misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
This commit is contained in:
parent
62f8ceb60b
commit
1825bd87b4
200 changed files with 306 additions and 309 deletions
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@ -29,34 +29,34 @@ namespace Ryujinx.Audio.Renderer.Server
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private object _lock = new object();
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private AudioRendererExecutionMode _executionMode;
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private IWritableEvent _systemEvent;
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private ManualResetEvent _terminationEvent;
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private MemoryPoolState _dspMemoryPoolState;
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private VoiceContext _voiceContext;
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private MixContext _mixContext;
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private SinkContext _sinkContext;
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private SplitterContext _splitterContext;
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private EffectContext _effectContext;
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private PerformanceManager _performanceManager;
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private UpsamplerManager _upsamplerManager;
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private bool _isActive;
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private BehaviourContext _behaviourContext;
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private ulong _totalElapsedTicksUpdating;
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private ulong _totalElapsedTicks;
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private int _sessionId;
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private Memory<MemoryPoolState> _memoryPools;
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private IWritableEvent _systemEvent;
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private ManualResetEvent _terminationEvent;
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private MemoryPoolState _dspMemoryPoolState;
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private VoiceContext _voiceContext;
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private MixContext _mixContext;
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private SinkContext _sinkContext;
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private SplitterContext _splitterContext;
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private EffectContext _effectContext;
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private PerformanceManager _performanceManager;
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private UpsamplerManager _upsamplerManager;
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private bool _isActive;
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private BehaviourContext _behaviourContext;
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private ulong _totalElapsedTicksUpdating;
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private ulong _totalElapsedTicks;
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private int _sessionId;
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private Memory<MemoryPoolState> _memoryPools;
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private uint _sampleRate;
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private uint _sampleCount;
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private uint _mixBufferCount;
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private uint _voiceChannelCountMax;
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private uint _upsamplerCount;
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private uint _memoryPoolCount;
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private uint _processHandle;
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private uint _sampleRate;
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private uint _sampleCount;
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private uint _mixBufferCount;
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private uint _voiceChannelCountMax;
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private uint _upsamplerCount;
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private uint _memoryPoolCount;
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private uint _processHandle;
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private ulong _appletResourceId;
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private WritableRegion _workBufferRegion;
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private MemoryHandle _workBufferMemoryPin;
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private MemoryHandle _workBufferMemoryPin;
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private Memory<float> _mixBuffer;
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private Memory<float> _depopBuffer;
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@ -81,21 +81,21 @@ namespace Ryujinx.Audio.Renderer.Server
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public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
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{
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_manager = manager;
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_terminationEvent = new ManualResetEvent(false);
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_manager = manager;
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_terminationEvent = new ManualResetEvent(false);
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_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
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_voiceContext = new VoiceContext();
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_mixContext = new MixContext();
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_sinkContext = new SinkContext();
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_splitterContext = new SplitterContext();
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_effectContext = new EffectContext();
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_voiceContext = new VoiceContext();
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_mixContext = new MixContext();
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_sinkContext = new SinkContext();
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_splitterContext = new SplitterContext();
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_effectContext = new EffectContext();
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_commandProcessingTimeEstimator = null;
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_systemEvent = systemEvent;
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_behaviourContext = new BehaviourContext();
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_totalElapsedTicksUpdating = 0;
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_sessionId = 0;
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_sessionId = 0;
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}
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public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
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@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Server
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_behaviourContext.SetUserRevision(parameter.Revision);
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_sampleRate = parameter.SampleRate;
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_sampleRate = parameter.SampleRate;
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_sampleCount = parameter.SampleCount;
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_mixBufferCount = parameter.MixBufferCount;
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_voiceChannelCountMax = Constants.VoiceChannelCountMax;
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@ -203,7 +203,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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ref VoiceChannelResource voiceChannelResource = ref voiceChannelResources.Span[(int)id];
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voiceChannelResource.Id = id;
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voiceChannelResource.Id = id;
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voiceChannelResource.IsUsed = false;
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}
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@ -852,4 +852,4 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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}
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}
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}
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@ -381,4 +381,4 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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}
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}
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}
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@ -141,8 +141,8 @@ namespace Ryujinx.Audio.Renderer.Server
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public BehaviourContext()
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{
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UserRevision = 0;
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_errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
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_errorIndex = 0;
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_errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
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_errorIndex = 0;
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}
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/// <summary>
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@ -448,4 +448,4 @@ namespace Ryujinx.Audio.Renderer.Server
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_errorIndex = 0;
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}
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}
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}
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}
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@ -554,4 +554,4 @@ namespace Ryujinx.Audio.Renderer.Server
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AddCommand(command);
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}
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}
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}
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}
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@ -1011,4 +1011,4 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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}
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}
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}
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@ -180,4 +180,4 @@ namespace Ryujinx.Audio.Renderer.Server
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return 0;
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}
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}
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}
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}
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@ -544,4 +544,4 @@ namespace Ryujinx.Audio.Renderer.Server
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return 0;
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}
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}
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}
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}
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@ -748,4 +748,4 @@ namespace Ryujinx.Audio.Renderer.Server
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return 0;
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}
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}
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}
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}
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@ -48,4 +48,4 @@ namespace Ryujinx.Audio.Renderer.Server
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return (uint)435.2f;
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}
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}
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}
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}
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@ -233,4 +233,4 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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}
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}
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}
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@ -82,4 +82,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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UpdateUsageStateForCommandGeneration();
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}
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}
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}
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}
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@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
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public bool IsTypeValid<T>(ref T parameter) where T: unmanaged, IEffectInParameter
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public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
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{
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return parameter.Type == TargetEffectType;
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}
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@ -140,14 +140,14 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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/// Initialize the given <paramref name="state"/> result state.
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/// </summary>
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/// <param name="state">The state to initalize</param>
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public virtual void InitializeResultState(ref EffectResultState state) {}
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public virtual void InitializeResultState(ref EffectResultState state) { }
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/// <summary>
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/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
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/// </summary>
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/// <param name="destState">The destination result state</param>
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/// <param name="srcState">The source result state</param>
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public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) {}
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public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
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/// <summary>
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/// Update the internal state from a user version 1 parameter.
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@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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/// </summary>
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/// <param name="outStatus">The given user output.</param>
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/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
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public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T: unmanaged, IEffectOutStatus
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public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
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{
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if (isAudioRendererActive)
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{
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@ -267,4 +267,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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}
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}
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}
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}
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}
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@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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Parameter.Status = UsageState.Enabled;
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}
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}
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}
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}
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@ -46,4 +46,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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UpdateUsageStateForCommandGeneration();
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}
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}
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}
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}
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@ -79,4 +79,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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UpdateUsageStateForCommandGeneration();
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}
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}
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}
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}
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@ -90,4 +90,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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Parameter.Status = UsageState.Enabled;
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}
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}
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}
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}
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@ -120,4 +120,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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}
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}
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}
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}
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}
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@ -92,4 +92,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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destState = srcState;
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}
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}
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}
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}
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@ -46,7 +46,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
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public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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{
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Debug.Assert(IsTypeValid(ref parameter));
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@ -89,4 +89,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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Parameter.ParameterStatus = UsageState.Enabled;
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}
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}
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}
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}
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@ -92,4 +92,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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Parameter.Status = UsageState.Enabled;
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}
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}
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}
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}
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@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
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/// </summary>
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Disabled
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}
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}
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}
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@ -36,4 +36,4 @@ namespace Ryujinx.Audio.Renderer.Server
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uint Estimate(GroupedBiquadFilterCommand command);
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uint Estimate(CaptureBufferCommand command);
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}
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}
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}
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@ -1,8 +1,7 @@
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using System;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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@ -53,9 +52,9 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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return new AddressInfo
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{
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CpuAddress = cpuAddress,
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_memoryPools = MemoryPoolState.Null,
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Size = size,
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CpuAddress = cpuAddress,
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_memoryPools = MemoryPoolState.Null,
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Size = size,
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ForceMappedDspAddress = 0
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};
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}
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@ -68,8 +67,8 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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/// <param name="size">The size of the region.</param>
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public void Setup(CpuAddress cpuAddress, ulong size)
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{
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CpuAddress = cpuAddress;
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Size = size;
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CpuAddress = cpuAddress;
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Size = size;
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ForceMappedDspAddress = 0;
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unsafe
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@ -131,4 +130,4 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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return MemoryPoolState.Translate(CpuAddress, Size);
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}
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}
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}
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}
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@ -1,8 +1,7 @@
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using System;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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using CpuAddress = System.UInt64;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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@ -69,8 +68,8 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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{
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CpuAddress = 0,
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DspAddress = 0,
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Size = 0,
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Location = location
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Size = 0,
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Location = location
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};
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}
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@ -82,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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public void SetCpuAddress(CpuAddress cpuAddress, ulong size)
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{
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CpuAddress = cpuAddress;
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Size = size;
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Size = size;
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}
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/// <summary>
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@ -128,4 +127,4 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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return DspAddress != 0;
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}
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}
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}
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}
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@ -229,14 +229,14 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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if (AssignDspAddress(ref addressInfo))
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{
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errorInfo.ErrorCode = 0x0;
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errorInfo.ErrorCode = 0x0;
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errorInfo.ExtraErrorInfo = 0x0;
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return true;
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}
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else
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{
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errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
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errorInfo.ErrorCode = ResultCode.InvalidAddressInfo;
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errorInfo.ExtraErrorInfo = addressInfo.CpuAddress;
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return _isForceMapEnabled;
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@ -363,4 +363,4 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
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}
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}
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}
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}
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}
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@ -256,4 +256,4 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
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}
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}
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}
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}
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}
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@ -310,4 +310,4 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
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return isDirty;
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}
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}
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}
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}
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@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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/// <param name="detailType">The type to use.</param>
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void SetDetailType(PerformanceDetailType detailType);
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}
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}
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}
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@ -43,4 +43,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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/// <param name="type">The type to use.</param>
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void SetEntryType(PerformanceEntryType type);
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}
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}
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}
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@ -77,4 +77,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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/// <param name="entryDetailCount">The total count of detailed entries in this frame.</param>
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void SetEntryDetailCount(int entryDetailCount);
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}
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}
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}
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@ -69,4 +69,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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NodeId = nodeId;
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}
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}
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}
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}
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@ -69,4 +69,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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NodeId = nodeId;
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}
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}
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}
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}
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@ -53,4 +53,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
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}
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}
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}
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}
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@ -59,4 +59,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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NodeId = nodeId;
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}
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}
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}
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}
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@ -59,4 +59,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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NodeId = nodeId;
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}
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}
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}
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}
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@ -98,4 +98,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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VoiceDropCount = voiceCount;
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}
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}
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}
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}
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@ -114,4 +114,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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VoiceDropCount = voiceCount;
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}
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}
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}
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}
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@ -103,4 +103,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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}
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}
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}
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}
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}
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@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
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/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
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/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
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public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
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public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
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{
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/// <summary>
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/// The magic used for the <see cref="THeader"/>.
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@ -301,4 +301,4 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
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}
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}
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}
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}
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}
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@ -45,4 +45,4 @@ namespace Ryujinx.Audio.Renderer.Server
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/// </remarks>
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public Memory<float> DepopBuffer;
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}
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}
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}
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@ -99,4 +99,4 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
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errorInfo = new ErrorInfo();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -106,4 +106,4 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
|
|||
base.CleanUp();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -72,4 +72,4 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
|
|||
outStatus = new SinkOutStatus();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -53,4 +53,4 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
|
|||
return ref _sinks[id];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -300,4 +300,4 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -172,7 +172,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestination *nextPtr = &next)
|
||||
fixed (SplitterDestination* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
|
@ -190,4 +190,4 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -218,4 +218,4 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
public class StateUpdater
|
||||
{
|
||||
private readonly ReadOnlyMemory<byte> _inputOrigin;
|
||||
private ReadOnlyMemory <byte> _outputOrigin;
|
||||
private ReadOnlyMemory<byte> _outputOrigin;
|
||||
private ReadOnlyMemory<byte> _input;
|
||||
|
||||
private Memory<byte> _output;
|
||||
|
@ -207,7 +207,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
|
||||
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
effect.ForceUnmapBuffers(mapper);
|
||||
|
||||
|
@ -629,4 +629,4 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||
return ResultCode.Success;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -21,4 +21,4 @@ namespace Ryujinx.Audio.Renderer.Server.Types
|
|||
/// </remarks>
|
||||
Cpu
|
||||
}
|
||||
}
|
||||
}
|
|
@ -36,4 +36,4 @@ namespace Ryujinx.Audio.Renderer.Server.Types
|
|||
/// </remarks>
|
||||
Paused
|
||||
}
|
||||
}
|
||||
}
|
|
@ -81,4 +81,4 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -60,4 +60,4 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
|
|||
_manager.Free(_index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -37,4 +37,4 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -146,4 +146,4 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
sortedVoicesTemp.AsSpan().CopyTo(_sortedVoices.Span);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -200,7 +200,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
SampleFormat = SampleFormat.Invalid;
|
||||
ChannelsCount = 0;
|
||||
Pitch = 0.0f;
|
||||
Volume= 0.0f;
|
||||
Volume = 0.0f;
|
||||
PreviousVolume = 0.0f;
|
||||
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
|
||||
WaveBuffersCount = 0;
|
||||
|
@ -260,7 +260,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
}
|
||||
|
||||
return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress ||
|
||||
DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
|
||||
DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
|
||||
DataSourceStateUnmapped;
|
||||
}
|
||||
|
||||
|
@ -696,4 +696,4 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
return UpdateParametersForCommandGeneration(voiceUpdateStates);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -101,4 +101,4 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
|||
return waveBuffer;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue