Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation * Further improvements (no support for float/64-bit types) * Merge atomic and reduce instructions, add missing format switch * Fix rebase issues. * Not used. * Whoops. Fixed. * Partial implementation of inc/dec, cleanup and TODOs * Remove testing path * Address Feedback
This commit is contained in:
parent
416dc8fde4
commit
142cededd4
16 changed files with 510 additions and 18 deletions
46
Ryujinx.Graphics.Shader/Decoders/OpCodeSuatom.cs
Normal file
46
Ryujinx.Graphics.Shader/Decoders/OpCodeSuatom.cs
Normal file
|
@ -0,0 +1,46 @@
|
|||
using Ryujinx.Graphics.Shader.Instructions;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
class OpCodeSuatom : OpCodeTextureBase
|
||||
{
|
||||
public Register Rd { get; }
|
||||
public Register Ra { get; }
|
||||
public Register Rb { get; }
|
||||
public Register Rc { get; }
|
||||
|
||||
public ReductionType Type { get; }
|
||||
public AtomicOp AtomicOp { get; }
|
||||
public ImageDimensions Dimensions { get; }
|
||||
public ClampMode ClampMode { get; }
|
||||
|
||||
public bool ByteAddress { get; }
|
||||
public bool UseType { get; }
|
||||
public bool IsBindless { get; }
|
||||
|
||||
public bool CompareAndSwap { get; }
|
||||
|
||||
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeSuatom(emitter, address, opCode);
|
||||
|
||||
public OpCodeSuatom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
||||
{
|
||||
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
|
||||
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
|
||||
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
|
||||
Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
|
||||
|
||||
bool supportsBindless = opCode.Extract(54);
|
||||
|
||||
Type = (ReductionType)opCode.Extract(supportsBindless ? 36 : 51, 3);
|
||||
ByteAddress = opCode.Extract(28);
|
||||
AtomicOp = (AtomicOp)opCode.Extract(29, 4); // Only useful if CAS is not true.
|
||||
Dimensions = (ImageDimensions)opCode.Extract(33, 3);
|
||||
ClampMode = (ClampMode)opCode.Extract(49, 2);
|
||||
|
||||
IsBindless = supportsBindless && !opCode.Extract(51);
|
||||
UseType = !supportsBindless || opCode.Extract(52);
|
||||
|
||||
CompareAndSwap = opCode.Extract(55);
|
||||
}
|
||||
}
|
||||
}
|
44
Ryujinx.Graphics.Shader/Decoders/OpCodeSured.cs
Normal file
44
Ryujinx.Graphics.Shader/Decoders/OpCodeSured.cs
Normal file
|
@ -0,0 +1,44 @@
|
|||
using Ryujinx.Graphics.Shader.Instructions;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
enum ClampMode
|
||||
{
|
||||
Ignore = 0,
|
||||
Trap = 2
|
||||
}
|
||||
|
||||
class OpCodeSured : OpCodeTextureBase
|
||||
{
|
||||
public Register Ra { get; }
|
||||
public Register Rb { get; }
|
||||
public Register Rc { get; }
|
||||
|
||||
public ReductionType Type { get; }
|
||||
public AtomicOp AtomicOp { get; }
|
||||
public ImageDimensions Dimensions { get; }
|
||||
public ClampMode ClampMode { get; }
|
||||
|
||||
public bool UseType { get; }
|
||||
public bool IsBindless { get; }
|
||||
public bool ByteAddress { get; }
|
||||
|
||||
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeSured(emitter, address, opCode);
|
||||
|
||||
public OpCodeSured(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
||||
{
|
||||
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
|
||||
Rb = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
|
||||
Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
|
||||
|
||||
Type = (ReductionType)opCode.Extract(20, 3);
|
||||
ByteAddress = opCode.Extract(23);
|
||||
AtomicOp = (AtomicOp)opCode.Extract(24, 3);
|
||||
Dimensions = (ImageDimensions)opCode.Extract(33, 3);
|
||||
ClampMode = (ClampMode)opCode.Extract(49, 2);
|
||||
|
||||
IsBindless = !opCode.Extract(51);
|
||||
UseType = opCode.Extract(52);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -209,6 +209,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
Set("1110111101011x", InstEmit.Sts, OpCodeMemory.Create);
|
||||
Set("11101011000xxx", InstEmit.Suld, OpCodeImage.Create);
|
||||
Set("11101011001xxx", InstEmit.Sust, OpCodeImage.Create);
|
||||
Set("11101011010xxx", InstEmit.Sured, OpCodeSured.Create);
|
||||
Set("11101010110xxx", InstEmit.Suatom, OpCodeSuatom.Create);
|
||||
Set("1110101010xxxx", InstEmit.Suatom, OpCodeSuatom.Create);
|
||||
Set("11101010011xxx", InstEmit.Suatom, OpCodeSuatom.Create);
|
||||
Set("1110101000xxxx", InstEmit.Suatom, OpCodeSuatom.Create);
|
||||
Set("1111000011111x", InstEmit.Sync, OpCodeBranchPop.Create);
|
||||
Set("110000xxxx111x", InstEmit.Tex, OpCodeTex.Create);
|
||||
Set("1101111010111x", InstEmit.TexB, OpCodeTexB.Create);
|
||||
|
|
|
@ -7,6 +7,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
U64 = 2,
|
||||
FP32FtzRn = 3,
|
||||
FP16x2FtzRn = 4,
|
||||
S64 = 5
|
||||
S64 = 5,
|
||||
SD32 = 6,
|
||||
SD64 = 7
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue