ryujinx/Ryujinx.HLE/OsHle/Handles/KProcessScheduler.cs

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using Ryujinx.HLE.Logging;
using System;
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using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.HLE.OsHle.Handles
{
class KProcessScheduler : IDisposable
{
private ConcurrentDictionary<KThread, SchedulerThread> AllThreads;
private ThreadQueue WaitingToRun;
private KThread[] CoreThreads;
private bool[] CoreReschedule;
private object SchedLock;
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private Logger Log;
public KProcessScheduler(Logger Log)
{
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this.Log = Log;
AllThreads = new ConcurrentDictionary<KThread, SchedulerThread>();
WaitingToRun = new ThreadQueue();
CoreThreads = new KThread[4];
CoreReschedule = new bool[4];
SchedLock = new object();
}
public void StartThread(KThread Thread)
{
lock (SchedLock)
{
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SchedulerThread SchedThread = new SchedulerThread(Thread);
if (!AllThreads.TryAdd(Thread, SchedThread))
{
return;
}
if (TryAddToCore(Thread))
{
Thread.Thread.Execute();
PrintDbgThreadInfo(Thread, "running.");
}
else
{
WaitingToRun.Push(SchedThread);
PrintDbgThreadInfo(Thread, "waiting to run.");
}
}
}
public void RemoveThread(KThread Thread)
{
PrintDbgThreadInfo(Thread, "exited.");
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lock (SchedLock)
{
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if (AllThreads.TryRemove(Thread, out SchedulerThread SchedThread))
{
WaitingToRun.Remove(SchedThread);
SchedThread.Dispose();
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}
int ActualCore = Thread.ActualCore;
SchedulerThread NewThread = WaitingToRun.Pop(ActualCore);
if (NewThread == null)
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{
Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {ActualCore}!");
CoreThreads[ActualCore] = null;
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return;
}
NewThread.Thread.ActualCore = ActualCore;
RunThread(NewThread);
}
}
public void SetThreadActivity(KThread Thread, bool Active)
{
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SchedulerThread SchedThread = AllThreads[Thread];
SchedThread.IsActive = Active;
if (Active)
{
SchedThread.WaitActivity.Set();
}
else
{
SchedThread.WaitActivity.Reset();
}
}
public void EnterWait(KThread Thread, int TimeoutMs = Timeout.Infinite)
{
SchedulerThread SchedThread = AllThreads[Thread];
Suspend(Thread);
SchedThread.WaitSync.WaitOne(TimeoutMs);
TryResumingExecution(SchedThread);
}
public void WakeUp(KThread Thread)
{
AllThreads[Thread].WaitSync.Set();
}
public void ChangeCore(KThread Thread, int IdealCore, int CoreMask)
{
lock (SchedLock)
{
if (IdealCore != -3)
{
Thread.IdealCore = IdealCore;
}
Thread.CoreMask = CoreMask;
if (AllThreads.ContainsKey(Thread))
{
SetReschedule(Thread.ActualCore);
SchedulerThread SchedThread = AllThreads[Thread];
//Note: Aways if the thread is on the queue first, and try
//adding to a new core later, to ensure that a thread that
//is already running won't be added to another core.
if (WaitingToRun.HasThread(SchedThread) && TryAddToCore(Thread))
{
WaitingToRun.Remove(SchedThread);
RunThread(SchedThread);
}
}
}
}
public void Suspend(KThread Thread)
{
lock (SchedLock)
{
PrintDbgThreadInfo(Thread, "suspended.");
int ActualCore = Thread.ActualCore;
CoreReschedule[ActualCore] = false;
SchedulerThread SchedThread = WaitingToRun.Pop(ActualCore);
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if (SchedThread != null)
{
SchedThread.Thread.ActualCore = ActualCore;
CoreThreads[ActualCore] = SchedThread.Thread;
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RunThread(SchedThread);
}
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else
{
Log.PrintDebug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ActualCore}!");
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CoreThreads[ActualCore] = null;
}
}
}
public void SetReschedule(int Core)
{
lock (SchedLock)
{
CoreReschedule[Core] = true;
}
}
public void Reschedule(KThread Thread)
{
bool NeedsReschedule;
lock (SchedLock)
{
int ActualCore = Thread.ActualCore;
NeedsReschedule = CoreReschedule[ActualCore];
CoreReschedule[ActualCore] = false;
}
if (NeedsReschedule)
{
Yield(Thread, Thread.ActualPriority - 1);
}
}
public void Yield(KThread Thread)
{
Yield(Thread, Thread.ActualPriority);
}
private void Yield(KThread Thread, int MinPriority)
{
PrintDbgThreadInfo(Thread, "yielded execution.");
lock (SchedLock)
{
int ActualCore = Thread.ActualCore;
SchedulerThread NewThread = WaitingToRun.Pop(ActualCore, MinPriority);
if (NewThread != null)
{
NewThread.Thread.ActualCore = ActualCore;
CoreThreads[ActualCore] = NewThread.Thread;
RunThread(NewThread);
}
else
{
CoreThreads[ActualCore] = null;
}
}
Resume(Thread);
}
public void Resume(KThread Thread)
{
TryResumingExecution(AllThreads[Thread]);
}
private void TryResumingExecution(SchedulerThread SchedThread)
{
KThread Thread = SchedThread.Thread;
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PrintDbgThreadInfo(Thread, "trying to resume...");
SchedThread.WaitActivity.WaitOne();
lock (SchedLock)
{
if (TryAddToCore(Thread))
{
PrintDbgThreadInfo(Thread, "resuming execution...");
return;
}
WaitingToRun.Push(SchedThread);
SetReschedule(Thread.ProcessorId);
PrintDbgThreadInfo(Thread, "entering wait state...");
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}
SchedThread.WaitSched.WaitOne();
PrintDbgThreadInfo(Thread, "resuming execution...");
}
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private void RunThread(SchedulerThread SchedThread)
{
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if (!SchedThread.Thread.Thread.Execute())
{
PrintDbgThreadInfo(SchedThread.Thread, "waked.");
SchedThread.WaitSched.Set();
}
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else
{
PrintDbgThreadInfo(SchedThread.Thread, "running.");
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}
}
public void Resort(KThread Thread)
{
if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
{
WaitingToRun.Resort(SchedThread);
}
}
private bool TryAddToCore(KThread Thread)
{
//First, try running it on Ideal Core.
int IdealCore = Thread.IdealCore;
if (IdealCore != -1 && CoreThreads[IdealCore] == null)
{
Thread.ActualCore = IdealCore;
CoreThreads[IdealCore] = Thread;
return true;
}
//If that fails, then try running on any core allowed by Core Mask.
int CoreMask = Thread.CoreMask;
for (int Core = 0; Core < CoreThreads.Length; Core++, CoreMask >>= 1)
{
if ((CoreMask & 1) != 0 && CoreThreads[Core] == null)
{
Thread.ActualCore = Core;
CoreThreads[Core] = Thread;
return true;
}
}
return false;
}
private void PrintDbgThreadInfo(KThread Thread, string Message)
{
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Log.PrintDebug(LogClass.KernelScheduler, "(" +
"ThreadId = " + Thread.ThreadId + ", " +
"CoreMask = 0x" + Thread.CoreMask.ToString("x1") + ", " +
"ActualCore = " + Thread.ActualCore + ", " +
"IdealCore = " + Thread.IdealCore + ", " +
"ActualPriority = " + Thread.ActualPriority + ", " +
"WantedPriority = " + Thread.WantedPriority + ") " + Message);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
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foreach (SchedulerThread SchedThread in AllThreads.Values)
{
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SchedThread.Dispose();
}
}
}
}
}