2019-07-14 15:04:38 -04:00
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namespace Ryujinx.HLE.HOS.Services.Vi
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{
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enum ResultCode
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{
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ModuleId = 114,
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ErrorCodeShift = 9,
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Success = 0,
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InvalidArguments = (1 << ErrorCodeShift) | ModuleId,
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2020-07-23 06:25:41 -04:00
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InvalidLayerSize = (4 << ErrorCodeShift) | ModuleId,
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2022-03-12 11:56:19 -05:00
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PermissionDenied = (5 << ErrorCodeShift) | ModuleId,
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 06:57:39 -04:00
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InvalidScalingMode = (6 << ErrorCodeShift) | ModuleId,
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InvalidValue = (7 << ErrorCodeShift) | ModuleId,
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AlreadyOpened = (9 << ErrorCodeShift) | ModuleId
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2019-07-14 15:04:38 -04:00
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}
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}
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