Make max anisotropy configurable (#1043)

* Make max anisotropy configurable

* Move opengl command to opengl project

* Add GUI option
This commit is contained in:
Xpl0itR 2020-03-30 22:38:52 +01:00 committed by GitHub
parent 5a52ca5071
commit 12d49c37d2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
11 changed files with 108 additions and 10 deletions

View file

@ -308,6 +308,7 @@ namespace Ryujinx.Ui
HLE.Switch device = InitializeSwitchInstance();
// TODO: Move this somewhere else + reloadable?
Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
if (Directory.Exists(path))