Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
This commit is contained in:
parent
b0e410a828
commit
117e32a6ff
21 changed files with 311 additions and 54 deletions
|
@ -389,6 +389,8 @@ namespace Ryujinx.Ui
|
|||
Device.Gpu.InitializeShaderCache();
|
||||
Translator.IsReadyForTranslation.Set();
|
||||
|
||||
(Toplevel as MainWindow)?.ActivatePauseMenu();
|
||||
|
||||
while (_isActive)
|
||||
{
|
||||
if (_isStopped)
|
||||
|
@ -590,6 +592,12 @@ namespace Ryujinx.Ui
|
|||
(Toplevel as MainWindow).ToggleExtraWidgets(true);
|
||||
}
|
||||
|
||||
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.Pause) &&
|
||||
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.Pause))
|
||||
{
|
||||
(Toplevel as MainWindow)?.TogglePause();
|
||||
}
|
||||
|
||||
_prevHotkeyState = currentHotkeyState;
|
||||
}
|
||||
|
||||
|
@ -618,7 +626,8 @@ namespace Ryujinx.Ui
|
|||
None = 0,
|
||||
ToggleVSync = 1 << 0,
|
||||
Screenshot = 1 << 1,
|
||||
ShowUi = 1 << 2
|
||||
ShowUi = 1 << 2,
|
||||
Pause = 1 << 3
|
||||
}
|
||||
|
||||
private KeyboardHotkeyState GetHotkeyState()
|
||||
|
@ -640,6 +649,11 @@ namespace Ryujinx.Ui
|
|||
state |= KeyboardHotkeyState.ShowUi;
|
||||
}
|
||||
|
||||
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
|
||||
{
|
||||
state |= KeyboardHotkeyState.Pause;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue