139 lines
4 KiB
C#
139 lines
4 KiB
C#
|
using Ryujinx.Audio.Renderer.Server.Effect;
|
||
|
using Ryujinx.Common.Memory;
|
||
|
using System.Runtime.InteropServices;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Limiter"/>.
|
||
|
/// </summary>
|
||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||
|
public struct LimiterParameter
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||
|
/// </summary>
|
||
|
public Array6<byte> Input;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||
|
/// </summary>
|
||
|
public Array6<byte> Output;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The maximum number of channels supported.
|
||
|
/// </summary>
|
||
|
public ushort ChannelCountMax;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The total channel count used.
|
||
|
/// </summary>
|
||
|
public ushort ChannelCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The target sample rate.
|
||
|
/// </summary>
|
||
|
/// <remarks>This is in kHz.</remarks>
|
||
|
public int SampleRate;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The look ahead max time.
|
||
|
/// <remarks>This is in microseconds.</remarks>
|
||
|
/// </summary>
|
||
|
public int LookAheadTimeMax;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The attack time.
|
||
|
/// <remarks>This is in microseconds.</remarks>
|
||
|
/// </summary>
|
||
|
public int AttackTime;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The release time.
|
||
|
/// <remarks>This is in microseconds.</remarks>
|
||
|
/// </summary>
|
||
|
public int ReleaseTime;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The look ahead time.
|
||
|
/// <remarks>This is in microseconds.</remarks>
|
||
|
/// </summary>
|
||
|
public int LookAheadTime;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The attack coefficient.
|
||
|
/// </summary>
|
||
|
public float AttackCoefficient;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The release coefficient.
|
||
|
/// </summary>
|
||
|
public float ReleaseCoefficient;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The threshold.
|
||
|
/// </summary>
|
||
|
public float Threshold;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The input gain.
|
||
|
/// </summary>
|
||
|
public float InputGain;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The output gain.
|
||
|
/// </summary>
|
||
|
public float OutputGain;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The minimum samples stored in the delay buffer.
|
||
|
/// </summary>
|
||
|
public int DelayBufferSampleCountMin;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The maximum samples stored in the delay buffer.
|
||
|
/// </summary>
|
||
|
public int DelayBufferSampleCountMax;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The current usage status of the effect on the client side.
|
||
|
/// </summary>
|
||
|
public UsageState Status;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Indicate if the limiter effect should output statistics.
|
||
|
/// </summary>
|
||
|
[MarshalAs(UnmanagedType.I1)]
|
||
|
public bool StatisticsEnabled;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Indicate to the DSP that the user did a statistics reset.
|
||
|
/// </summary>
|
||
|
[MarshalAs(UnmanagedType.I1)]
|
||
|
public bool StatisticsReset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Reserved/padding.
|
||
|
/// </summary>
|
||
|
private byte _reserved;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check if the <see cref="ChannelCount"/> is valid.
|
||
|
/// </summary>
|
||
|
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||
|
public bool IsChannelCountValid()
|
||
|
{
|
||
|
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||
|
/// </summary>
|
||
|
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||
|
public bool IsChannelCountMaxValid()
|
||
|
{
|
||
|
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||
|
}
|
||
|
}
|
||
|
}
|