Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
This commit is contained in:
parent
b0e410a828
commit
117e32a6ff
21 changed files with 311 additions and 54 deletions
|
@ -60,7 +60,8 @@
|
|||
"hotkeys": {
|
||||
"toggle_vsync": "Tab",
|
||||
"screenshot": "F8",
|
||||
"show_ui": "F4"
|
||||
"show_ui": "F4",
|
||||
"pause": "F5"
|
||||
},
|
||||
"keyboard_config": [],
|
||||
"controller_config": [],
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Configuration
|
|||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 31;
|
||||
public const int CurrentVersion = 32;
|
||||
|
||||
public int Version { get; set; }
|
||||
|
||||
|
|
|
@ -554,7 +554,8 @@ namespace Ryujinx.Configuration
|
|||
{
|
||||
ToggleVsync = Key.Tab,
|
||||
Screenshot = Key.F8,
|
||||
ShowUi = Key.F4
|
||||
ShowUi = Key.F4,
|
||||
Pause = Key.F5
|
||||
};
|
||||
Hid.InputConfig.Value = new List<InputConfig>
|
||||
{
|
||||
|
@ -913,6 +914,21 @@ namespace Ryujinx.Configuration
|
|||
configurationFileUpdated = true;
|
||||
}
|
||||
|
||||
if (configurationFileFormat.Version < 32)
|
||||
{
|
||||
Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 32.");
|
||||
|
||||
configurationFileFormat.Hotkeys = new KeyboardHotkeys
|
||||
{
|
||||
ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
|
||||
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
|
||||
ShowUi = configurationFileFormat.Hotkeys.ShowUi,
|
||||
Pause = Key.F5
|
||||
};
|
||||
|
||||
configurationFileUpdated = true;
|
||||
}
|
||||
|
||||
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
|
||||
Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
|
||||
Graphics.ResScale.Value = configurationFileFormat.ResScale;
|
||||
|
|
|
@ -99,6 +99,8 @@ namespace Ryujinx.Ui
|
|||
[GUI] MenuItem _loadApplicationFolder;
|
||||
[GUI] MenuItem _appletMenu;
|
||||
[GUI] MenuItem _actionMenu;
|
||||
[GUI] MenuItem _pauseEmulation;
|
||||
[GUI] MenuItem _resumeEmulation;
|
||||
[GUI] MenuItem _stopEmulation;
|
||||
[GUI] MenuItem _simulateWakeUpMessage;
|
||||
[GUI] MenuItem _scanAmiibo;
|
||||
|
@ -211,6 +213,7 @@ namespace Ryujinx.Ui
|
|||
}
|
||||
|
||||
_actionMenu.Sensitive = false;
|
||||
_pauseEmulation.Sensitive = false;
|
||||
|
||||
if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
|
||||
if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
|
||||
|
@ -1281,9 +1284,38 @@ namespace Ryujinx.Ui
|
|||
UpdateGameMetadata(_emulationContext.Application.TitleIdText);
|
||||
}
|
||||
|
||||
_pauseEmulation.Visible = true;
|
||||
_pauseEmulation.Sensitive = false;
|
||||
_resumeEmulation.Visible = false;
|
||||
RendererWidget?.Exit();
|
||||
}
|
||||
|
||||
private void PauseEmulation_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
_pauseEmulation.Visible = false;
|
||||
_resumeEmulation.Visible = true;
|
||||
_emulationContext.System.TogglePauseEmulation(true);
|
||||
}
|
||||
|
||||
private void ResumeEmulation_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
_pauseEmulation.Visible = true;
|
||||
_resumeEmulation.Visible = false;
|
||||
_emulationContext.System.TogglePauseEmulation(false);
|
||||
}
|
||||
|
||||
public void ActivatePauseMenu()
|
||||
{
|
||||
_pauseEmulation.Sensitive = true;
|
||||
}
|
||||
|
||||
public void TogglePause()
|
||||
{
|
||||
_pauseEmulation.Visible ^= true;
|
||||
_resumeEmulation.Visible ^= true;
|
||||
_emulationContext.System.TogglePauseEmulation(_resumeEmulation.Visible);
|
||||
}
|
||||
|
||||
private void Installer_File_Pressed(object o, EventArgs args)
|
||||
{
|
||||
FileChooserDialog fileChooser = new FileChooserDialog("Choose the firmware file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
|
||||
|
|
|
@ -294,15 +294,35 @@
|
|||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="_stopEmulation">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Stop emulation of the current game and return to game selection</property>
|
||||
<property name="label" translatable="yes">Stop Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="StopEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<object class="GtkMenuItem" id="_pauseEmulation">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Pause emulation</property>
|
||||
<property name="label" translatable="yes">Pause Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="PauseEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="_resumeEmulation">
|
||||
<property name="visible">False</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Resume emulation</property>
|
||||
<property name="label" translatable="yes">Resume Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="ResumeEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkMenuItem" id="_stopEmulation">
|
||||
<property name="visible">True</property>
|
||||
<property name="can_focus">False</property>
|
||||
<property name="tooltip_text" translatable="yes">Stop emulation of the current game and return to game selection</property>
|
||||
<property name="label" translatable="yes">Stop Emulation</property>
|
||||
<property name="use_underline">True</property>
|
||||
<signal name="activate" handler="StopEmulation_Pressed" swapped="no"/>
|
||||
</object>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkSeparatorMenuItem">
|
||||
<property name="visible">True</property>
|
||||
|
|
|
@ -389,6 +389,8 @@ namespace Ryujinx.Ui
|
|||
Device.Gpu.InitializeShaderCache();
|
||||
Translator.IsReadyForTranslation.Set();
|
||||
|
||||
(Toplevel as MainWindow)?.ActivatePauseMenu();
|
||||
|
||||
while (_isActive)
|
||||
{
|
||||
if (_isStopped)
|
||||
|
@ -590,6 +592,12 @@ namespace Ryujinx.Ui
|
|||
(Toplevel as MainWindow).ToggleExtraWidgets(true);
|
||||
}
|
||||
|
||||
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.Pause) &&
|
||||
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.Pause))
|
||||
{
|
||||
(Toplevel as MainWindow)?.TogglePause();
|
||||
}
|
||||
|
||||
_prevHotkeyState = currentHotkeyState;
|
||||
}
|
||||
|
||||
|
@ -618,7 +626,8 @@ namespace Ryujinx.Ui
|
|||
None = 0,
|
||||
ToggleVSync = 1 << 0,
|
||||
Screenshot = 1 << 1,
|
||||
ShowUi = 1 << 2
|
||||
ShowUi = 1 << 2,
|
||||
Pause = 1 << 3
|
||||
}
|
||||
|
||||
private KeyboardHotkeyState GetHotkeyState()
|
||||
|
@ -640,6 +649,11 @@ namespace Ryujinx.Ui
|
|||
state |= KeyboardHotkeyState.ShowUi;
|
||||
}
|
||||
|
||||
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
|
||||
{
|
||||
state |= KeyboardHotkeyState.Pause;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -908,18 +908,6 @@
|
|||
}
|
||||
},
|
||||
"properties": {
|
||||
"backend_threading": {
|
||||
"$id": "#/properties/backend_threading",
|
||||
"type": "string",
|
||||
"title": "Backend Threading",
|
||||
"description": "Whether backend threading is enabled or not. 'Auto' selects the most appropriate option for the current OS, vendor and backend.",
|
||||
"default": "Auto",
|
||||
"examples": [
|
||||
"Auto",
|
||||
"Off",
|
||||
"On"
|
||||
]
|
||||
},
|
||||
"res_scale": {
|
||||
"$id": "#/properties/res_scale",
|
||||
"type": "integer",
|
||||
|
@ -1468,7 +1456,8 @@
|
|||
"title": "Hotkey Controls",
|
||||
"required": [
|
||||
"toggle_vsync",
|
||||
"screenshot"
|
||||
"screenshot",
|
||||
"pause"
|
||||
],
|
||||
"properties": {
|
||||
"toggle_vsync": {
|
||||
|
@ -1482,6 +1471,12 @@
|
|||
"$ref": "#/definitions/key",
|
||||
"title": "Screenshot",
|
||||
"default": "F8"
|
||||
},
|
||||
"pause": {
|
||||
"$id": "#/properties/hotkeys/properties/pause",
|
||||
"$ref": "#/definitions/key",
|
||||
"title": "Toggle Pause",
|
||||
"default": "F5"
|
||||
}
|
||||
}
|
||||
},
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue