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//
2020-12-31 18:10:44 -05:00
// Copyright (c) 2019-2021 Ryujinx
2020-08-17 21:49:37 -04:00
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
//
using Ryujinx.Common.Memory ;
using System ;
using System.Runtime.InteropServices ;
using static Ryujinx . Audio . Renderer . Common . BehaviourParameter ;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Output information for behaviour.
/// </summary>
/// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BehaviourErrorInfoOutStatus
{
/// <summary>
/// The reported errors.
/// </summary>
public Array10 < ErrorInfo > ErrorInfos ;
/// <summary>
/// The amount of error that got reported.
/// </summary>
public uint ErrorInfosCount ;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved [ 3 ] ;
}
}