namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class DefaultNames
public const string LocalNamePrefix = "temp";
public const string SamplerNamePrefix = "tex";
public const string IAttributePrefix = "in_attr";
public const string OAttributePrefix = "out_attr";
public const string StorageNamePrefix = "s";
public const string StorageNameSuffix = "data";
public const string UniformNamePrefix = "c";
public const string UniformNameSuffix = "data";
public const string LocalMemoryName = "local_mem";
public const string UndefinedName = "undef";
}