misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
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62f8ceb60b
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1825bd87b4
200 changed files with 306 additions and 309 deletions
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@ -24,11 +24,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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public short Right;
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}
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private const int Q15Bits = 16;
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private const int RawQ15One = 1 << Q15Bits;
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private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
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private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
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private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
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private const int Q15Bits = 16;
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private const int RawQ15One = 1 << Q15Bits;
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private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
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private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
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private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
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private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
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private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
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@ -46,8 +46,8 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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};
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private const int SurroundChannelCount = 6;
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private const int StereoChannelCount = 2;
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private const int MonoChannelCount = 1;
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private const int StereoChannelCount = 2;
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private const int MonoChannelCount = 1;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
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@ -86,7 +86,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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{
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Channel51FormatPCM16 channel = channels[i];
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downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
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downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
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downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
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}
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@ -122,4 +122,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
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return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data);
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}
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}
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}
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}
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