2019-11-08 15:29:41 -05:00
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using System;
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2019-10-13 02:02:07 -04:00
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namespace Ryujinx.Graphics.Shader
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{
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public class ShaderProgram
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{
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public ShaderProgramInfo Info { get; }
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public ShaderStage Stage { get; }
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public string Code { get; private set; }
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2019-11-14 12:20:30 -05:00
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public int Size { get; }
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internal ShaderProgram(ShaderProgramInfo info, ShaderStage stage, string code, int size)
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2019-10-13 02:02:07 -04:00
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{
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Info = info;
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Stage = stage;
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Code = code;
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2019-11-14 12:20:30 -05:00
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Size = size;
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2019-10-13 02:02:07 -04:00
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}
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2019-11-08 15:29:41 -05:00
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public void Prepend(string line)
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{
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Code = line + Environment.NewLine + Code;
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}
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2019-10-13 02:02:07 -04:00
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}
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}
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