Avalonia - Add source generator for locale items (#3999)

* Add source generator for locale keys

* use locale keys in Ui subdir
This commit is contained in:
Emmanuel Hansen 2023-01-03 18:45:08 +00:00 committed by GitHub
parent 09c9686498
commit 02714a1291
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40 changed files with 337 additions and 271 deletions

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using Microsoft.CodeAnalysis;
using System.Linq;
namespace Ryujinx.Ui.LocaleGenerator
{
[Generator]
public class LocaleGenerator : IIncrementalGenerator
{
public void Initialize(IncrementalGeneratorInitializationContext context)
{
var englishLocaleFile = context.AdditionalTextsProvider.Where(static x => x.Path.EndsWith("en_US.json"));
IncrementalValuesProvider<string> contents = englishLocaleFile.Select((text, cancellationToken) => text.GetText(cancellationToken)!.ToString());
context.RegisterSourceOutput(contents, (spc, content) =>
{
var lines = content.Split('\n').Where(x => x.Trim().StartsWith("\"")).Select(x => x.Split(':').First().Trim().Replace("\"", ""));
string enumSource = "namespace Ryujinx.Ava.Common.Locale;\n";
enumSource += "internal enum LocaleKeys\n{\n";
foreach (var line in lines)
{
enumSource += $" {line},\n";
}
enumSource += "}\n";
spc.AddSource("LocaleKeys", enumSource);
});
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<Nullable>enable</Nullable>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<CompilerGeneratedFilesOutputPath>Generated</CompilerGeneratedFilesOutputPath>
<IsRoslynComponent>true</IsRoslynComponent>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp"/>
</ItemGroup>
</Project>