From 08332bdc041a594d389b0b732b3c4b5f8573e3fb Mon Sep 17 00:00:00 2001 From: riperiperi Date: Tue, 20 Oct 2020 22:56:23 +0100 Subject: [PATCH] Ensure storage is set for Buffer Textures when binding an Image. (#1627) --- Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index 87b0f444..be78c827 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -290,6 +290,14 @@ namespace Ryujinx.Graphics.Gpu.Image ITexture hostTexture = texture?.GetTargetTexture(binding.Target); + if (hostTexture != null && texture.Info.Target == Target.TextureBuffer) + { + // Ensure that the buffer texture is using the correct buffer as storage. + // Buffers are frequently re-created to accomodate larger data, so we need to re-bind + // to ensure we're not using a old buffer that was already deleted. + _context.Methods.BufferManager.SetBufferTextureStorage(hostTexture, texture.Address, texture.Size, _isCompute); + } + if (_imageState[stageIndex][index].Texture != hostTexture || _rebind) { _imageState[stageIndex][index].Texture = hostTexture;