Allow SNorm buffer texture formats on Vulkan (#3957)

* Allow SNorm buffer texture formats on Vulkan

* Shader cache version bump
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gdkchan 2022-12-04 15:36:03 -03:00 committed by GitHub
parent 73aed239c3
commit 17a1cab5d2
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 21 additions and 5 deletions

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@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool Supports3DTextureCompression;
public readonly bool SupportsBgraFormat;
public readonly bool SupportsR4G4Format;
public readonly bool SupportsSnormBufferTextureFormat;
public readonly bool SupportsFragmentShaderInterlock;
public readonly bool SupportsFragmentShaderOrderingIntel;
public readonly bool SupportsGeometryShaderPassthrough;
@ -52,6 +53,7 @@ namespace Ryujinx.Graphics.GAL
bool supports3DTextureCompression,
bool supportsBgraFormat,
bool supportsR4G4Format,
bool supportsSnormBufferTextureFormat,
bool supportsFragmentShaderInterlock,
bool supportsFragmentShaderOrderingIntel,
bool supportsGeometryShaderPassthrough,
@ -84,6 +86,7 @@ namespace Ryujinx.Graphics.GAL
Supports3DTextureCompression = supports3DTextureCompression;
SupportsBgraFormat = supportsBgraFormat;
SupportsR4G4Format = supportsR4G4Format;
SupportsSnormBufferTextureFormat = supportsSnormBufferTextureFormat;
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;