2020-08-17 21:49:37 -04:00
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//
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2020-12-31 18:10:44 -05:00
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// Copyright (c) 2019-2021 Ryujinx
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2020-08-17 21:49:37 -04:00
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using System;
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using System.Collections.Concurrent;
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namespace Ryujinx.Audio.Renderer.Utils
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{
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/// <summary>
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/// A simple generic message queue for unmanaged types.
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/// </summary>
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/// <typeparam name="T">The target unmanaged type used</typeparam>
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public class Mailbox<T> : IDisposable where T : unmanaged
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{
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private BlockingCollection<T> _messageQueue;
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private BlockingCollection<T> _responseQueue;
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public Mailbox()
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{
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_messageQueue = new BlockingCollection<T>(1);
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_responseQueue = new BlockingCollection<T>(1);
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}
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public void SendMessage(T data)
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{
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_messageQueue.Add(data);
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}
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public void SendResponse(T data)
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{
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_responseQueue.Add(data);
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}
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public T ReceiveMessage()
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{
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return _messageQueue.Take();
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}
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public T ReceiveResponse()
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{
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return _responseQueue.Take();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_messageQueue.Dispose();
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_responseQueue.Dispose();
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}
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}
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}
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}
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