Better process implementation (#491)
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
This commit is contained in:
parent
e7fe7d7247
commit
00579927e4
119 changed files with 7998 additions and 3232 deletions
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@ -1,5 +1,3 @@
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using System;
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namespace Ryujinx.Graphics.Gal
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{
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public struct GalVertexAttrib
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@ -7,7 +5,7 @@ namespace Ryujinx.Graphics.Gal
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public int Index { get; private set; }
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public bool IsConst { get; private set; }
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public int Offset { get; private set; }
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public IntPtr Pointer { get; private set; }
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public byte[] Data { get; private set; }
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public GalVertexAttribSize Size { get; private set; }
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public GalVertexAttribType Type { get; private set; }
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@ -18,14 +16,14 @@ namespace Ryujinx.Graphics.Gal
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int Index,
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bool IsConst,
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int Offset,
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IntPtr Pointer,
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byte[] Data,
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GalVertexAttribSize Size,
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GalVertexAttribType Type,
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bool IsBgra)
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{
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this.Index = Index;
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this.IsConst = IsConst;
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this.Pointer = Pointer;
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this.Data = Data;
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this.Offset = Offset;
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this.Size = Size;
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this.Type = Type;
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@ -12,5 +12,6 @@ namespace Ryujinx.Graphics.Gal
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bool IsCached(long Key, long Size);
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void SetData(long Key, long Size, IntPtr HostAddress);
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void SetData(long Key, byte[] Data);
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}
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}
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@ -22,6 +22,7 @@ namespace Ryujinx.Graphics.Gal
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bool IsIboCached(long Key, long DataSize);
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void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
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void CreateVbo(long Key, byte[] Data);
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void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
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void CreateIbo(long Key, int DataSize, byte[] Buffer);
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@ -44,6 +44,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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public void SetData(long Key, byte[] Data)
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{
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if (Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
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{
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Buffer.SetData(Data);
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}
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}
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public bool TryGetUbo(long Key, out int UboHandle)
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{
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if (Cache.TryGetValue(Key, out OGLStreamBuffer Buffer))
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@ -600,122 +600,125 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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ThrowUnsupportedAttrib(Attrib);
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}
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if (Attrib.Type == GalVertexAttribType.Unorm)
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fixed (byte* Ptr = Attrib.Data)
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{
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switch (Attrib.Size)
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if (Attrib.Type == GalVertexAttribType.Unorm)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttrib4N((uint)Attrib.Index, (byte*)Attrib.Pointer);
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break;
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switch (Attrib.Size)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttrib4N((uint)Attrib.Index, Ptr);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttrib4N((uint)Attrib.Index, (ushort*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttrib4N((uint)Attrib.Index, (ushort*)Ptr);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttrib4N((uint)Attrib.Index, (uint*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttrib4N((uint)Attrib.Index, (uint*)Ptr);
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break;
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}
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}
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}
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else if (Attrib.Type == GalVertexAttribType.Snorm)
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{
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switch (Attrib.Size)
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else if (Attrib.Type == GalVertexAttribType.Snorm)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttrib4N((uint)Attrib.Index, (sbyte*)Attrib.Pointer);
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break;
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switch (Attrib.Size)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttrib4N((uint)Attrib.Index, (sbyte*)Ptr);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttrib4N((uint)Attrib.Index, (short*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttrib4N((uint)Attrib.Index, (short*)Ptr);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttrib4N((uint)Attrib.Index, (int*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttrib4N((uint)Attrib.Index, (int*)Ptr);
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break;
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}
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}
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}
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else if (Attrib.Type == GalVertexAttribType.Uint)
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{
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switch (Attrib.Size)
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else if (Attrib.Type == GalVertexAttribType.Uint)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttribI4((uint)Attrib.Index, (byte*)Attrib.Pointer);
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break;
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switch (Attrib.Size)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttribI4((uint)Attrib.Index, Ptr);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttribI4((uint)Attrib.Index, (ushort*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttribI4((uint)Attrib.Index, (ushort*)Ptr);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttribI4((uint)Attrib.Index, (uint*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttribI4((uint)Attrib.Index, (uint*)Ptr);
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break;
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}
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}
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}
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else if (Attrib.Type == GalVertexAttribType.Sint)
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{
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switch (Attrib.Size)
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else if (Attrib.Type == GalVertexAttribType.Sint)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttribI4((uint)Attrib.Index, (sbyte*)Attrib.Pointer);
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break;
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switch (Attrib.Size)
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{
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case GalVertexAttribSize._8:
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case GalVertexAttribSize._8_8:
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case GalVertexAttribSize._8_8_8:
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case GalVertexAttribSize._8_8_8_8:
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GL.VertexAttribI4((uint)Attrib.Index, (sbyte*)Ptr);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttribI4((uint)Attrib.Index, (short*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._16:
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case GalVertexAttribSize._16_16:
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case GalVertexAttribSize._16_16_16:
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case GalVertexAttribSize._16_16_16_16:
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GL.VertexAttribI4((uint)Attrib.Index, (short*)Ptr);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttribI4((uint)Attrib.Index, (int*)Attrib.Pointer);
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break;
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttribI4((uint)Attrib.Index, (int*)Ptr);
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break;
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}
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}
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}
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else if (Attrib.Type == GalVertexAttribType.Float)
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{
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switch (Attrib.Size)
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else if (Attrib.Type == GalVertexAttribType.Float)
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{
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttrib4(Attrib.Index, (float*)Attrib.Pointer);
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break;
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switch (Attrib.Size)
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{
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case GalVertexAttribSize._32:
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case GalVertexAttribSize._32_32:
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case GalVertexAttribSize._32_32_32:
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case GalVertexAttribSize._32_32_32_32:
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GL.VertexAttrib4(Attrib.Index, (float*)Ptr);
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break;
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default: ThrowUnsupportedAttrib(Attrib); break;
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default: ThrowUnsupportedAttrib(Attrib); break;
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}
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}
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}
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}
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@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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int Handle = GL.GenBuffer();
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VboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
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VboCache.AddOrUpdate(Key, Handle, DataSize);
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IntPtr Length = new IntPtr(DataSize);
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@ -100,6 +100,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BufferData(BufferTarget.ArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
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}
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public void CreateVbo(long Key, byte[] Data)
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{
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int Handle = GL.GenBuffer();
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VboCache.AddOrUpdate(Key, Handle, Data.Length);
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IntPtr Length = new IntPtr(Data.Length);
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GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
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GL.BufferData(BufferTarget.ArrayBuffer, Length, Data, BufferUsageHint.StreamDraw);
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}
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public void CreateIbo(long Key, int DataSize, IntPtr HostAddress)
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{
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int Handle = GL.GenBuffer();
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@ -116,7 +128,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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int Handle = GL.GenBuffer();
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IboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
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IboCache.AddOrUpdate(Key, Handle, DataSize);
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IntPtr Length = new IntPtr(Buffer.Length);
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|
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@ -30,6 +30,13 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Size, HostAddress);
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}
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public void SetData(byte[] Data)
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{
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GL.BindBuffer(Target, Handle);
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GL.BufferSubData(Target, IntPtr.Zero, (IntPtr)Data.Length, Data);
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}
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public void Dispose()
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{
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Dispose(true);
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|
|
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@ -243,9 +243,9 @@ namespace Ryujinx.Graphics.Memory
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return Cache.IsRegionModified(Memory, BufferType, PA, Size);
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}
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public IntPtr GetHostAddress(long Position, long Size)
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public bool TryGetHostAddress(long Position, long Size, out IntPtr Ptr)
|
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{
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return Memory.GetHostAddress(GetPhysicalAddress(Position), Size);
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return Memory.TryGetHostAddress(GetPhysicalAddress(Position), Size, out Ptr);
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}
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public byte ReadByte(long Position)
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|
|
|
@ -615,9 +615,14 @@ namespace Ryujinx.Graphics
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if (Gpu.ResourceManager.MemoryRegionModified(Vmm, Key, Cb.Size, NvGpuBufferType.ConstBuffer))
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{
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IntPtr Source = Vmm.GetHostAddress(Cb.Position, Cb.Size);
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Gpu.Renderer.Buffer.SetData(Key, Cb.Size, Source);
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if (Vmm.TryGetHostAddress(Cb.Position, Cb.Size, out IntPtr CbPtr))
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{
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Gpu.Renderer.Buffer.SetData(Key, Cb.Size, CbPtr);
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}
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else
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{
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Gpu.Renderer.Buffer.SetData(Key, Vmm.ReadBytes(Cb.Position, Cb.Size));
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}
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}
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State.ConstBufferKeys[Stage][DeclInfo.Cbuf] = Key;
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|
@ -660,9 +665,14 @@ namespace Ryujinx.Graphics
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{
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if (!UsesLegacyQuads)
|
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{
|
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IntPtr DataAddress = Vmm.GetHostAddress(IbPosition, IbSize);
|
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|
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, DataAddress);
|
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if (Vmm.TryGetHostAddress(IbPosition, IbSize, out IntPtr IbPtr))
|
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{
|
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, IbPtr);
|
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}
|
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else
|
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{
|
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, Vmm.ReadBytes(IbPosition, IbSize));
|
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}
|
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}
|
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else
|
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{
|
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|
@ -711,22 +721,22 @@ namespace Ryujinx.Graphics
|
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Attribs[ArrayIndex] = new List<GalVertexAttrib>();
|
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}
|
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|
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long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + ArrayIndex * 4);
|
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long VbPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + ArrayIndex * 4);
|
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|
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bool IsConst = ((Packed >> 6) & 1) != 0;
|
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|
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int Offset = (Packed >> 7) & 0x3fff;
|
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|
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GalVertexAttribSize Size = (GalVertexAttribSize)((Packed >> 21) & 0x3f);
|
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GalVertexAttribType Type = (GalVertexAttribType)((Packed >> 27) & 0x7);
|
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|
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bool IsRgba = ((Packed >> 31) & 1) != 0;
|
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|
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//Note: 16 is the maximum size of an attribute,
|
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//having a component size of 32-bits with 4 elements (a vec4).
|
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IntPtr Pointer = Vmm.GetHostAddress(VertexPosition + Offset, 16);
|
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byte[] Data = Vmm.ReadBytes(VbPosition + Offset, 16);
|
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|
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Attribs[ArrayIndex].Add(new GalVertexAttrib(
|
||||
Attr,
|
||||
((Packed >> 6) & 0x1) != 0,
|
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Offset,
|
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Pointer,
|
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(GalVertexAttribSize)((Packed >> 21) & 0x3f),
|
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(GalVertexAttribType)((Packed >> 27) & 0x7),
|
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((Packed >> 31) & 0x1) != 0));
|
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Attribs[ArrayIndex].Add(new GalVertexAttrib(Attr, IsConst, Offset, Data, Size, Type, IsRgba));
|
||||
}
|
||||
|
||||
State.VertexBindings = new GalVertexBinding[32];
|
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|
@ -747,8 +757,8 @@ namespace Ryujinx.Graphics
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continue;
|
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}
|
||||
|
||||
long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
|
||||
long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2);
|
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long VbPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
|
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long VbEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2);
|
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|
||||
int VertexDivisor = ReadRegister(NvGpuEngine3dReg.VertexArrayNDivisor + Index * 4);
|
||||
|
||||
|
@ -758,26 +768,31 @@ namespace Ryujinx.Graphics
|
|||
|
||||
if (Instanced && VertexDivisor != 0)
|
||||
{
|
||||
VertexPosition += Stride * (CurrentInstance / VertexDivisor);
|
||||
VbPosition += Stride * (CurrentInstance / VertexDivisor);
|
||||
}
|
||||
|
||||
if (VertexPosition > VertexEndPos)
|
||||
if (VbPosition > VbEndPos)
|
||||
{
|
||||
//Instance is invalid, ignore the draw call
|
||||
continue;
|
||||
}
|
||||
|
||||
long VboKey = Vmm.GetPhysicalAddress(VertexPosition);
|
||||
long VboKey = Vmm.GetPhysicalAddress(VbPosition);
|
||||
|
||||
long VbSize = (VertexEndPos - VertexPosition) + 1;
|
||||
long VbSize = (VbEndPos - VbPosition) + 1;
|
||||
|
||||
bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VboKey, VbSize);
|
||||
|
||||
if (!VboCached || Gpu.ResourceManager.MemoryRegionModified(Vmm, VboKey, VbSize, NvGpuBufferType.Vertex))
|
||||
{
|
||||
IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize);
|
||||
|
||||
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, DataAddress);
|
||||
if (Vmm.TryGetHostAddress(VbPosition, VbSize, out IntPtr VbPtr))
|
||||
{
|
||||
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, VbPtr);
|
||||
}
|
||||
else
|
||||
{
|
||||
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Vmm.ReadBytes(VbPosition, VbSize));
|
||||
}
|
||||
}
|
||||
|
||||
State.VertexBindings[Index].Enabled = true;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue