Lots of FS HLE fixes and implementation of missing functions/objects. (#24)
* Initial pass - fixes IFileSystem OpenFile, implements IFileSystem CreateFile/DeleteFile, fixes IFile Read and implements IFile GetSize/SetSize * Implement IFileSystem Directory* methods, as well as RenameFile. Add IDirectory, and implement its Read and GetEntryCount methods. * missing TODO * hey, this is kinda bad * Update IDirectory.cs Fixed :) * Some cleanups to IDirectory, fix for OpenDirectory on a non-existent directory. * Item -> Index * This should work. * Update IDirectory.cs Marshalling version
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3 changed files with 324 additions and 9 deletions
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@ -19,7 +19,10 @@ namespace Ryujinx.OsHle.Objects.FspSrv
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, Read },
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{ 1, Write }
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{ 1, Write },
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// { 2, Flush },
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{ 3, SetSize },
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{ 4, GetSize }
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};
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this.BaseStream = BaseStream;
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@ -35,14 +38,12 @@ namespace Ryujinx.OsHle.Objects.FspSrv
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byte[] Data = new byte[Size];
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BaseStream.Seek(Offset, SeekOrigin.Begin);
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int ReadSize = BaseStream.Read(Data, 0, (int)Size);
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AMemoryHelper.WriteBytes(Context.Memory, Position, Data);
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//TODO: Use ReadSize, we need to return the size that was REALLY read from the file.
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//This is a workaround because we are doing something wrong and the game expects to read
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//data from a file that doesn't yet exists -- and breaks if it can't read anything.
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Context.ResponseData.Write((long)Size);
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Context.ResponseData.Write((long)ReadSize);
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return 0;
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}
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@ -63,6 +64,19 @@ namespace Ryujinx.OsHle.Objects.FspSrv
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return 0;
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}
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public long GetSize(ServiceCtx Context)
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{
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Context.ResponseData.Write(BaseStream.Length);
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return 0;
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}
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public long SetSize(ServiceCtx Context)
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{
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long Size = Context.RequestData.ReadInt64();
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BaseStream.SetLength(Size);
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return 0;
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}
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public void Dispose()
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{
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Dispose(true);
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