2018-02-25 20:14:58 -05:00
|
|
|
using ChocolArm64.Events;
|
2018-02-04 18:08:20 -05:00
|
|
|
using ChocolArm64.Memory;
|
|
|
|
using ChocolArm64.State;
|
2018-06-10 20:46:42 -04:00
|
|
|
using Ryujinx.HLE.Logging;
|
|
|
|
using Ryujinx.HLE.OsHle.Handles;
|
2018-02-04 18:08:20 -05:00
|
|
|
using System;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
using System.Collections.Concurrent;
|
2018-06-10 20:46:42 -04:00
|
|
|
using System.Collections.Generic;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
using System.Threading;
|
2018-02-04 18:08:20 -05:00
|
|
|
|
2018-06-10 20:46:42 -04:00
|
|
|
namespace Ryujinx.HLE.OsHle.Kernel
|
2018-02-04 18:08:20 -05:00
|
|
|
{
|
2018-03-12 00:04:52 -04:00
|
|
|
partial class SvcHandler : IDisposable
|
2018-02-04 18:08:20 -05:00
|
|
|
{
|
2018-02-18 14:28:07 -05:00
|
|
|
private delegate void SvcFunc(AThreadState ThreadState);
|
2018-02-17 16:36:08 -05:00
|
|
|
|
2018-02-13 21:43:08 -05:00
|
|
|
private Dictionary<int, SvcFunc> SvcFuncs;
|
2018-02-04 18:08:20 -05:00
|
|
|
|
|
|
|
private Switch Ns;
|
2018-02-13 21:43:08 -05:00
|
|
|
private Process Process;
|
2018-02-04 18:08:20 -05:00
|
|
|
private AMemory Memory;
|
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
private ConcurrentDictionary<KThread, AutoResetEvent> SyncWaits;
|
|
|
|
|
2018-08-04 17:38:49 -04:00
|
|
|
private HashSet<(HSharedMem, long, long)> MappedSharedMems;
|
2018-03-12 00:04:52 -04:00
|
|
|
|
2018-02-27 18:45:07 -05:00
|
|
|
private ulong CurrentHeapSize;
|
2018-02-04 18:08:20 -05:00
|
|
|
|
2018-05-11 22:05:06 -04:00
|
|
|
private const uint SelfThreadHandle = 0xffff8000;
|
|
|
|
private const uint SelfProcessHandle = 0xffff8001;
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
|
2018-03-12 00:04:52 -04:00
|
|
|
private static Random Rng;
|
|
|
|
|
2018-02-13 21:43:08 -05:00
|
|
|
public SvcHandler(Switch Ns, Process Process)
|
2018-02-04 18:08:20 -05:00
|
|
|
{
|
2018-02-13 21:43:08 -05:00
|
|
|
SvcFuncs = new Dictionary<int, SvcFunc>()
|
|
|
|
{
|
|
|
|
{ 0x01, SvcSetHeapSize },
|
|
|
|
{ 0x03, SvcSetMemoryAttribute },
|
|
|
|
{ 0x04, SvcMapMemory },
|
2018-02-27 18:45:07 -05:00
|
|
|
{ 0x05, SvcUnmapMemory },
|
2018-02-13 21:43:08 -05:00
|
|
|
{ 0x06, SvcQueryMemory },
|
2018-02-15 07:16:16 -05:00
|
|
|
{ 0x07, SvcExitProcess },
|
2018-02-13 21:43:08 -05:00
|
|
|
{ 0x08, SvcCreateThread },
|
|
|
|
{ 0x09, SvcStartThread },
|
2018-03-12 00:04:52 -04:00
|
|
|
{ 0x0a, SvcExitThread },
|
2018-02-13 21:43:08 -05:00
|
|
|
{ 0x0b, SvcSleepThread },
|
|
|
|
{ 0x0c, SvcGetThreadPriority },
|
2018-02-25 13:58:16 -05:00
|
|
|
{ 0x0d, SvcSetThreadPriority },
|
2018-06-10 00:36:07 -04:00
|
|
|
{ 0x0e, SvcGetThreadCoreMask },
|
2018-02-25 13:58:16 -05:00
|
|
|
{ 0x0f, SvcSetThreadCoreMask },
|
2018-04-04 18:16:59 -04:00
|
|
|
{ 0x10, SvcGetCurrentProcessorNumber },
|
2018-03-05 10:58:19 -05:00
|
|
|
{ 0x12, SvcClearEvent },
|
2018-02-13 21:43:08 -05:00
|
|
|
{ 0x13, SvcMapSharedMemory },
|
|
|
|
{ 0x14, SvcUnmapSharedMemory },
|
|
|
|
{ 0x15, SvcCreateTransferMemory },
|
|
|
|
{ 0x16, SvcCloseHandle },
|
|
|
|
{ 0x17, SvcResetSignal },
|
|
|
|
{ 0x18, SvcWaitSynchronization },
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
{ 0x19, SvcCancelSynchronization },
|
2018-02-13 21:43:08 -05:00
|
|
|
{ 0x1a, SvcArbitrateLock },
|
|
|
|
{ 0x1b, SvcArbitrateUnlock },
|
|
|
|
{ 0x1c, SvcWaitProcessWideKeyAtomic },
|
|
|
|
{ 0x1d, SvcSignalProcessWideKey },
|
|
|
|
{ 0x1e, SvcGetSystemTick },
|
|
|
|
{ 0x1f, SvcConnectToNamedPort },
|
|
|
|
{ 0x21, SvcSendSyncRequest },
|
|
|
|
{ 0x22, SvcSendSyncRequestWithUserBuffer },
|
2018-02-25 13:58:16 -05:00
|
|
|
{ 0x25, SvcGetThreadId },
|
2018-02-13 21:43:08 -05:00
|
|
|
{ 0x26, SvcBreak },
|
|
|
|
{ 0x27, SvcOutputDebugString },
|
2018-04-19 15:18:30 -04:00
|
|
|
{ 0x29, SvcGetInfo },
|
2018-05-22 16:40:46 -04:00
|
|
|
{ 0x2c, SvcMapPhysicalMemory },
|
|
|
|
{ 0x2d, SvcUnmapPhysicalMemory },
|
2018-06-26 00:09:32 -04:00
|
|
|
{ 0x32, SvcSetThreadActivity },
|
2018-07-19 00:03:53 -04:00
|
|
|
{ 0x33, SvcGetThreadContext3 },
|
|
|
|
{ 0x34, SvcWaitForAddress }
|
2018-02-13 21:43:08 -05:00
|
|
|
};
|
|
|
|
|
|
|
|
this.Ns = Ns;
|
|
|
|
this.Process = Process;
|
|
|
|
this.Memory = Process.Memory;
|
2018-03-12 00:04:52 -04:00
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
SyncWaits = new ConcurrentDictionary<KThread, AutoResetEvent>();
|
|
|
|
|
2018-08-04 17:38:49 -04:00
|
|
|
MappedSharedMems = new HashSet<(HSharedMem, long, long)>();
|
2018-02-04 18:08:20 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
static SvcHandler()
|
|
|
|
{
|
|
|
|
Rng = new Random();
|
|
|
|
}
|
|
|
|
|
2018-02-25 20:14:58 -05:00
|
|
|
public void SvcCall(object sender, AInstExceptionEventArgs e)
|
2018-02-04 18:08:20 -05:00
|
|
|
{
|
2018-02-18 14:28:07 -05:00
|
|
|
AThreadState ThreadState = (AThreadState)sender;
|
2018-02-04 18:08:20 -05:00
|
|
|
|
2018-06-26 00:14:18 -04:00
|
|
|
Process.GetThread(ThreadState.Tpidr).LastPc = e.Position;
|
|
|
|
|
2018-02-04 18:08:20 -05:00
|
|
|
if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
|
|
|
|
{
|
2018-04-25 22:11:26 -04:00
|
|
|
Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} called.");
|
|
|
|
|
2018-02-18 14:28:07 -05:00
|
|
|
Func(ThreadState);
|
2018-02-13 21:43:08 -05:00
|
|
|
|
2018-05-15 21:36:08 -04:00
|
|
|
Process.Scheduler.Reschedule(Process.GetThread(ThreadState.Tpidr));
|
|
|
|
|
2018-04-24 14:57:39 -04:00
|
|
|
Ns.Log.PrintDebug(LogClass.KernelSvc, $"{Func.Method.Name} ended.");
|
2018-02-04 18:08:20 -05:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-04-22 01:48:17 -04:00
|
|
|
Process.PrintStackTrace(ThreadState);
|
|
|
|
|
2018-02-10 08:24:16 -05:00
|
|
|
throw new NotImplementedException(e.Id.ToString("x4"));
|
2018-02-04 18:08:20 -05:00
|
|
|
}
|
|
|
|
}
|
2018-03-12 00:04:52 -04:00
|
|
|
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
private KThread GetThread(long Tpidr, int Handle)
|
|
|
|
{
|
2018-05-11 22:05:06 -04:00
|
|
|
if ((uint)Handle == SelfThreadHandle)
|
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl
* More work on NvHostCtrl
* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind
* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)
* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks
* Remove now unused code, add comment about probably wrong result codes
2018-05-07 14:53:23 -04:00
|
|
|
{
|
|
|
|
return Process.GetThread(Tpidr);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return Process.HandleTable.GetData<KThread>(Handle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-03-12 00:04:52 -04:00
|
|
|
public void Dispose()
|
|
|
|
{
|
|
|
|
Dispose(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void Dispose(bool Disposing)
|
|
|
|
{
|
|
|
|
if (Disposing)
|
|
|
|
{
|
|
|
|
lock (MappedSharedMems)
|
|
|
|
{
|
2018-08-04 17:38:49 -04:00
|
|
|
foreach ((HSharedMem SharedMem, long Position, long Size) in MappedSharedMems)
|
2018-03-12 00:04:52 -04:00
|
|
|
{
|
2018-08-04 17:38:49 -04:00
|
|
|
SharedMem.RemoveVirtualPosition(Memory, Position, Size);
|
2018-03-12 00:04:52 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
MappedSharedMems.Clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-02-04 18:08:20 -05:00
|
|
|
}
|
|
|
|
}
|