2020-08-17 21:49:37 -04:00
|
|
|
//
|
2020-12-31 18:10:44 -05:00
|
|
|
// Copyright (c) 2019-2021 Ryujinx
|
2020-08-17 21:49:37 -04:00
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
|
|
// (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Lesser General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
//
|
|
|
|
|
|
|
|
using Ryujinx.Audio.Renderer.Server.Effect;
|
|
|
|
using Ryujinx.Common.Memory;
|
|
|
|
using System.Runtime.InteropServices;
|
|
|
|
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// <see cref="EffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Reverb3d"/>.
|
|
|
|
/// </summary>
|
|
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
|
|
public struct Reverb3dParameter
|
|
|
|
{
|
|
|
|
/// <summary>
|
|
|
|
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
|
|
|
/// </summary>
|
|
|
|
public Array6<byte> Input;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
|
|
|
/// </summary>
|
|
|
|
public Array6<byte> Output;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The maximum number of channels supported.
|
|
|
|
/// </summary>
|
|
|
|
public ushort ChannelCountMax;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The total channel count used.
|
|
|
|
/// </summary>
|
|
|
|
public ushort ChannelCount;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reserved/unused.
|
|
|
|
/// </summary>
|
|
|
|
private uint _reserved;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The target sample rate.
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>This is in kHz.</remarks>
|
|
|
|
public uint SampleRate;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gain of the room high-frequency effect.
|
|
|
|
/// </summary>
|
|
|
|
public float RoomHf;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reference high frequency.
|
|
|
|
/// </summary>
|
|
|
|
public float HfReference;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Reverberation decay time at low frequencies.
|
|
|
|
/// </summary>
|
|
|
|
public float DecayTime;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Ratio of the decay time at high frequencies to the decay time at low frequencies.
|
|
|
|
/// </summary>
|
|
|
|
public float HfDecayRatio;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gain of the room effect.
|
|
|
|
/// </summary>
|
|
|
|
public float RoomGain;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gain of the early reflections relative to <see cref="RoomGain"/>.
|
|
|
|
/// </summary>
|
|
|
|
public float ReflectionsGain;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gain of the late reverberation relative to <see cref="RoomGain"/>.
|
|
|
|
/// </summary>
|
|
|
|
public float ReverbGain;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Echo density in the late reverberation decay.
|
|
|
|
/// </summary>
|
|
|
|
public float Diffusion;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Modal density in the late reverberation decay.
|
|
|
|
/// </summary>
|
|
|
|
public float ReflectionDelay;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Time limit between the early reflections and the late reverberation relative to the time of the first reflection.
|
|
|
|
/// </summary>
|
|
|
|
public float ReverbDelayTime;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Modal density in the late reverberation decay.
|
|
|
|
/// </summary>
|
|
|
|
public float Density;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The dry gain.
|
|
|
|
/// </summary>
|
|
|
|
public float DryGain;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The current usage status of the effect on the client side.
|
|
|
|
/// </summary>
|
|
|
|
public UsageState ParameterStatus;
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Check if the <see cref="ChannelCount"/> is valid.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
|
|
|
public bool IsChannelCountValid()
|
|
|
|
{
|
|
|
|
return EffectInParameter.IsChannelCountValid(ChannelCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
|
|
|
public bool IsChannelCountMaxValid()
|
|
|
|
{
|
|
|
|
return EffectInParameter.IsChannelCountValid(ChannelCountMax);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|