Fix H264 output frame size when decoding videos of different sizes (#1606)
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c482718d2e
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2 changed files with 25 additions and 4 deletions
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@ -11,18 +11,33 @@ namespace Ryujinx.Graphics.Nvdec.H264
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private readonly byte[] _workBuffer = new byte[WorkBufferSize];
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private readonly FFmpegContext _context = new FFmpegContext();
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private FFmpegContext _context = new FFmpegContext();
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private int _oldOutputWidth;
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private int _oldOutputHeight;
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public ISurface CreateSurface(int width, int height)
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{
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return new Surface();
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return new Surface(width, height);
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}
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public bool Decode(ref H264PictureInfo pictureInfo, ISurface output, ReadOnlySpan<byte> bitstream)
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{
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Surface outSurf = (Surface)output;
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if (outSurf.RequestedWidth != _oldOutputWidth ||
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outSurf.RequestedHeight != _oldOutputHeight)
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{
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_context.Dispose();
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_context = new FFmpegContext();
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_oldOutputWidth = outSurf.RequestedWidth;
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_oldOutputHeight = outSurf.RequestedHeight;
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}
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Span<byte> bs = Prepend(bitstream, SpsAndPpsReconstruction.Reconstruct(ref pictureInfo, _workBuffer));
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return _context.DecodeFrame((Surface)output, bs) == 0;
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return _context.DecodeFrame(outSurf, bs) == 0;
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}
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private static byte[] Prepend(ReadOnlySpan<byte> data, ReadOnlySpan<byte> prep)
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@ -8,6 +8,9 @@ namespace Ryujinx.Graphics.Nvdec.H264
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{
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public AVFrame* Frame { get; }
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public int RequestedWidth { get; }
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public int RequestedHeight { get; }
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public Plane YPlane => new Plane((IntPtr)Frame->data[0], Stride * Height);
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public Plane UPlane => new Plane((IntPtr)Frame->data[1], UvStride * UvHeight);
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public Plane VPlane => new Plane((IntPtr)Frame->data[2], UvStride * UvHeight);
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@ -19,8 +22,11 @@ namespace Ryujinx.Graphics.Nvdec.H264
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public int UvHeight => (Frame->height + 1) >> 1;
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public int UvStride => Frame->linesize[1];
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public Surface()
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public Surface(int width, int height)
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{
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RequestedWidth = width;
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RequestedHeight = height;
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Frame = ffmpeg.av_frame_alloc();
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}
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