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//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Common.Utilities;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Effect result state (added in REV9).
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct EffectResultState
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{
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/// <summary>
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/// Specific data storage.
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/// </summary>
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private SpecificDataStruct _specificDataStart;
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[StructLayout(LayoutKind.Sequential, Size = 0x80, Pack = 1)]
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private struct SpecificDataStruct { }
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/// <summary>
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/// Specific data changing depending of the type of effect. See also the <see cref="Effect"/> namespace.
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/// </summary>
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public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
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}
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}
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