Lots of FS HLE fixes and implementation of missing functions/objects. (#24)

* Initial pass - fixes IFileSystem OpenFile, implements IFileSystem CreateFile/DeleteFile, fixes IFile Read and implements IFile GetSize/SetSize

* Implement IFileSystem Directory* methods, as well as RenameFile. Add IDirectory, and implement its Read and GetEntryCount methods.

* missing TODO

* hey, this is kinda bad

* Update IDirectory.cs

Fixed :)

* Some cleanups to IDirectory, fix for OpenDirectory on a non-existent directory.

* Item -> Index

* This should work.

* Update IDirectory.cs

Marshalling version
This commit is contained in:
Ezekiel Bethel 2018-02-20 11:03:04 +00:00 committed by gdkchan
parent 068f9bff2e
commit 01b7538560
3 changed files with 324 additions and 9 deletions

View file

@ -19,7 +19,10 @@ namespace Ryujinx.OsHle.Objects.FspSrv
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, Read },
{ 1, Write }
{ 1, Write },
// { 2, Flush },
{ 3, SetSize },
{ 4, GetSize }
};
this.BaseStream = BaseStream;
@ -35,14 +38,12 @@ namespace Ryujinx.OsHle.Objects.FspSrv
byte[] Data = new byte[Size];
BaseStream.Seek(Offset, SeekOrigin.Begin);
int ReadSize = BaseStream.Read(Data, 0, (int)Size);
AMemoryHelper.WriteBytes(Context.Memory, Position, Data);
//TODO: Use ReadSize, we need to return the size that was REALLY read from the file.
//This is a workaround because we are doing something wrong and the game expects to read
//data from a file that doesn't yet exists -- and breaks if it can't read anything.
Context.ResponseData.Write((long)Size);
Context.ResponseData.Write((long)ReadSize);
return 0;
}
@ -63,6 +64,19 @@ namespace Ryujinx.OsHle.Objects.FspSrv
return 0;
}
public long GetSize(ServiceCtx Context)
{
Context.ResponseData.Write(BaseStream.Length);
return 0;
}
public long SetSize(ServiceCtx Context)
{
long Size = Context.RequestData.ReadInt64();
BaseStream.SetLength(Size);
return 0;
}
public void Dispose()
{
Dispose(true);