ryujinx/Ryujinx/Ui/Windows/AmiiboWindow.cs

378 lines
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C#
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using Gtk;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Models.Amiibo;
using Ryujinx.Ui.Widgets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
using AmiiboApi = Ryujinx.Ui.Common.Models.Amiibo.AmiiboApi;
using AmiiboJsonSerializerContext = Ryujinx.Ui.Common.Models.Amiibo.AmiiboJsonSerializerContext;
namespace Ryujinx.Ui.Windows
{
public partial class AmiiboWindow : Window
{
private const string DEFAULT_JSON = "{ \"amiibo\": [] }";
public string AmiiboId { get; private set; }
public int DeviceId { get; set; }
public string TitleId { get; set; }
public string LastScannedAmiiboId { get; set; }
public bool LastScannedAmiiboShowAll { get; set; }
public ResponseType Response { get; private set; }
public bool UseRandomUuid
{
get
{
return _randomUuidCheckBox.Active;
}
}
private readonly HttpClient _httpClient;
private readonly string _amiiboJsonPath;
private readonly byte[] _amiiboLogoBytes;
private List<AmiiboApi> _amiiboList;
private static readonly AmiiboJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public AmiiboWindow() : base($"Ryujinx {Program.Version} - Amiibo")
{
Avalonia UI - Part 1 (#3270) * avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
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Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
InitializeComponent();
_httpClient = new HttpClient()
{
Timeout = TimeSpan.FromMilliseconds(5000)
};
Directory.CreateDirectory(System.IO.Path.Join(AppDataManager.BaseDirPath, "system", "amiibo"));
_amiiboJsonPath = System.IO.Path.Join(AppDataManager.BaseDirPath, "system", "amiibo", "Amiibo.json");
_amiiboList = new List<AmiiboApi>();
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_amiiboLogoBytes = EmbeddedResources.Read("Ryujinx.Ui.Common/Resources/Logo_Amiibo.png");
_amiiboImage.Pixbuf = new Gdk.Pixbuf(_amiiboLogoBytes);
_scanButton.Sensitive = false;
_randomUuidCheckBox.Sensitive = false;
_ = LoadContentAsync();
}
private async Task LoadContentAsync()
{
string amiiboJsonString = DEFAULT_JSON;
if (File.Exists(_amiiboJsonPath))
{
amiiboJsonString = await File.ReadAllTextAsync(_amiiboJsonPath);
if (await NeedsUpdate(JsonHelper.Deserialize(amiiboJsonString, SerializerContext.AmiiboJson).LastUpdated))
{
amiiboJsonString = await DownloadAmiiboJson();
}
}
else
{
try
{
amiiboJsonString = await DownloadAmiiboJson();
}
catch
{
ShowInfoDialog();
Close();
}
}
_amiiboList = JsonHelper.Deserialize(amiiboJsonString, SerializerContext.AmiiboJson).Amiibo;
_amiiboList = _amiiboList.OrderBy(amiibo => amiibo.AmiiboSeries).ToList();
if (LastScannedAmiiboShowAll)
{
_showAllCheckBox.Click();
}
ParseAmiiboData();
_showAllCheckBox.Clicked += ShowAllCheckBox_Clicked;
}
private void ParseAmiiboData()
{
List<string> comboxItemList = new List<string>();
for (int i = 0; i < _amiiboList.Count; i++)
{
if (!comboxItemList.Contains(_amiiboList[i].AmiiboSeries))
{
if (!_showAllCheckBox.Active)
{
foreach (var game in _amiiboList[i].GamesSwitch)
{
if (game != null)
{
if (game.GameId.Contains(TitleId))
{
comboxItemList.Add(_amiiboList[i].AmiiboSeries);
_amiiboSeriesComboBox.Append(_amiiboList[i].AmiiboSeries, _amiiboList[i].AmiiboSeries);
break;
}
}
}
}
else
{
comboxItemList.Add(_amiiboList[i].AmiiboSeries);
_amiiboSeriesComboBox.Append(_amiiboList[i].AmiiboSeries, _amiiboList[i].AmiiboSeries);
}
}
}
_amiiboSeriesComboBox.Changed += SeriesComboBox_Changed;
_amiiboCharsComboBox.Changed += CharacterComboBox_Changed;
if (LastScannedAmiiboId != "")
{
SelectLastScannedAmiibo();
}
else
{
_amiiboSeriesComboBox.Active = 0;
}
}
private void SelectLastScannedAmiibo()
{
bool isSet = _amiiboSeriesComboBox.SetActiveId(_amiiboList.FirstOrDefault(amiibo => amiibo.Head + amiibo.Tail == LastScannedAmiiboId).AmiiboSeries);
isSet = _amiiboCharsComboBox.SetActiveId(LastScannedAmiiboId);
if (isSet == false)
{
_amiiboSeriesComboBox.Active = 0;
}
}
private async Task<bool> NeedsUpdate(DateTime oldLastModified)
{
try
{
HttpResponseMessage response = await _httpClient.SendAsync(new HttpRequestMessage(HttpMethod.Head, "https://amiibo.ryujinx.org/"));
if (response.IsSuccessStatusCode)
{
return response.Content.Headers.LastModified != oldLastModified;
}
return false;
}
catch
{
ShowInfoDialog();
return false;
}
}
private async Task<string> DownloadAmiiboJson()
{
HttpResponseMessage response = await _httpClient.GetAsync("https://amiibo.ryujinx.org/");
if (response.IsSuccessStatusCode)
{
string amiiboJsonString = await response.Content.ReadAsStringAsync();
using (FileStream dlcJsonStream = File.Create(_amiiboJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(amiiboJsonString));
}
return amiiboJsonString;
}
else
{
GtkDialog.CreateInfoDialog($"Amiibo API", "An error occured while fetching information from the API.");
Close();
}
return DEFAULT_JSON;
}
private async Task UpdateAmiiboPreview(string imageUrl)
{
HttpResponseMessage response = await _httpClient.GetAsync(imageUrl);
if (response.IsSuccessStatusCode)
{
byte[] amiiboPreviewBytes = await response.Content.ReadAsByteArrayAsync();
Gdk.Pixbuf amiiboPreview = new Gdk.Pixbuf(amiiboPreviewBytes);
float ratio = Math.Min((float)_amiiboImage.AllocatedWidth / amiiboPreview.Width,
(float)_amiiboImage.AllocatedHeight / amiiboPreview.Height);
int resizeHeight = (int)(amiiboPreview.Height * ratio);
int resizeWidth = (int)(amiiboPreview.Width * ratio);
_amiiboImage.Pixbuf = amiiboPreview.ScaleSimple(resizeWidth, resizeHeight, Gdk.InterpType.Bilinear);
}
}
private void ShowInfoDialog()
{
GtkDialog.CreateInfoDialog($"Amiibo API", "Unable to connect to Amiibo API server. The service may be down or you may need to verify your internet connection is online.");
}
//
// Events
//
private void SeriesComboBox_Changed(object sender, EventArgs args)
{
_amiiboCharsComboBox.Changed -= CharacterComboBox_Changed;
_amiiboCharsComboBox.RemoveAll();
List<AmiiboApi> amiiboSortedList = _amiiboList.Where(amiibo => amiibo.AmiiboSeries == _amiiboSeriesComboBox.ActiveId).OrderBy(amiibo => amiibo.Name).ToList();
List<string> comboxItemList = new List<string>();
for (int i = 0; i < amiiboSortedList.Count; i++)
{
if (!comboxItemList.Contains(amiiboSortedList[i].Head + amiiboSortedList[i].Tail))
{
if (!_showAllCheckBox.Active)
{
foreach (var game in amiiboSortedList[i].GamesSwitch)
{
if (game != null)
{
if (game.GameId.Contains(TitleId))
{
comboxItemList.Add(amiiboSortedList[i].Head + amiiboSortedList[i].Tail);
_amiiboCharsComboBox.Append(amiiboSortedList[i].Head + amiiboSortedList[i].Tail, amiiboSortedList[i].Name);
break;
}
}
}
}
else
{
comboxItemList.Add(amiiboSortedList[i].Head + amiiboSortedList[i].Tail);
_amiiboCharsComboBox.Append(amiiboSortedList[i].Head + amiiboSortedList[i].Tail, amiiboSortedList[i].Name);
}
}
}
_amiiboCharsComboBox.Changed += CharacterComboBox_Changed;
_amiiboCharsComboBox.Active = 0;
_scanButton.Sensitive = true;
_randomUuidCheckBox.Sensitive = true;
}
private void CharacterComboBox_Changed(object sender, EventArgs args)
{
AmiiboId = _amiiboCharsComboBox.ActiveId;
_amiiboImage.Pixbuf = new Gdk.Pixbuf(_amiiboLogoBytes);
string imageUrl = _amiiboList.FirstOrDefault(amiibo => amiibo.Head + amiibo.Tail == _amiiboCharsComboBox.ActiveId).Image;
var usageStringBuilder = new StringBuilder();
for (int i = 0; i < _amiiboList.Count; i++)
{
if (_amiiboList[i].Head + _amiiboList[i].Tail == _amiiboCharsComboBox.ActiveId)
{
bool writable = false;
foreach (var item in _amiiboList[i].GamesSwitch)
{
if (item.GameId.Contains(TitleId))
{
foreach (AmiiboApiUsage usageItem in item.AmiiboUsage)
{
usageStringBuilder.Append(Environment.NewLine);
usageStringBuilder.Append($"- {usageItem.Usage.Replace("/", Environment.NewLine + "-")}");
writable = usageItem.Write;
}
}
}
if (usageStringBuilder.Length == 0)
{
usageStringBuilder.Append("Unknown.");
}
_gameUsageLabel.Text = $"Usage{(writable ? " (Writable)" : "")} : {usageStringBuilder}";
}
}
_ = UpdateAmiiboPreview(imageUrl);
}
private void ShowAllCheckBox_Clicked(object sender, EventArgs e)
{
_amiiboImage.Pixbuf = new Gdk.Pixbuf(_amiiboLogoBytes);
_amiiboSeriesComboBox.Changed -= SeriesComboBox_Changed;
_amiiboCharsComboBox.Changed -= CharacterComboBox_Changed;
_amiiboSeriesComboBox.RemoveAll();
_amiiboCharsComboBox.RemoveAll();
_scanButton.Sensitive = false;
_randomUuidCheckBox.Sensitive = false;
new Task(() => ParseAmiiboData()).Start();
}
private void ScanButton_Pressed(object sender, EventArgs args)
{
LastScannedAmiiboShowAll = _showAllCheckBox.Active;
Response = ResponseType.Ok;
Close();
}
private void CancelButton_Pressed(object sender, EventArgs args)
{
AmiiboId = "";
LastScannedAmiiboId = "";
LastScannedAmiiboShowAll = false;
Response = ResponseType.Cancel;
Close();
}
protected override void Dispose(bool disposing)
{
_httpClient.Dispose();
base.Dispose(disposing);
}
}
}