gui/gpu: Implement setting and toggle for Aspect Ratio (#1777)

* gui/gpu: Implement setting and toggle for Aspect Ratio

* address gdkchan feedback and add 16:10

* fix config.json file

* Fix rebase

* Address gdkchan feedback

* Address rip feedback

* Fix aspectWidth
This commit is contained in:
Ac_K 2020-12-16 03:19:07 +01:00 committed by GitHub
parent 808380690c
commit 11222516c4
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 264 additions and 57 deletions

View file

@ -1,8 +1,9 @@
{
"version": 17,
"version": 18,
"res_scale": 1,
"res_scale_custom": 1,
"max_anisotropy": -1,
"aspect_ratio": "Fixed16x9",
"graphics_shaders_dump_path": "",
"logging_enable_debug": false,
"logging_enable_stub": true,

View file

@ -5,16 +5,16 @@ using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
using Ryujinx.Configuration;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Configuration;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.Motion;
using System;
using System.Collections.Generic;
using System.Threading;
using Ryujinx.Motion;
namespace Ryujinx.Ui
{
@ -219,7 +219,6 @@ namespace Ryujinx.Ui
{
parent.Present();
string titleNameSection = string.IsNullOrWhiteSpace(_device.Application.TitleName) ? string.Empty
: $" - {_device.Application.TitleName}";
@ -419,6 +418,7 @@ namespace Ryujinx.Ui
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
_device.EnableDeviceVsync,
dockedMode,
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
$"FIFO: {_device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_renderer.GpuVendor}"));
@ -632,16 +632,18 @@ namespace Ryujinx.Ui
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (_isFocused && _mousePressed)
{
float aspectWidth = SwitchPanelHeight * ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat();
int screenWidth = AllocatedWidth;
int screenHeight = AllocatedHeight;
if (AllocatedWidth > (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight)
if (AllocatedWidth > AllocatedHeight * aspectWidth / SwitchPanelHeight)
{
screenWidth = (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight;
screenWidth = (int)(AllocatedHeight * aspectWidth) / SwitchPanelHeight;
}
else
{
screenHeight = (AllocatedWidth * SwitchPanelHeight) / SwitchPanelWidth;
screenHeight = (AllocatedWidth * SwitchPanelHeight) / (int)aspectWidth;
}
int startX = (AllocatedWidth - screenWidth) >> 1;
@ -659,7 +661,7 @@ namespace Ryujinx.Ui
int screenMouseX = (int)_mouseX - startX;
int screenMouseY = (int)_mouseY - startY;
int mX = (screenMouseX * SwitchPanelWidth) / screenWidth;
int mX = (screenMouseX * (int)aspectWidth) / screenWidth;
int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
TouchPoint currentPoint = new TouchPoint

View file

@ -72,6 +72,7 @@ namespace Ryujinx.Ui
[GUI] CheckMenuItem _pathToggle;
[GUI] CheckMenuItem _fileSizeToggle;
[GUI] Label _dockedMode;
[GUI] Label _aspectRatio;
[GUI] Label _gameStatus;
[GUI] TreeView _gameTable;
[GUI] TreeSelection _gameTableSelection;
@ -666,11 +667,12 @@ namespace Ryujinx.Ui
public static void UpdateGraphicsConfig()
{
int resScale = ConfigurationState.Instance.Graphics.ResScale;
int resScale = ConfigurationState.Instance.Graphics.ResScale;
float resScaleCustom = ConfigurationState.Instance.Graphics.ResScaleCustom;
Graphics.Gpu.GraphicsConfig.ResScale = (resScale == -1) ? resScaleCustom : resScale;
Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
Graphics.Gpu.GraphicsConfig.ResScale = (resScale == -1) ? resScaleCustom : resScale;
Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
Graphics.Gpu.GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
}
@ -806,10 +808,11 @@ namespace Ryujinx.Ui
{
Application.Invoke(delegate
{
_gameStatus.Text = args.GameStatus;
_fifoStatus.Text = args.FifoStatus;
_gpuName.Text = args.GpuName;
_dockedMode.Text = args.DockedMode;
_gameStatus.Text = args.GameStatus;
_fifoStatus.Text = args.FifoStatus;
_gpuName.Text = args.GpuName;
_dockedMode.Text = args.DockedMode;
_aspectRatio.Text = args.AspectRatio;
if (args.VSyncEnabled)
{
@ -868,6 +871,13 @@ namespace Ryujinx.Ui
ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
}
private void AspectRatio_Clicked(object sender, ButtonReleaseEventArgs args)
{
AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
ConfigurationState.Instance.Graphics.AspectRatio.Value = ((int)aspectRatio + 1) > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
}
private void Row_Clicked(object sender, ButtonReleaseEventArgs args)
{
if (args.Event.Button != 3) return;

View file

@ -562,12 +562,20 @@
</packing>
</child>
<child>
<object class="GtkLabel" id="_gameStatus">
<object class="GtkEventBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">start</property>
<property name="margin_left">5</property>
<property name="margin_right">5</property>
<property name="margin_left">0</property>
<signal name="button-release-event" handler="AspectRatio_Clicked" swapped="no"/>
<child>
<object class="GtkLabel" id="_aspectRatio">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">start</property>
<property name="margin_left">5</property>
<property name="margin_right">5</property>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
@ -587,7 +595,7 @@
</packing>
</child>
<child>
<object class="GtkLabel" id="_fifoStatus">
<object class="GtkLabel" id="_gameStatus">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">start</property>
@ -611,6 +619,31 @@
<property name="position">7</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="_fifoStatus">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">start</property>
<property name="margin_left">5</property>
<property name="margin_right">5</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">8</property>
</packing>
</child>
<child>
<object class="GtkSeparator">
<property name="visible">True</property>
<property name="can_focus">False</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">9</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="_gpuName">
<property name="visible">True</property>
@ -621,7 +654,7 @@
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">8</property>
<property name="position">10</property>
</packing>
</child>
</object>

View file

@ -71,6 +71,7 @@ namespace Ryujinx.Ui
[GUI] Entry _addGameDirBox;
[GUI] Entry _graphicsShadersDumpPath;
[GUI] ComboBoxText _anisotropy;
[GUI] ComboBoxText _aspectRatio;
[GUI] ComboBoxText _resScaleCombo;
[GUI] Entry _resScaleText;
[GUI] ToggleButton _configureController1;
@ -249,6 +250,7 @@ namespace Ryujinx.Ui
_systemRegionSelect.SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
_resScaleCombo.SetActiveId(ConfigurationState.Instance.Graphics.ResScale.Value.ToString());
_anisotropy.SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
_aspectRatio.SetActiveId(((int)ConfigurationState.Instance.Graphics.AspectRatio.Value).ToString());
_custThemePath.Buffer.Text = ConfigurationState.Instance.Ui.CustomThemePath;
_resScaleText.Buffer.Text = ConfigurationState.Instance.Graphics.ResScaleCustom.Value.ToString();
@ -408,6 +410,7 @@ namespace Ryujinx.Ui
ConfigurationState.Instance.Ui.GameDirs.Value = gameDirs;
ConfigurationState.Instance.System.FsGlobalAccessLogMode.Value = (int)_fsLogSpinAdjustment.Value;
ConfigurationState.Instance.Graphics.MaxAnisotropy.Value = float.Parse(_anisotropy.ActiveId, CultureInfo.InvariantCulture);
ConfigurationState.Instance.Graphics.AspectRatio.Value = Enum.Parse<AspectRatio>(_aspectRatio.ActiveId);
ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
@ -422,7 +425,7 @@ namespace Ryujinx.Ui
}
//Events
private void TimeZoneEntry_FocusOut(Object sender, FocusOutEventArgs e)
private void TimeZoneEntry_FocusOut(object sender, FocusOutEventArgs e)
{
if (!_validTzRegions.Contains(_systemTimeZoneEntry.Text))
{
@ -439,7 +442,7 @@ namespace Ryujinx.Ui
((string)compl.Model.GetValue(iter, 0)).Substring(3).StartsWith(key); // offset
}
private void SystemTimeSpin_ValueChanged(Object sender, EventArgs e)
private void SystemTimeSpin_ValueChanged(object sender, EventArgs e)
{
int year = _systemTimeYearSpin.ValueAsInt;
int month = _systemTimeMonthSpin.ValueAsInt;

View file

@ -1811,6 +1811,55 @@
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkBox">
<property name="visible">True</property>
<property name="can-focus">False</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>
<child>
<object class="GtkLabel">
<property name="visible">True</property>
<property name="can-focus">False</property>
<property name="tooltip-text" translatable="yes">Aspect Ratio applied to the renderer window.</property>
<property name="label" translatable="yes">Aspect Ratio:</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="padding">5</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkComboBoxText" id="_aspectRatio">
<property name="visible">True</property>
<property name="can-focus">False</property>
<property name="tooltip-text" translatable="yes">Aspect Ratio applied to the renderer window.</property>
<property name="active-id">1</property>
<items>
<item id="0" translatable="yes">4:3</item>
<item id="1" translatable="yes">16:9</item>
<item id="2" translatable="yes">16:10</item>
<item id="3" translatable="yes">21:9</item>
<item id="4" translatable="yes">32:9</item>
<item id="5" translatable="yes">Stretch to Fit Window</item>
</items>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="padding">5</property>
<property name="position">3</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>

View file

@ -6,14 +6,16 @@ namespace Ryujinx.Ui
{
public bool VSyncEnabled;
public string DockedMode;
public string AspectRatio;
public string GameStatus;
public string FifoStatus;
public string GpuName;
public StatusUpdatedEventArgs(bool vSyncEnabled, string dockedMode, string gameStatus, string fifoStatus, string gpuName)
public StatusUpdatedEventArgs(bool vSyncEnabled, string dockedMode, string aspectRatio, string gameStatus, string fifoStatus, string gpuName)
{
VSyncEnabled = vSyncEnabled;
DockedMode = dockedMode;
AspectRatio = aspectRatio;
GameStatus = gameStatus;
FifoStatus = fifoStatus;
GpuName = gpuName;

View file

@ -941,6 +941,21 @@
16
]
},
"aspect_ratio": {
"$id": "#/properties/aspect_ratio",
"type": "string",
"title": "Aspect Ratio applied to the renderer window.",
"description": "Aspect Ratio applied to the renderer window.",
"default": "Fixed16x9",
"examples": [
"Fixed4x3",
"Fixed16x9",
"Fixed16x10",
"Fixed21x9",
"Fixed32x9",
"Stretched"
]
},
"graphics_shaders_dump_path": {
"$id": "#/properties/graphics_shaders_dump_path",
"type": "string",