Allow SNorm buffer texture formats on Vulkan (#3957)
* Allow SNorm buffer texture formats on Vulkan * Shader cache version bump
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8 changed files with 21 additions and 5 deletions
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@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool Supports3DTextureCompression;
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public readonly bool SupportsBgraFormat;
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public readonly bool SupportsR4G4Format;
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public readonly bool SupportsSnormBufferTextureFormat;
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public readonly bool SupportsFragmentShaderInterlock;
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public readonly bool SupportsFragmentShaderOrderingIntel;
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public readonly bool SupportsGeometryShaderPassthrough;
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@ -52,6 +53,7 @@ namespace Ryujinx.Graphics.GAL
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bool supports3DTextureCompression,
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bool supportsBgraFormat,
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bool supportsR4G4Format,
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bool supportsSnormBufferTextureFormat,
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bool supportsFragmentShaderInterlock,
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bool supportsFragmentShaderOrderingIntel,
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bool supportsGeometryShaderPassthrough,
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@ -84,6 +86,7 @@ namespace Ryujinx.Graphics.GAL
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Supports3DTextureCompression = supports3DTextureCompression;
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SupportsBgraFormat = supportsBgraFormat;
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SupportsR4G4Format = supportsR4G4Format;
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SupportsSnormBufferTextureFormat = supportsSnormBufferTextureFormat;
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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