchedThread);
}
else
{
WaitingToRun[Thread.ProcessorId].Push(SchedThread);
PrintDbgThreadInfo(Thread, "entering wait state...");
}
}
else if (OldState && !Active)
{
if (Thread.Thread.IsCurrentThread())
{
Suspend(Thread.ProcessorId);
PrintDbgThreadInfo(Thread, "entering inactive wait state...");
}
else
{
WaitingToRun[Thread.ProcessorId].Remove(SchedThread);
}
}
}
if (!Active && Thread.Thread.IsCurrentThread())
{
SchedThread.WaitEvent.WaitOne();
PrintDbgThreadInfo(Thread, "resuming execution...");
}
}
public void Suspend(int ProcessorId)
{
lock (SchedLock)
{
SchedulerThread SchedThread = WaitingToRun[ProcessorId].Pop();
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if (SchedThread != null)
{
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RunThread(SchedThread);
}
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else
{
Logging.Debug(LogClass.KernelScheduler, $"Nothing to run on core {ProcessorId}!");
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ActiveProcessors.Remove(ProcessorId);
}
}
}
public void Yield(KThread Thread)
{
PrintDbgThreadInfo(Thread, "yielded execution.");
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lock (SchedLock)
{
SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.Priority);
if (SchedThread == null)
{
PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
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return;
}
RunThread(SchedThread);
}
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Resume(Thread);
}
public void Resume(KThread Thread)
{
if (!AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
throw new InvalidOperationException();
}
TryResumingExecution(SchedThread);
}
private void TryResumingExecution(SchedulerThread SchedThread)
{
KThread Thread = SchedThread.Thread;
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if (SchedThread.Active)
{
lock (SchedLock)
{
if (ActiveProcessors.Add(Thread.ProcessorId))
{
PrintDbgThreadInfo(Thread, "resuming execution...");
return;
}
WaitingToRun[Thread.ProcessorId].Push(SchedThread);
PrintDbgThreadInfo(Thread, "entering wait state...");
}
}
else
{
PrintDbgThreadInfo(Thread, "entering inactive wait state...");
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}
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SchedThread.WaitEvent.WaitOne();
PrintDbgThreadInfo(Thread, "resuming execution...");
}
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private void RunThread(SchedulerThread SchedThread)
{
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if (!SchedThread.Thread.Thread.Execute())
{
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SchedThread.WaitEvent.Set();
}
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else
{
PrintDbgThreadInfo(SchedThread.Thread, "running.");
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}
}
private void PrintDbgThreadInfo(KThread Thread, string Message)
{
Logging.Debug(LogClass.KernelScheduler, "(" +
"ThreadId: " + Thread.ThreadId + ", " +
"ProcessorId: " + Thread.ProcessorId + ", " +
"Priority: " + Thread.Priority + ") " + Message);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
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foreach (SchedulerThread SchedThread in AllThreads.Values)
{
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SchedThread.Dispose();
}
}
}
}
}