ryujinx/Ryujinx/Config.cs

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9.8 KiB
C#
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using Ryujinx.HLE;
using Ryujinx.HLE.Logging;
using Ryujinx.UI.Input;
using System;
using System.Globalization;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
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namespace Ryujinx
{
public static class Config
{
public static JoyConKeyboard JoyConKeyboard { get; private set; }
public static JoyConController JoyConController { get; private set; }
public static void Read(Switch Device)
{
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string IniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
string IniPath = Path.Combine(IniFolder, "Ryujinx.conf");
IniParser Parser = new IniParser(IniPath);
GraphicsConfig.ShadersDumpPath = Parser.Value("Graphics_Shaders_Dump_Path");
Device.Log.SetEnable(LogLevel.Debug, Convert.ToBoolean(Parser.Value("Logging_Enable_Debug")));
Device.Log.SetEnable(LogLevel.Stub, Convert.ToBoolean(Parser.Value("Logging_Enable_Stub")));
Device.Log.SetEnable(LogLevel.Info, Convert.ToBoolean(Parser.Value("Logging_Enable_Info")));
Device.Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
Device.Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
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string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
//When the classes are specified on the list, we only
//enable the classes that are on the list.
//So, first disable everything, then enable
//the classes that the user added to the list.
if (FilteredLogClasses.Length > 0)
{
foreach (LogClass Class in Enum.GetValues(typeof(LogClass)))
{
Device.Log.SetEnable(Class, false);
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}
}
foreach (string LogClass in FilteredLogClasses)
{
if (!string.IsNullOrEmpty(LogClass.Trim()))
{
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foreach (LogClass Class in Enum.GetValues(typeof(LogClass)))
{
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if (Class.ToString().ToLower().Contains(LogClass.Trim().ToLower()))
{
Device.Log.SetEnable(Class, true);
}
}
}
}
Device.System.State.DockedMode = Convert.ToBoolean(Parser.Value("Docked_Mode"));
Device.EnableDeviceVsync = Convert.ToBoolean(Parser.Value("Enable_Vsync"));
if (Convert.ToBoolean(Parser.Value("Enable_MultiCore_Scheduling")))
{
Device.System.EnableMultiCoreScheduling();
}
JoyConKeyboard = new JoyConKeyboard(
new JoyConKeyboardLeft
{
StickUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Up")),
StickDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Down")),
StickLeft = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Left")),
StickRight = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Right")),
StickButton = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Button")),
DPadUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Up")),
DPadDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Down")),
DPadLeft = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Left")),
DPadRight = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_DPad_Right")),
ButtonMinus = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_Minus")),
ButtonL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_L")),
ButtonZL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_ZL"))
},
new JoyConKeyboardRight
{
StickUp = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Up")),
StickDown = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Down")),
StickLeft = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Left")),
StickRight = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Right")),
StickButton = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Button")),
ButtonA = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_A")),
ButtonB = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_B")),
ButtonX = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_X")),
ButtonY = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Y")),
ButtonPlus = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Plus")),
ButtonR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_R")),
ButtonZR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_ZR"))
});
JoyConController = new JoyConController(
Convert.ToBoolean(Parser.Value("GamePad_Enable")),
Convert.ToInt32 (Parser.Value("GamePad_Index")),
(float)Convert.ToDouble (Parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture),
(float)Convert.ToDouble (Parser.Value("GamePad_Trigger_Threshold"), CultureInfo.InvariantCulture),
new JoyConControllerLeft
{
Stick = ToID(Parser.Value("Controls_Left_JoyConController_Stick")),
StickButton = ToID(Parser.Value("Controls_Left_JoyConController_Stick_Button")),
DPadUp = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Up")),
DPadDown = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Down")),
DPadLeft = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Left")),
DPadRight = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Right")),
ButtonMinus = ToID(Parser.Value("Controls_Left_JoyConController_Button_Minus")),
ButtonL = ToID(Parser.Value("Controls_Left_JoyConController_Button_L")),
ButtonZL = ToID(Parser.Value("Controls_Left_JoyConController_Button_ZL"))
},
new JoyConControllerRight
{
Stick = ToID(Parser.Value("Controls_Right_JoyConController_Stick")),
StickButton = ToID(Parser.Value("Controls_Right_JoyConController_Stick_Button")),
ButtonA = ToID(Parser.Value("Controls_Right_JoyConController_Button_A")),
ButtonB = ToID(Parser.Value("Controls_Right_JoyConController_Button_B")),
ButtonX = ToID(Parser.Value("Controls_Right_JoyConController_Button_X")),
ButtonY = ToID(Parser.Value("Controls_Right_JoyConController_Button_Y")),
ButtonPlus = ToID(Parser.Value("Controls_Right_JoyConController_Button_Plus")),
ButtonR = ToID(Parser.Value("Controls_Right_JoyConController_Button_R")),
ButtonZR = ToID(Parser.Value("Controls_Right_JoyConController_Button_ZR"))
});
}
private static ControllerInputID ToID(string Key)
{
switch (Key.ToUpper())
{
case "LSTICK": return ControllerInputID.LStick;
case "DPADUP": return ControllerInputID.DPadUp;
case "DPADDOWN": return ControllerInputID.DPadDown;
case "DPADLEFT": return ControllerInputID.DPadLeft;
case "DPADRIGHT": return ControllerInputID.DPadRight;
case "BACK": return ControllerInputID.Back;
case "LSHOULDER": return ControllerInputID.LShoulder;
case "LTRIGGER": return ControllerInputID.LTrigger;
case "RSTICK": return ControllerInputID.RStick;
case "A": return ControllerInputID.A;
case "B": return ControllerInputID.B;
case "X": return ControllerInputID.X;
case "Y": return ControllerInputID.Y;
case "START": return ControllerInputID.Start;
case "RSHOULDER": return ControllerInputID.RShoulder;
case "RTRIGGER": return ControllerInputID.RTrigger;
case "LJOYSTICK": return ControllerInputID.LJoystick;
case "RJOYSTICK": return ControllerInputID.RJoystick;
default: return ControllerInputID.Invalid;
}
}
}
//https://stackoverflow.com/a/37772571
public class IniParser
{
private readonly Dictionary<string, string> Values;
public IniParser(string Path)
{
Values = File.ReadLines(Path)
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.Where(Line => !string.IsNullOrWhiteSpace(Line) && !Line.StartsWith('#'))
.Select(Line => Line.Split('=', 2))
.ToDictionary(Parts => Parts[0].Trim(), Parts => Parts.Length > 1 ? Parts[1].Trim() : null);
}
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public string Value(string Name)
{
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return Values.TryGetValue(Name, out string Value) ? Value : null;
}
}
}