Remove GPU MemoryAccessor (#1423)
* Remove GPU MemoryAccessor * Update outdated XML doc * Update more outdated stuff
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80d4199fb3
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11 changed files with 34 additions and 114 deletions
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@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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uint qmdAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
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var qmd = _context.MemoryAccessor.Read<ComputeQmd>((ulong)qmdAddress << 8);
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var qmd = _context.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
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GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
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@ -80,13 +80,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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// TODO: Acquire operations (Wait), interrupts for invalid combinations.
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if (operation == SemaphoredOperation.Release)
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{
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_context.MemoryAccessor.Write(address, value);
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_context.MemoryManager.Write(address, value);
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}
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else if (operation == SemaphoredOperation.Reduction)
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{
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bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
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int mem = _context.MemoryAccessor.Read<int>(address);
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int mem = _context.MemoryManager.Read<int>(address);
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switch (_state.State.SemaphoredReduction)
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{
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@ -116,7 +116,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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break;
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}
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_context.MemoryAccessor.Write(address, value);
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_context.MemoryManager.Write(address, value);
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}
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}
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@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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{
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if (Words == null)
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{
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Words = MemoryMarshal.Cast<byte, int>(context.MemoryAccessor.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
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Words = MemoryMarshal.Cast<byte, int>(context.MemoryManager.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
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}
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}
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}
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@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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else
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{
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evt.Flush();
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return (_context.MemoryAccessor.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
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return (_context.MemoryManager.Read<ulong>(gpuVa) != 0) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
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}
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}
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@ -87,11 +87,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (evt != null && evt2 == null)
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{
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryAccessor.Read<ulong>(gpuVa + 16), isEqual);
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, _context.MemoryManager.Read<ulong>(gpuVa + 16), isEqual);
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}
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else if (evt == null && evt2 != null)
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{
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryAccessor.Read<ulong>(gpuVa), isEqual);
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useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryManager.Read<ulong>(gpuVa), isEqual);
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}
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else
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{
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@ -107,8 +107,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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evt?.Flush();
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evt2?.Flush();
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ulong x = _context.MemoryAccessor.Read<ulong>(gpuVa);
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ulong y = _context.MemoryAccessor.Read<ulong>(gpuVa + 16);
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ulong x = _context.MemoryManager.Read<ulong>(gpuVa);
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ulong y = _context.MemoryManager.Read<ulong>(gpuVa + 16);
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return (isEqual ? x == y : x != y) ? ConditionalRenderEnabled.True : ConditionalRenderEnabled.False;
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}
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@ -39,7 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var rs = state.Get<SemaphoreState>(MethodOffset.ReportState);
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_context.MemoryAccessor.Write(rs.Address.Pack(), rs.Payload);
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_context.MemoryManager.Write(rs.Address.Pack(), rs.Payload);
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_context.AdvanceSequence();
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}
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@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (counter?.Invalid != true)
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{
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_context.MemoryAccessor.Write(gpuVa, counterData);
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_context.MemoryManager.Write(gpuVa, counterData);
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}
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};
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@ -15,7 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
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_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
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_context.MemoryManager.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
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state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
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@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
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_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, MemoryMarshal.Cast<int, byte>(data));
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_context.MemoryManager.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, MemoryMarshal.Cast<int, byte>(data));
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state.SetUniformBufferOffset(uniformBuffer.Offset + data.Length * 4);
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