ryujinx/Ryujinx/OsHle/Objects/AudIAudioRenderer.cs

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2018-02-04 18:08:20 -05:00
namespace Ryujinx.OsHle.Objects
{
class AudIAudioRenderer
{
public static long RequestUpdateAudioRenderer(ServiceCtx Context)
{
long Position = Context.Request.ReceiveBuff[0].Position;
//0x40 bytes header
Context.Memory.WriteInt32(Position + 0x4, 0xb0); //Behavior Out State Size? (note: this is the last section)
Context.Memory.WriteInt32(Position + 0x8, 0x18e0); //Memory Pool Out State Size?
Context.Memory.WriteInt32(Position + 0xc, 0x600); //Voice Out State Size?
Context.Memory.WriteInt32(Position + 0x14, 0xe0); //Effect Out State Size?
Context.Memory.WriteInt32(Position + 0x1c, 0x20); //Sink Out State Size?
Context.Memory.WriteInt32(Position + 0x20, 0x10); //Performance Out State Size?
Context.Memory.WriteInt32(Position + 0x3c, 0x20e0); //Total Size (including 0x40 bytes header)
for (int Offset = 0x40; Offset < 0x40 + 0x18e0; Offset += 0x10)
{
Context.Memory.WriteInt32(Position + Offset, 5);
}
return 0;
}
public static long StartAudioRenderer(ServiceCtx Context)
{
return 0;
}
public static long QuerySystemEvent(ServiceCtx Context)
{
return 0;
}
}
}