Make max anisotropy configurable (#1043)
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
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11 changed files with 108 additions and 10 deletions
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@ -308,6 +308,7 @@ namespace Ryujinx.Ui
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HLE.Switch device = InitializeSwitchInstance();
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// TODO: Move this somewhere else + reloadable?
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Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
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Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
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if (Directory.Exists(path))
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