Remove GPU MemoryAccessor (#1423)

* Remove GPU MemoryAccessor

* Update outdated XML doc

* Update more outdated stuff
This commit is contained in:
gdkchan 2020-07-25 03:39:45 -03:00 committed by GitHub
parent 80d4199fb3
commit 111534a74e
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 34 additions and 114 deletions

View file

@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
var qmd = _context.MemoryAccessor.Read<ComputeQmd>((ulong)qmdAddress << 8);
var qmd = _context.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);

View file

@ -80,13 +80,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
// TODO: Acquire operations (Wait), interrupts for invalid combinations.
if (operation == SemaphoredOperation.Release)
{
_context.MemoryAccessor.Write(address, value);
_context.MemoryManager.Write(address, value);
}
else if (operation == SemaphoredOperation.Reduction)
{
bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
int mem = _context.MemoryAccessor.Read<int>(address);
int mem = _context.MemoryManager.Read<int>(address);
switch (_state.State.SemaphoredReduction)
{
@ -116,7 +116,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
break;
}
_context.MemoryAccessor.Write(address, value);
_context.MemoryManager.Write(address, value);
}
}

View file

@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
if (Words == null)
{
Words = MemoryMarshal.Cast<byte, int>(context.MemoryAccessor.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
Words = MemoryMarshal.Cast<byte, int>(context.MemoryManager.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
}
}
}

View file

@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
else
{
evt.Flush();
return (_context.MemoryAccessor.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
return (_context.MemoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}
}
@ -87,11 +87,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (evt != null && evt2 == null)
{
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryAccessor.Read<ulong>(gpuVa + 16), isEqual);
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryManager.Read<ulong>(gpuVa + 16), isEqual);
}
else if (evt == null && evt2 != null)
{
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryAccessor.Read<ulong>(gpuVa), isEqual);
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryManager.Read<ulong>(gpuVa), isEqual);
}
else
{
@ -107,8 +107,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
evt?.Flush();
evt2?.Flush();
ulong x = _context.MemoryAccessor.Read<ulong>(gpuVa);
ulong y = _context.MemoryAccessor.Read<ulong>(gpuVa + 16);
ulong x = _context.MemoryManager.Read<ulong>(gpuVa);
ulong y = _context.MemoryManager.Read<ulong>(gpuVa + 16);
return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
}

View file

@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var rs = state.Get<SemaphoreState>(MethodOffset.ReportState);
_context.MemoryAccessor.Write(rs.Address.Pack(), rs.Payload);
_context.MemoryManager.Write(rs.Address.Pack(), rs.Payload);
_context.AdvanceSequence();
}
@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (counter?.Invalid != true)
{
_context.MemoryAccessor.Write(gpuVa, counterData);
_context.MemoryManager.Write(gpuVa, counterData);
}
};

View file

@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
_context.MemoryManager.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, MemoryMarshal.Cast<int, byte>(data));
_context.MemoryManager.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, MemoryMarshal.Cast<int, byte>(data));
state.SetUniformBufferOffset(uniformBuffer.Offset + data.Length * 4);