using System;
using System.Globalization;
namespace Ryujinx.Common.Utilities
{
public static class UInt128Utils
public static UInt128 FromHex(string hex)
return new UInt128(ulong.Parse(hex.AsSpan(0, 16), NumberStyles.HexNumber), ulong.Parse(hex.AsSpan(16), NumberStyles.HexNumber));
}
public static UInt128 CreateRandom()
return new UInt128((ulong)Random.Shared.NextInt64(), (ulong)Random.Shared.NextInt64());