20 lines
560 B
C#
20 lines
560 B
C#
|
using System;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Gpu.Shader.Cache
|
||
|
{
|
||
|
struct TransformFeedbackDescriptorOld
|
||
|
{
|
||
|
public int BufferIndex { get; }
|
||
|
public int Stride { get; }
|
||
|
|
||
|
public byte[] VaryingLocations { get; }
|
||
|
|
||
|
public TransformFeedbackDescriptorOld(int bufferIndex, int stride, byte[] varyingLocations)
|
||
|
{
|
||
|
BufferIndex = bufferIndex;
|
||
|
Stride = stride;
|
||
|
VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations));
|
||
|
}
|
||
|
}
|
||
|
}
|