70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
|
using Ryujinx.Graphics.Gpu.State;
|
|||
|
|
|||
|
namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// GPU macro program.
|
|||
|
/// </summary>
|
|||
|
struct Macro
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Word offset of the code on the code memory.
|
|||
|
/// </summary>
|
|||
|
public int Position { get; }
|
|||
|
|
|||
|
private bool _executionPending;
|
|||
|
private int _argument;
|
|||
|
|
|||
|
private readonly MacroInterpreter _interpreter;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Creates a new instance of the GPU cached macro program.
|
|||
|
/// </summary>
|
|||
|
/// <param name="position">Macro code start position</param>
|
|||
|
public Macro(int position)
|
|||
|
{
|
|||
|
Position = position;
|
|||
|
|
|||
|
_executionPending = false;
|
|||
|
_argument = 0;
|
|||
|
|
|||
|
_interpreter = new MacroInterpreter();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Sets the first argument for the macro call.
|
|||
|
/// </summary>
|
|||
|
/// <param name="argument">First argument</param>
|
|||
|
public void StartExecution(int argument)
|
|||
|
{
|
|||
|
_argument = argument;
|
|||
|
|
|||
|
_executionPending = true;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Starts executing the macro program code.
|
|||
|
/// </summary>
|
|||
|
/// <param name="mme">Program code</param>
|
|||
|
/// <param name="state">Current GPU state</param>
|
|||
|
public void Execute(int[] mme, ShadowRamControl shadowCtrl, GpuState state)
|
|||
|
{
|
|||
|
if (_executionPending)
|
|||
|
{
|
|||
|
_executionPending = false;
|
|||
|
|
|||
|
_interpreter?.Execute(mme, Position, _argument, shadowCtrl, state);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Pushes an argument to the macro call argument FIFO.
|
|||
|
/// </summary>
|
|||
|
/// <param name="argument">Argument to be pushed</param>
|
|||
|
public void PushArgument(int argument)
|
|||
|
{
|
|||
|
_interpreter?.Fifo.Enqueue(argument);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|