83 lines
2.5 KiB
C#
83 lines
2.5 KiB
C#
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using System.Runtime.InteropServices;
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using DspAddr = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Common
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{
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/// <summary>
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/// A wavebuffer used for data source commands.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct WaveBuffer
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{
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/// <summary>
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/// The DSP address of the sample data of the wavebuffer.
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/// </summary>
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public DspAddr Buffer;
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/// <summary>
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/// The DSP address of the context of the wavebuffer.
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/// </summary>
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/// <remarks>Only used by <see cref="SampleFormat.Adpcm"/>.</remarks>
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public DspAddr Context;
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/// <summary>
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/// The size of the sample buffer data.
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/// </summary>
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public uint BufferSize;
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/// <summary>
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/// The size of the context buffer.
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/// </summary>
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public uint ContextSize;
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/// <summary>
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/// First sample to play on the wavebuffer.
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/// </summary>
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public uint StartSampleOffset;
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/// <summary>
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/// Last sample to play on the wavebuffer.
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/// </summary>
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public uint EndSampleOffset;
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/// <summary>
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/// First sample to play when looping the wavebuffer.
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/// </summary>
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/// <remarks>
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/// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero,, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
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/// </remarks>
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public uint LoopStartSampleOffset;
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/// <summary>
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/// Last sample to play when looping the wavebuffer.
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/// </summary>
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/// <remarks>
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/// If <see cref="LoopStartSampleOffset"/> or <see cref="LoopEndSampleOffset"/> is equal to zero, it will default to <see cref="StartSampleOffset"/> and <see cref="EndSampleOffset"/>.
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/// </remarks>
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public uint LoopEndSampleOffset;
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/// <summary>
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/// The max loop count.
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/// </summary>
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public int LoopCount;
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/// <summary>
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/// Set to true if the wavebuffer is looping.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool Looping;
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/// <summary>
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/// Set to true if the wavebuffer is the end of stream.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsEndOfStream;
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/// <summary>
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/// Padding/Reserved.
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/// </summary>
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private ushort _padding;
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}
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}
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