ryujinx/Ryujinx.Graphics.Texture/SizeInfo.cs

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C#
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using System;
using System.Collections.Generic;
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namespace Ryujinx.Graphics.Texture
{
public struct SizeInfo
{
private readonly int[] _mipOffsets;
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private readonly int _levels;
private readonly int _depth;
private readonly bool _is3D;
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public readonly int[] AllOffsets;
public readonly int[] SliceSizes;
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public int LayerSize { get; }
public int TotalSize { get; }
public SizeInfo(int size)
{
_mipOffsets = new int[] { 0 };
AllOffsets = new int[] { 0 };
SliceSizes = new int[] { size };
_depth = 1;
_levels = 1;
LayerSize = size;
TotalSize = size;
_is3D = false;
}
internal SizeInfo(
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int[] mipOffsets,
int[] allOffsets,
int[] sliceSizes,
int depth,
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int levels,
int layerSize,
int totalSize,
bool is3D)
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{
_mipOffsets = mipOffsets;
AllOffsets = allOffsets;
SliceSizes = sliceSizes;
_depth = depth;
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_levels = levels;
LayerSize = layerSize;
TotalSize = totalSize;
_is3D = is3D;
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}
public int GetMipOffset(int level)
{
if ((uint)level >= _mipOffsets.Length)
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{
throw new ArgumentOutOfRangeException(nameof(level));
}
return _mipOffsets[level];
}
public bool FindView(int offset, out int firstLayer, out int firstLevel)
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{
int index = Array.BinarySearch(AllOffsets, offset);
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if (index < 0)
{
firstLayer = 0;
firstLevel = 0;
return false;
}
if (_is3D)
{
firstLayer = index;
firstLevel = 0;
int levelDepth = _depth;
while (firstLayer >= levelDepth)
{
firstLayer -= levelDepth;
firstLevel++;
levelDepth = Math.Max(levelDepth >> 1, 1);
}
}
else
{
firstLayer = index / _levels;
firstLevel = index - (firstLayer * _levels);
}
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return true;
}
public IEnumerable<Region> AllRegions()
{
if (_is3D)
{
for (int i = 0; i < _mipOffsets.Length; i++)
{
yield return new Region(_mipOffsets[i], SliceSizes[i]);
}
}
else
{
for (int i = 0; i < AllOffsets.Length; i++)
{
yield return new Region(AllOffsets[i], SliceSizes[i % _levels]);
}
}
}
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}
}