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using Ryujinx.Audio.Common ;
using Ryujinx.Audio.Integration ;
using Ryujinx.Memory ;
using SoundIOSharp ;
using System ;
using System.Collections.Generic ;
using System.Threading ;
using static Ryujinx . Audio . Integration . IHardwareDeviceDriver ;
namespace Ryujinx.Audio.Backends.SoundIo
{
public class SoundIoHardwareDeviceDriver : IHardwareDeviceDriver
{
private object _lock = new object ( ) ;
private SoundIO _audioContext ;
private SoundIODevice _audioDevice ;
private ManualResetEvent _updateRequiredEvent ;
private List < SoundIoHardwareDeviceSession > _sessions ;
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private int _disposeState ;
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public SoundIoHardwareDeviceDriver ( )
{
_audioContext = new SoundIO ( ) ;
_updateRequiredEvent = new ManualResetEvent ( false ) ;
_sessions = new List < SoundIoHardwareDeviceSession > ( ) ;
_audioContext . Connect ( ) ;
_audioContext . FlushEvents ( ) ;
_audioDevice = FindNonRawDefaultAudioDevice ( _audioContext , true ) ;
}
public static bool IsSupported = > IsSupportedInternal ( ) ;
private static bool IsSupportedInternal ( )
{
SoundIO context = null ;
SoundIODevice device = null ;
SoundIOOutStream stream = null ;
bool backendDisconnected = false ;
try
{
context = new SoundIO ( ) ;
context . OnBackendDisconnect = ( i ) = >
{
backendDisconnected = true ;
} ;
context . Connect ( ) ;
context . FlushEvents ( ) ;
if ( backendDisconnected )
{
return false ;
}
if ( context . OutputDeviceCount = = 0 )
{
return false ;
}
device = FindNonRawDefaultAudioDevice ( context ) ;
if ( device = = null | | backendDisconnected )
{
return false ;
}
stream = device . CreateOutStream ( ) ;
if ( stream = = null | | backendDisconnected )
{
return false ;
}
return true ;
}
catch
{
return false ;
}
finally
{
if ( stream ! = null )
{
stream . Dispose ( ) ;
}
if ( context ! = null )
{
context . Dispose ( ) ;
}
}
}
private static SoundIODevice FindNonRawDefaultAudioDevice ( SoundIO audioContext , bool fallback = false )
{
SoundIODevice defaultAudioDevice = audioContext . GetOutputDevice ( audioContext . DefaultOutputDeviceIndex ) ;
if ( ! defaultAudioDevice . IsRaw )
{
return defaultAudioDevice ;
}
for ( int i = 0 ; i < audioContext . BackendCount ; i + + )
{
SoundIODevice audioDevice = audioContext . GetOutputDevice ( i ) ;
if ( audioDevice . Id = = defaultAudioDevice . Id & & ! audioDevice . IsRaw )
{
return audioDevice ;
}
}
return fallback ? defaultAudioDevice : null ;
}
public ManualResetEvent GetUpdateRequiredEvent ( )
{
return _updateRequiredEvent ;
}
public IHardwareDeviceSession OpenDeviceSession ( Direction direction , IVirtualMemoryManager memoryManager , SampleFormat sampleFormat , uint sampleRate , uint channelCount )
{
if ( channelCount = = 0 )
{
channelCount = 2 ;
}
if ( sampleRate = = 0 )
{
sampleRate = Constants . TargetSampleRate ;
}
if ( direction ! = Direction . Output )
{
throw new NotImplementedException ( "Input direction is currently not implemented on SoundIO backend!" ) ;
}
lock ( _lock )
{
SoundIoHardwareDeviceSession session = new SoundIoHardwareDeviceSession ( this , memoryManager , sampleFormat , sampleRate , channelCount ) ;
_sessions . Add ( session ) ;
return session ;
}
}
internal void Unregister ( SoundIoHardwareDeviceSession session )
{
lock ( _lock )
{
_sessions . Remove ( session ) ;
}
}
public static SoundIOFormat GetSoundIoFormat ( SampleFormat format )
{
return format switch
{
SampleFormat . PcmInt8 = > SoundIOFormat . S8 ,
SampleFormat . PcmInt16 = > SoundIOFormat . S16LE ,
SampleFormat . PcmInt24 = > SoundIOFormat . S24LE ,
SampleFormat . PcmInt32 = > SoundIOFormat . S32LE ,
SampleFormat . PcmFloat = > SoundIOFormat . Float32LE ,
_ = > throw new ArgumentException ( $"Unsupported sample format {format}" ) ,
} ;
}
internal SoundIOOutStream OpenStream ( SampleFormat requestedSampleFormat , uint requestedSampleRate , uint requestedChannelCount )
{
SoundIOFormat driverSampleFormat = GetSoundIoFormat ( requestedSampleFormat ) ;
if ( ! _audioDevice . SupportsSampleRate ( ( int ) requestedSampleRate ) )
{
throw new ArgumentException ( $"This sound device does not support a sample rate of {requestedSampleRate}Hz" ) ;
}
if ( ! _audioDevice . SupportsFormat ( driverSampleFormat ) )
{
throw new ArgumentException ( $"This sound device does not support {requestedSampleFormat}" ) ;
}
if ( ! _audioDevice . SupportsChannelCount ( ( int ) requestedChannelCount ) )
{
throw new ArgumentException ( $"This sound device does not support channel count {requestedChannelCount}" ) ;
}
SoundIOOutStream result = _audioDevice . CreateOutStream ( ) ;
result . Name = "Ryujinx" ;
result . Layout = SoundIOChannelLayout . GetDefault ( ( int ) requestedChannelCount ) ;
result . Format = driverSampleFormat ;
result . SampleRate = ( int ) requestedSampleRate ;
return result ;
}
internal void FlushContextEvents ( )
{
_audioContext . FlushEvents ( ) ;
}
public void Dispose ( )
{
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if ( Interlocked . CompareExchange ( ref _disposeState , 1 , 0 ) = = 0 )
{
Dispose ( true ) ;
}
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}
protected virtual void Dispose ( bool disposing )
{
if ( disposing )
{
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int sessionCount = 0 ;
// NOTE: This is done in a way to avoid possible situations when the SoundIoHardwareDeviceSession is already being dispose in another thread but doesn't hold the lock and tries to Unregister.
do
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{
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lock ( _lock )
{
if ( _sessions . Count = = 0 )
{
break ;
}
SoundIoHardwareDeviceSession session = _sessions [ _sessions . Count - 1 ] ;
session . Dispose ( ) ;
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sessionCount = _sessions . Count ;
}
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}
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while ( sessionCount > 0 ) ;
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_audioContext . Disconnect ( ) ;
_audioContext . Dispose ( ) ;
}
}
public bool SupportsSampleRate ( uint sampleRate )
{
return _audioDevice . SupportsSampleRate ( ( int ) sampleRate ) ;
}
public bool SupportsSampleFormat ( SampleFormat sampleFormat )
{
return _audioDevice . SupportsFormat ( GetSoundIoFormat ( sampleFormat ) ) ;
}
public bool SupportsChannelCount ( uint channelCount )
{
return _audioDevice . SupportsChannelCount ( ( int ) channelCount ) ;
}
public bool SupportsDirection ( Direction direction )
{
// TODO: add direction input when supported.
return direction = = Direction . Output ;
}
}
}