Initial work
This commit is contained in:
parent
f617fb542a
commit
1876b346fe
518 changed files with 15170 additions and 12486 deletions
35
Ryujinx.Graphics.Shader/StructuredIr/AstAssignment.cs
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35
Ryujinx.Graphics.Shader/StructuredIr/AstAssignment.cs
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using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstAssignment : AstNode
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{
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public IAstNode Destination { get; }
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private IAstNode _source;
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public IAstNode Source
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{
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get
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{
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return _source;
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}
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set
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{
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RemoveUse(_source, this);
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AddUse(value, this);
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_source = value;
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}
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}
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public AstAssignment(IAstNode destination, IAstNode source)
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{
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Destination = destination;
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Source = source;
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AddDef(destination, this);
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}
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}
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}
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116
Ryujinx.Graphics.Shader/StructuredIr/AstBlock.cs
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116
Ryujinx.Graphics.Shader/StructuredIr/AstBlock.cs
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstBlock : AstNode, IEnumerable<IAstNode>
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{
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public AstBlockType Type { get; private set; }
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private IAstNode _condition;
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public IAstNode Condition
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{
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get
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{
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return _condition;
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}
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set
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{
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RemoveUse(_condition, this);
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AddUse(value, this);
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_condition = value;
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}
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}
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private LinkedList<IAstNode> _nodes;
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public IAstNode First => _nodes.First?.Value;
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public int Count => _nodes.Count;
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public AstBlock(AstBlockType type, IAstNode condition = null)
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{
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Type = type;
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Condition = condition;
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_nodes = new LinkedList<IAstNode>();
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}
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public void Add(IAstNode node)
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{
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Add(node, _nodes.AddLast(node));
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}
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public void AddFirst(IAstNode node)
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{
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Add(node, _nodes.AddFirst(node));
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}
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public void AddBefore(IAstNode next, IAstNode node)
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{
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Add(node, _nodes.AddBefore(next.LLNode, node));
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}
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public void AddAfter(IAstNode prev, IAstNode node)
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{
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Add(node, _nodes.AddAfter(prev.LLNode, node));
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}
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private void Add(IAstNode node, LinkedListNode<IAstNode> newNode)
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{
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if (node.Parent != null)
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{
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throw new ArgumentException("Node already belongs to a block.");
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}
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node.Parent = this;
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node.LLNode = newNode;
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}
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public void Remove(IAstNode node)
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{
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_nodes.Remove(node.LLNode);
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node.Parent = null;
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node.LLNode = null;
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}
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public void AndCondition(IAstNode cond)
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{
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Condition = new AstOperation(Instruction.LogicalAnd, Condition, cond);
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}
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public void OrCondition(IAstNode cond)
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{
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Condition = new AstOperation(Instruction.LogicalOr, Condition, cond);
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}
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public void TurnIntoIf(IAstNode cond)
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{
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Condition = cond;
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Type = AstBlockType.If;
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}
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public void TurnIntoElseIf()
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{
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Type = AstBlockType.ElseIf;
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}
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public IEnumerator<IAstNode> GetEnumerator()
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{
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return _nodes.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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12
Ryujinx.Graphics.Shader/StructuredIr/AstBlockType.cs
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12
Ryujinx.Graphics.Shader/StructuredIr/AstBlockType.cs
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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enum AstBlockType
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{
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DoWhile,
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If,
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Else,
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ElseIf,
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Main,
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While
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}
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}
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68
Ryujinx.Graphics.Shader/StructuredIr/AstBlockVisitor.cs
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68
Ryujinx.Graphics.Shader/StructuredIr/AstBlockVisitor.cs
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using System;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstBlockVisitor
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{
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public AstBlock Block { get; private set; }
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public class BlockVisitationEventArgs : EventArgs
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{
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public AstBlock Block { get; }
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public BlockVisitationEventArgs(AstBlock block)
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{
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Block = block;
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}
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}
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public event EventHandler<BlockVisitationEventArgs> BlockEntered;
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public event EventHandler<BlockVisitationEventArgs> BlockLeft;
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public AstBlockVisitor(AstBlock mainBlock)
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{
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Block = mainBlock;
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}
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public IEnumerable<IAstNode> Visit()
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{
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IAstNode node = Block.First;
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while (node != null)
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{
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// We reached a child block, visit the nodes inside.
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while (node is AstBlock childBlock)
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{
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Block = childBlock;
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node = childBlock.First;
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BlockEntered?.Invoke(this, new BlockVisitationEventArgs(Block));
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}
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// Node may be null, if the block is empty.
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if (node != null)
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{
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IAstNode next = Next(node);
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yield return node;
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node = next;
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}
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// We reached the end of the list, go up on tree to the parent blocks.
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while (node == null && Block.Type != AstBlockType.Main)
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{
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BlockLeft?.Invoke(this, new BlockVisitationEventArgs(Block));
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node = Next(Block);
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Block = Block.Parent;
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}
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}
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}
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}
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}
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12
Ryujinx.Graphics.Shader/StructuredIr/AstComment.cs
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12
Ryujinx.Graphics.Shader/StructuredIr/AstComment.cs
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstComment : AstNode
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{
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public string Comment { get; }
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public AstComment(string comment)
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{
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Comment = comment;
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}
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}
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}
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73
Ryujinx.Graphics.Shader/StructuredIr/AstHelper.cs
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73
Ryujinx.Graphics.Shader/StructuredIr/AstHelper.cs
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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static class AstHelper
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{
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public static void AddUse(IAstNode node, IAstNode parent)
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{
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if (node is AstOperand operand && operand.Type == OperandType.LocalVariable)
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{
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operand.Uses.Add(parent);
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}
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}
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public static void AddDef(IAstNode node, IAstNode parent)
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{
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if (node is AstOperand operand && operand.Type == OperandType.LocalVariable)
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{
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operand.Defs.Add(parent);
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}
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}
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public static void RemoveUse(IAstNode node, IAstNode parent)
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{
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if (node is AstOperand operand && operand.Type == OperandType.LocalVariable)
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{
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operand.Uses.Remove(parent);
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}
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}
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public static void RemoveDef(IAstNode node, IAstNode parent)
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{
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if (node is AstOperand operand && operand.Type == OperandType.LocalVariable)
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{
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operand.Defs.Remove(parent);
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}
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}
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public static AstAssignment Assign(IAstNode destination, IAstNode source)
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{
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return new AstAssignment(destination, source);
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}
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public static AstOperand Const(int value)
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{
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return new AstOperand(OperandType.Constant, value);
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}
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public static AstOperand Local(VariableType type)
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{
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AstOperand local = new AstOperand(OperandType.LocalVariable);
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local.VarType = type;
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return local;
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}
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public static IAstNode InverseCond(IAstNode cond)
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{
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return new AstOperation(Instruction.LogicalNot, cond);
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}
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public static IAstNode Next(IAstNode node)
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{
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return node.LLNode.Next?.Value;
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}
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public static IAstNode Previous(IAstNode node)
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{
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return node.LLNode.Previous?.Value;
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}
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}
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}
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11
Ryujinx.Graphics.Shader/StructuredIr/AstNode.cs
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11
Ryujinx.Graphics.Shader/StructuredIr/AstNode.cs
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstNode : IAstNode
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{
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public AstBlock Parent { get; set; }
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public LinkedListNode<IAstNode> LLNode { get; set; }
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}
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}
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52
Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs
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52
Ryujinx.Graphics.Shader/StructuredIr/AstOperand.cs
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstOperand : AstNode
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{
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public HashSet<IAstNode> Defs { get; }
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public HashSet<IAstNode> Uses { get; }
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public OperandType Type { get; }
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public VariableType VarType { get; set; }
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public InterpolationQualifier Interpolation { get; }
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public int Value { get; }
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public int CbufSlot { get; }
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public int CbufOffset { get; }
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private AstOperand()
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{
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Defs = new HashSet<IAstNode>();
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Uses = new HashSet<IAstNode>();
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VarType = VariableType.S32;
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}
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public AstOperand(Operand operand) : this()
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{
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Type = operand.Type;
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Interpolation = operand.Interpolation;
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if (Type == OperandType.ConstantBuffer)
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{
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CbufSlot = operand.GetCbufSlot();
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CbufOffset = operand.GetCbufOffset();
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}
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else
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{
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Value = operand.Value;
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}
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}
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public AstOperand(OperandType type, int value = 0) : this()
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{
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Type = type;
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Value = value;
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}
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}
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}
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49
Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
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49
Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstOperation : AstNode
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{
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public Instruction Inst { get; }
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public int ComponentMask { get; }
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private IAstNode[] _sources;
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public int SourcesCount => _sources.Length;
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public AstOperation(Instruction inst, params IAstNode[] sources)
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{
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Inst = inst;
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_sources = sources;
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foreach (IAstNode source in sources)
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{
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AddUse(source, this);
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}
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ComponentMask = 1;
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}
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public AstOperation(Instruction inst, int compMask, params IAstNode[] sources) : this(inst, sources)
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{
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ComponentMask = compMask;
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}
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public IAstNode GetSource(int index)
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{
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return _sources[index];
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}
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public void SetSource(int index, IAstNode source)
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{
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RemoveUse(_sources[index], this);
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AddUse(source, this);
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_sources[index] = source;
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}
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}
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}
|
155
Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
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155
Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
|
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using System.Collections.Generic;
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using System.Linq;
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using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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static class AstOptimizer
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{
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public static void Optimize(StructuredProgramContext context)
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{
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AstBlock mainBlock = context.Info.MainBlock;
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// When debug mode is enabled, we disable expression propagation
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// (this makes comparison with the disassembly easier).
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if ((context.Config.Flags & TranslationFlags.DebugMode) == 0)
|
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{
|
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AstBlockVisitor visitor = new AstBlockVisitor(mainBlock);
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|
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foreach (IAstNode node in visitor.Visit())
|
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{
|
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if (node is AstAssignment assignment && assignment.Destination is AstOperand propVar)
|
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{
|
||||
bool isWorthPropagating = propVar.Uses.Count == 1 || IsWorthPropagating(assignment.Source);
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||||
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||||
if (propVar.Defs.Count == 1 && isWorthPropagating)
|
||||
{
|
||||
PropagateExpression(propVar, assignment.Source);
|
||||
}
|
||||
|
||||
if (propVar.Type == OperandType.LocalVariable && propVar.Uses.Count == 0)
|
||||
{
|
||||
visitor.Block.Remove(assignment);
|
||||
|
||||
context.Info.Locals.Remove(propVar);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RemoveEmptyBlocks(mainBlock);
|
||||
}
|
||||
|
||||
private static bool IsWorthPropagating(IAstNode source)
|
||||
{
|
||||
if (!(source is AstOperation srcOp))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!InstructionInfo.IsUnary(srcOp.Inst))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return srcOp.GetSource(0) is AstOperand || srcOp.Inst == Instruction.Copy;
|
||||
}
|
||||
|
||||
private static void PropagateExpression(AstOperand propVar, IAstNode source)
|
||||
{
|
||||
IAstNode[] uses = propVar.Uses.ToArray();
|
||||
|
||||
foreach (IAstNode useNode in uses)
|
||||
{
|
||||
if (useNode is AstBlock useBlock)
|
||||
{
|
||||
useBlock.Condition = source;
|
||||
}
|
||||
else if (useNode is AstOperation useOperation)
|
||||
{
|
||||
for (int srcIndex = 0; srcIndex < useOperation.SourcesCount; srcIndex++)
|
||||
{
|
||||
if (useOperation.GetSource(srcIndex) == propVar)
|
||||
{
|
||||
useOperation.SetSource(srcIndex, source);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (useNode is AstAssignment useAssignment)
|
||||
{
|
||||
useAssignment.Source = source;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void RemoveEmptyBlocks(AstBlock mainBlock)
|
||||
{
|
||||
Queue<AstBlock> pending = new Queue<AstBlock>();
|
||||
|
||||
pending.Enqueue(mainBlock);
|
||||
|
||||
while (pending.TryDequeue(out AstBlock block))
|
||||
{
|
||||
foreach (IAstNode node in block)
|
||||
{
|
||||
if (node is AstBlock childBlock)
|
||||
{
|
||||
pending.Enqueue(childBlock);
|
||||
}
|
||||
}
|
||||
|
||||
AstBlock parent = block.Parent;
|
||||
|
||||
if (parent == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
AstBlock nextBlock = Next(block) as AstBlock;
|
||||
|
||||
bool hasElse = nextBlock != null && nextBlock.Type == AstBlockType.Else;
|
||||
|
||||
bool isIf = block.Type == AstBlockType.If;
|
||||
|
||||
if (block.Count == 0)
|
||||
{
|
||||
if (isIf)
|
||||
{
|
||||
if (hasElse)
|
||||
{
|
||||
nextBlock.TurnIntoIf(InverseCond(block.Condition));
|
||||
}
|
||||
|
||||
parent.Remove(block);
|
||||
}
|
||||
else if (block.Type == AstBlockType.Else)
|
||||
{
|
||||
parent.Remove(block);
|
||||
}
|
||||
}
|
||||
else if (isIf && parent.Type == AstBlockType.Else && parent.Count == (hasElse ? 2 : 1))
|
||||
{
|
||||
AstBlock parentOfParent = parent.Parent;
|
||||
|
||||
parent.Remove(block);
|
||||
|
||||
parentOfParent.AddAfter(parent, block);
|
||||
|
||||
if (hasElse)
|
||||
{
|
||||
parent.Remove(nextBlock);
|
||||
|
||||
parentOfParent.AddAfter(block, nextBlock);
|
||||
}
|
||||
|
||||
parentOfParent.Remove(parent);
|
||||
|
||||
block.TurnIntoElseIf();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
25
Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
Normal file
25
Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
class AstTextureOperation : AstOperation
|
||||
{
|
||||
public TextureTarget Target { get; }
|
||||
public TextureFlags Flags { get; }
|
||||
|
||||
public int Handle { get; }
|
||||
|
||||
public AstTextureOperation(
|
||||
Instruction inst,
|
||||
TextureTarget target,
|
||||
TextureFlags flags,
|
||||
int handle,
|
||||
int compMask,
|
||||
params IAstNode[] sources) : base(inst, compMask, sources)
|
||||
{
|
||||
Target = target;
|
||||
Flags = flags;
|
||||
Handle = handle;
|
||||
}
|
||||
}
|
||||
}
|
459
Ryujinx.Graphics.Shader/StructuredIr/GotoElimination.cs
Normal file
459
Ryujinx.Graphics.Shader/StructuredIr/GotoElimination.cs
Normal file
|
@ -0,0 +1,459 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
static class GotoElimination
|
||||
{
|
||||
// This is a modified version of the algorithm presented on the paper
|
||||
// "Taming Control Flow: A Structured Approach to Eliminating Goto Statements".
|
||||
public static void Eliminate(GotoStatement[] gotos)
|
||||
{
|
||||
for (int index = gotos.Length - 1; index >= 0; index--)
|
||||
{
|
||||
GotoStatement stmt = gotos[index];
|
||||
|
||||
AstBlock gBlock = ParentBlock(stmt.Goto);
|
||||
AstBlock lBlock = ParentBlock(stmt.Label);
|
||||
|
||||
int gLevel = Level(gBlock);
|
||||
int lLevel = Level(lBlock);
|
||||
|
||||
if (IndirectlyRelated(gBlock, lBlock, gLevel, lLevel))
|
||||
{
|
||||
AstBlock drBlock = gBlock;
|
||||
|
||||
int drLevel = gLevel;
|
||||
|
||||
do
|
||||
{
|
||||
drBlock = drBlock.Parent;
|
||||
|
||||
drLevel--;
|
||||
}
|
||||
while (!DirectlyRelated(drBlock, lBlock, drLevel, lLevel));
|
||||
|
||||
MoveOutward(stmt, gLevel, drLevel);
|
||||
|
||||
gBlock = drBlock;
|
||||
gLevel = drLevel;
|
||||
|
||||
if (Previous(stmt.Goto) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
|
||||
{
|
||||
// It's possible that the label was enclosed inside an else block,
|
||||
// in this case we need to update the block and level.
|
||||
// We also need to set the IsLoop for the case when the label is
|
||||
// now before the goto, due to the newly introduced else block.
|
||||
lBlock = ParentBlock(stmt.Label);
|
||||
|
||||
lLevel = Level(lBlock);
|
||||
|
||||
if (!IndirectlyRelated(elseBlock, lBlock, gLevel + 1, lLevel))
|
||||
{
|
||||
stmt.IsLoop = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (DirectlyRelated(gBlock, lBlock, gLevel, lLevel))
|
||||
{
|
||||
if (gLevel > lLevel)
|
||||
{
|
||||
MoveOutward(stmt, gLevel, lLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (stmt.IsLoop)
|
||||
{
|
||||
Lift(stmt);
|
||||
}
|
||||
|
||||
MoveInward(stmt);
|
||||
}
|
||||
}
|
||||
|
||||
gBlock = ParentBlock(stmt.Goto);
|
||||
|
||||
if (stmt.IsLoop)
|
||||
{
|
||||
EncloseDoWhile(stmt, gBlock, stmt.Label);
|
||||
}
|
||||
else
|
||||
{
|
||||
Enclose(gBlock, AstBlockType.If, stmt.Condition, Next(stmt.Goto), stmt.Label);
|
||||
}
|
||||
|
||||
gBlock.Remove(stmt.Goto);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IndirectlyRelated(AstBlock lBlock, AstBlock rBlock, int lLevel, int rlevel)
|
||||
{
|
||||
return !(lBlock == rBlock || DirectlyRelated(lBlock, rBlock, lLevel, rlevel));
|
||||
}
|
||||
|
||||
private static bool DirectlyRelated(AstBlock lBlock, AstBlock rBlock, int lLevel, int rLevel)
|
||||
{
|
||||
// If the levels are equal, they can be either siblings or indirectly related.
|
||||
if (lLevel == rLevel)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IAstNode block;
|
||||
IAstNode other;
|
||||
|
||||
int blockLvl, otherLvl;
|
||||
|
||||
if (lLevel > rLevel)
|
||||
{
|
||||
block = lBlock;
|
||||
blockLvl = lLevel;
|
||||
other = rBlock;
|
||||
otherLvl = rLevel;
|
||||
}
|
||||
else /* if (rLevel > lLevel) */
|
||||
{
|
||||
block = rBlock;
|
||||
blockLvl = rLevel;
|
||||
other = lBlock;
|
||||
otherLvl = lLevel;
|
||||
}
|
||||
|
||||
while (blockLvl >= otherLvl)
|
||||
{
|
||||
if (block == other)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
block = block.Parent;
|
||||
|
||||
blockLvl--;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void Lift(GotoStatement stmt)
|
||||
{
|
||||
AstBlock block = ParentBlock(stmt.Goto);
|
||||
|
||||
AstBlock[] path = BackwardsPath(block, ParentBlock(stmt.Label));
|
||||
|
||||
AstBlock loopFirstStmt = path[path.Length - 1];
|
||||
|
||||
if (loopFirstStmt.Type == AstBlockType.Else)
|
||||
{
|
||||
loopFirstStmt = Previous(loopFirstStmt) as AstBlock;
|
||||
|
||||
if (loopFirstStmt == null || loopFirstStmt.Type != AstBlockType.If)
|
||||
{
|
||||
throw new InvalidOperationException("Found an else without a matching if.");
|
||||
}
|
||||
}
|
||||
|
||||
AstBlock newBlock = EncloseDoWhile(stmt, block, loopFirstStmt);
|
||||
|
||||
block.Remove(stmt.Goto);
|
||||
|
||||
newBlock.AddFirst(stmt.Goto);
|
||||
|
||||
stmt.IsLoop = false;
|
||||
}
|
||||
|
||||
private static void MoveOutward(GotoStatement stmt, int gLevel, int lLevel)
|
||||
{
|
||||
AstBlock origin = ParentBlock(stmt.Goto);
|
||||
|
||||
AstBlock block = origin;
|
||||
|
||||
// Check if a loop is enclosing the goto, and the block that is
|
||||
// directly related to the label is above the loop block.
|
||||
// In that case, we need to introduce a break to get out of the loop.
|
||||
AstBlock loopBlock = origin;
|
||||
|
||||
int loopLevel = gLevel;
|
||||
|
||||
while (loopLevel > lLevel)
|
||||
{
|
||||
AstBlock child = loopBlock;
|
||||
|
||||
loopBlock = loopBlock.Parent;
|
||||
|
||||
loopLevel--;
|
||||
|
||||
if (child.Type == AstBlockType.DoWhile)
|
||||
{
|
||||
EncloseSingleInst(stmt, Instruction.LoopBreak);
|
||||
|
||||
block.Remove(stmt.Goto);
|
||||
|
||||
loopBlock.AddAfter(child, stmt.Goto);
|
||||
|
||||
block = loopBlock;
|
||||
gLevel = loopLevel;
|
||||
}
|
||||
}
|
||||
|
||||
// Insert ifs to skip the parts that shouldn't be executed due to the goto.
|
||||
bool tryInsertElse = stmt.IsUnconditional && origin.Type == AstBlockType.If;
|
||||
|
||||
while (gLevel > lLevel)
|
||||
{
|
||||
Enclose(block, AstBlockType.If, stmt.Condition, Next(stmt.Goto));
|
||||
|
||||
block.Remove(stmt.Goto);
|
||||
|
||||
AstBlock child = block;
|
||||
|
||||
// We can't move the goto in the middle of a if and a else block, in
|
||||
// this case we need to move it after the else.
|
||||
// IsLoop may need to be updated if the label is inside the else, as
|
||||
// introducing a loop is the only way to ensure the else will be executed.
|
||||
if (Next(child) is AstBlock elseBlock && elseBlock.Type == AstBlockType.Else)
|
||||
{
|
||||
child = elseBlock;
|
||||
}
|
||||
|
||||
block = block.Parent;
|
||||
|
||||
block.AddAfter(child, stmt.Goto);
|
||||
|
||||
gLevel--;
|
||||
|
||||
if (tryInsertElse && child == origin)
|
||||
{
|
||||
AstBlock lBlock = ParentBlock(stmt.Label);
|
||||
|
||||
IAstNode last = block == lBlock && !stmt.IsLoop ? stmt.Label : null;
|
||||
|
||||
AstBlock newBlock = Enclose(block, AstBlockType.Else, null, Next(stmt.Goto), last);
|
||||
|
||||
if (newBlock != null)
|
||||
{
|
||||
block.Remove(stmt.Goto);
|
||||
|
||||
block.AddAfter(newBlock, stmt.Goto);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void MoveInward(GotoStatement stmt)
|
||||
{
|
||||
AstBlock block = ParentBlock(stmt.Goto);
|
||||
|
||||
AstBlock[] path = BackwardsPath(block, ParentBlock(stmt.Label));
|
||||
|
||||
for (int index = path.Length - 1; index >= 0; index--)
|
||||
{
|
||||
AstBlock child = path[index];
|
||||
AstBlock last = child;
|
||||
|
||||
if (child.Type == AstBlockType.If)
|
||||
{
|
||||
// Modify the if condition to allow it to be entered by the goto.
|
||||
if (!ContainsCondComb(child.Condition, Instruction.LogicalOr, stmt.Condition))
|
||||
{
|
||||
child.OrCondition(stmt.Condition);
|
||||
}
|
||||
}
|
||||
else if (child.Type == AstBlockType.Else)
|
||||
{
|
||||
// Modify the matching if condition to force the else to be entered by the goto.
|
||||
if (!(Previous(child) is AstBlock ifBlock) || ifBlock.Type != AstBlockType.If)
|
||||
{
|
||||
throw new InvalidOperationException("Found an else without a matching if.");
|
||||
}
|
||||
|
||||
IAstNode cond = InverseCond(stmt.Condition);
|
||||
|
||||
if (!ContainsCondComb(ifBlock.Condition, Instruction.LogicalAnd, cond))
|
||||
{
|
||||
ifBlock.AndCondition(cond);
|
||||
}
|
||||
|
||||
last = ifBlock;
|
||||
}
|
||||
|
||||
Enclose(block, AstBlockType.If, stmt.Condition, Next(stmt.Goto), last);
|
||||
|
||||
block.Remove(stmt.Goto);
|
||||
|
||||
child.AddFirst(stmt.Goto);
|
||||
|
||||
block = child;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool ContainsCondComb(IAstNode node, Instruction inst, IAstNode newCond)
|
||||
{
|
||||
while (node is AstOperation operation && operation.SourcesCount == 2)
|
||||
{
|
||||
if (operation.Inst == inst && IsSameCond(operation.GetSource(1), newCond))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
node = operation.GetSource(0);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static AstBlock EncloseDoWhile(GotoStatement stmt, AstBlock block, IAstNode first)
|
||||
{
|
||||
if (block.Type == AstBlockType.DoWhile && first == block.First)
|
||||
{
|
||||
// We only need to insert the continue if we're not at the end of the loop,
|
||||
// or if our condition is different from the loop condition.
|
||||
if (Next(stmt.Goto) != null || block.Condition != stmt.Condition)
|
||||
{
|
||||
EncloseSingleInst(stmt, Instruction.LoopContinue);
|
||||
}
|
||||
|
||||
// Modify the do-while condition to allow it to continue.
|
||||
if (!ContainsCondComb(block.Condition, Instruction.LogicalOr, stmt.Condition))
|
||||
{
|
||||
block.OrCondition(stmt.Condition);
|
||||
}
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
return Enclose(block, AstBlockType.DoWhile, stmt.Condition, first, stmt.Goto);
|
||||
}
|
||||
|
||||
private static void EncloseSingleInst(GotoStatement stmt, Instruction inst)
|
||||
{
|
||||
AstBlock block = ParentBlock(stmt.Goto);
|
||||
|
||||
AstBlock newBlock = new AstBlock(AstBlockType.If, stmt.Condition);
|
||||
|
||||
block.AddAfter(stmt.Goto, newBlock);
|
||||
|
||||
newBlock.AddFirst(new AstOperation(inst));
|
||||
}
|
||||
|
||||
private static AstBlock Enclose(
|
||||
AstBlock block,
|
||||
AstBlockType type,
|
||||
IAstNode cond,
|
||||
IAstNode first,
|
||||
IAstNode last = null)
|
||||
{
|
||||
if (first == last)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (type == AstBlockType.If)
|
||||
{
|
||||
cond = InverseCond(cond);
|
||||
}
|
||||
|
||||
// Do a quick check, if we are enclosing a single block,
|
||||
// and the block type/condition matches the one we're going
|
||||
// to create, then we don't need a new block, we can just
|
||||
// return the old one.
|
||||
bool hasSingleNode = Next(first) == last;
|
||||
|
||||
if (hasSingleNode && BlockMatches(first, type, cond))
|
||||
{
|
||||
return first as AstBlock;
|
||||
}
|
||||
|
||||
AstBlock newBlock = new AstBlock(type, cond);
|
||||
|
||||
block.AddBefore(first, newBlock);
|
||||
|
||||
while (first != last)
|
||||
{
|
||||
IAstNode next = Next(first);
|
||||
|
||||
block.Remove(first);
|
||||
|
||||
newBlock.Add(first);
|
||||
|
||||
first = next;
|
||||
}
|
||||
|
||||
return newBlock;
|
||||
}
|
||||
|
||||
private static bool BlockMatches(IAstNode node, AstBlockType type, IAstNode cond)
|
||||
{
|
||||
if (!(node is AstBlock block))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return block.Type == type && IsSameCond(block.Condition, cond);
|
||||
}
|
||||
|
||||
private static bool IsSameCond(IAstNode lCond, IAstNode rCond)
|
||||
{
|
||||
if (lCond is AstOperation lCondOp && lCondOp.Inst == Instruction.LogicalNot)
|
||||
{
|
||||
if (!(rCond is AstOperation rCondOp) || rCondOp.Inst != lCondOp.Inst)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
lCond = lCondOp.GetSource(0);
|
||||
rCond = rCondOp.GetSource(0);
|
||||
}
|
||||
|
||||
return lCond == rCond;
|
||||
}
|
||||
|
||||
private static AstBlock ParentBlock(IAstNode node)
|
||||
{
|
||||
if (node is AstBlock block)
|
||||
{
|
||||
return block.Parent;
|
||||
}
|
||||
|
||||
while (!(node is AstBlock))
|
||||
{
|
||||
node = node.Parent;
|
||||
}
|
||||
|
||||
return node as AstBlock;
|
||||
}
|
||||
|
||||
private static AstBlock[] BackwardsPath(AstBlock top, AstBlock bottom)
|
||||
{
|
||||
AstBlock block = bottom;
|
||||
|
||||
List<AstBlock> path = new List<AstBlock>();
|
||||
|
||||
while (block != top)
|
||||
{
|
||||
path.Add(block);
|
||||
|
||||
block = block.Parent;
|
||||
}
|
||||
|
||||
return path.ToArray();
|
||||
}
|
||||
|
||||
private static int Level(IAstNode node)
|
||||
{
|
||||
int level = 0;
|
||||
|
||||
while (node != null)
|
||||
{
|
||||
level++;
|
||||
|
||||
node = node.Parent;
|
||||
}
|
||||
|
||||
return level;
|
||||
}
|
||||
}
|
||||
}
|
23
Ryujinx.Graphics.Shader/StructuredIr/GotoStatement.cs
Normal file
23
Ryujinx.Graphics.Shader/StructuredIr/GotoStatement.cs
Normal file
|
@ -0,0 +1,23 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
class GotoStatement
|
||||
{
|
||||
public AstOperation Goto { get; }
|
||||
public AstAssignment Label { get; }
|
||||
|
||||
public IAstNode Condition => Label.Destination;
|
||||
|
||||
public bool IsLoop { get; set; }
|
||||
|
||||
public bool IsUnconditional => Goto.Inst == Instruction.Branch;
|
||||
|
||||
public GotoStatement(AstOperation branch, AstAssignment label, bool isLoop)
|
||||
{
|
||||
Goto = branch;
|
||||
Label = label;
|
||||
IsLoop = isLoop;
|
||||
}
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics.Shader/StructuredIr/IAstNode.cs
Normal file
11
Ryujinx.Graphics.Shader/StructuredIr/IAstNode.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
interface IAstNode
|
||||
{
|
||||
AstBlock Parent { get; set; }
|
||||
|
||||
LinkedListNode<IAstNode> LLNode { get; set; }
|
||||
}
|
||||
}
|
150
Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
Normal file
150
Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
Normal file
|
@ -0,0 +1,150 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
static class InstructionInfo
|
||||
{
|
||||
private struct InstInfo
|
||||
{
|
||||
public VariableType DestType { get; }
|
||||
|
||||
public VariableType[] SrcTypes { get; }
|
||||
|
||||
public InstInfo(VariableType destType, params VariableType[] srcTypes)
|
||||
{
|
||||
DestType = destType;
|
||||
SrcTypes = srcTypes;
|
||||
}
|
||||
}
|
||||
|
||||
private static InstInfo[] _infoTbl;
|
||||
|
||||
static InstructionInfo()
|
||||
{
|
||||
_infoTbl = new InstInfo[(int)Instruction.Count];
|
||||
|
||||
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
|
||||
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.BitfieldExtractS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.BitfieldExtractU32, VariableType.U32, VariableType.U32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.BitfieldInsert, VariableType.Int, VariableType.Int, VariableType.Int, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.BitfieldReverse, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BitwiseAnd, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BitwiseExclusiveOr, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BitwiseNot, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BitwiseOr, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.BranchIfTrue, VariableType.None, VariableType.Bool);
|
||||
Add(Instruction.BranchIfFalse, VariableType.None, VariableType.Bool);
|
||||
Add(Instruction.Ceiling, VariableType.F32, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.Clamp, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ClampU32, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.CompareEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.CompareGreater, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.CompareGreaterOrEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.CompareGreaterOrEqualU32, VariableType.Bool, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.CompareGreaterU32, VariableType.Bool, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.CompareLess, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.CompareLessOrEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.CompareLessOrEqualU32, VariableType.Bool, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.CompareLessU32, VariableType.Bool, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.CompareNotEqual, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ConditionalSelect, VariableType.Scalar, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ConvertFPToS32, VariableType.S32, VariableType.F32);
|
||||
Add(Instruction.ConvertS32ToFP, VariableType.F32, VariableType.S32);
|
||||
Add(Instruction.ConvertU32ToFP, VariableType.F32, VariableType.U32);
|
||||
Add(Instruction.Cosine, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Divide, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.ExponentB2, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Floor, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.FusedMultiplyAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
|
||||
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LoadGlobal, VariableType.F32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LoadLocal, VariableType.F32, VariableType.S32);
|
||||
Add(Instruction.LoadStorage, VariableType.F32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.LogicalNot, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.LogicalOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||
Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
|
||||
Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
|
||||
Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
|
||||
Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.MinimumU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||
Add(Instruction.Multiply, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Negate, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.PackHalf2x16, VariableType.U32, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.ReciprocalSquareRoot, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
|
||||
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.F32);
|
||||
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
|
||||
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||
Add(Instruction.TextureSample, VariableType.F32);
|
||||
Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||
Add(Instruction.Truncate, VariableType.F32, VariableType.F32);
|
||||
Add(Instruction.UnpackHalf2x16, VariableType.F32, VariableType.U32);
|
||||
}
|
||||
|
||||
private static void Add(Instruction inst, VariableType destType, params VariableType[] srcTypes)
|
||||
{
|
||||
_infoTbl[(int)inst] = new InstInfo(destType, srcTypes);
|
||||
}
|
||||
|
||||
public static VariableType GetDestVarType(Instruction inst)
|
||||
{
|
||||
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].DestType, inst);
|
||||
}
|
||||
|
||||
public static VariableType GetSrcVarType(Instruction inst, int index)
|
||||
{
|
||||
if (inst == Instruction.TextureSample)
|
||||
{
|
||||
return VariableType.F32;
|
||||
}
|
||||
|
||||
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].SrcTypes[index], inst);
|
||||
}
|
||||
|
||||
private static VariableType GetFinalVarType(VariableType type, Instruction inst)
|
||||
{
|
||||
if (type == VariableType.Scalar)
|
||||
{
|
||||
return (inst & Instruction.FP) != 0
|
||||
? VariableType.F32
|
||||
: VariableType.S32;
|
||||
}
|
||||
else if (type == VariableType.Int)
|
||||
{
|
||||
return VariableType.S32;
|
||||
}
|
||||
else if (type == VariableType.None)
|
||||
{
|
||||
throw new ArgumentException($"Invalid operand for instruction \"{inst}\".");
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
public static bool IsUnary(Instruction inst)
|
||||
{
|
||||
if (inst == Instruction.Copy)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (inst == Instruction.TextureSample)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _infoTbl[(int)(inst & Instruction.Mask)].SrcTypes.Length == 1;
|
||||
}
|
||||
}
|
||||
}
|
33
Ryujinx.Graphics.Shader/StructuredIr/OperandInfo.cs
Normal file
33
Ryujinx.Graphics.Shader/StructuredIr/OperandInfo.cs
Normal file
|
@ -0,0 +1,33 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
static class OperandInfo
|
||||
{
|
||||
public static VariableType GetVarType(AstOperand operand)
|
||||
{
|
||||
if (operand.Type == OperandType.LocalVariable)
|
||||
{
|
||||
return operand.VarType;
|
||||
}
|
||||
else
|
||||
{
|
||||
return GetVarType(operand.Type);
|
||||
}
|
||||
}
|
||||
|
||||
public static VariableType GetVarType(OperandType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case OperandType.Attribute: return VariableType.F32;
|
||||
case OperandType.Constant: return VariableType.S32;
|
||||
case OperandType.ConstantBuffer: return VariableType.F32;
|
||||
case OperandType.Undefined: return VariableType.S32;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid operand type \"{type}\".");
|
||||
}
|
||||
}
|
||||
}
|
74
Ryujinx.Graphics.Shader/StructuredIr/PhiFunctions.cs
Normal file
74
Ryujinx.Graphics.Shader/StructuredIr/PhiFunctions.cs
Normal file
|
@ -0,0 +1,74 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
static class PhiFunctions
|
||||
{
|
||||
public static void Remove(BasicBlock[] blocks)
|
||||
{
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
BasicBlock block = blocks[blkIndex];
|
||||
|
||||
LinkedListNode<INode> node = block.Operations.First;
|
||||
|
||||
while (node != null)
|
||||
{
|
||||
LinkedListNode<INode> nextNode = node.Next;
|
||||
|
||||
if (!(node.Value is PhiNode phi))
|
||||
{
|
||||
node = nextNode;
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int index = 0; index < phi.SourcesCount; index++)
|
||||
{
|
||||
Operand src = phi.GetSource(index);
|
||||
|
||||
BasicBlock srcBlock = phi.GetBlock(index);
|
||||
|
||||
Operation copyOp = new Operation(Instruction.Copy, phi.Dest, src);
|
||||
|
||||
AddBeforeBranch(srcBlock, copyOp);
|
||||
}
|
||||
|
||||
block.Operations.Remove(node);
|
||||
|
||||
node = nextNode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddBeforeBranch(BasicBlock block, INode node)
|
||||
{
|
||||
INode lastOp = block.GetLastOp();
|
||||
|
||||
if (lastOp is Operation operation && IsControlFlowInst(operation.Inst))
|
||||
{
|
||||
block.Operations.AddBefore(block.Operations.Last, node);
|
||||
}
|
||||
else
|
||||
{
|
||||
block.Operations.AddLast(node);
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsControlFlowInst(Instruction inst)
|
||||
{
|
||||
switch (inst)
|
||||
{
|
||||
case Instruction.Branch:
|
||||
case Instruction.BranchIfFalse:
|
||||
case Instruction.BranchIfTrue:
|
||||
case Instruction.Discard:
|
||||
case Instruction.Return:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
281
Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
Normal file
281
Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
Normal file
|
@ -0,0 +1,281 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
static class StructuredProgram
|
||||
{
|
||||
public static StructuredProgramInfo MakeStructuredProgram(BasicBlock[] blocks, ShaderConfig config)
|
||||
{
|
||||
PhiFunctions.Remove(blocks);
|
||||
|
||||
StructuredProgramContext context = new StructuredProgramContext(blocks.Length, config);
|
||||
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
{
|
||||
BasicBlock block = blocks[blkIndex];
|
||||
|
||||
context.EnterBlock(block);
|
||||
|
||||
foreach (INode node in block.Operations)
|
||||
{
|
||||
Operation operation = (Operation)node;
|
||||
|
||||
if (IsBranchInst(operation.Inst))
|
||||
{
|
||||
context.LeaveBlock(block, operation);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddOperation(context, operation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GotoElimination.Eliminate(context.GetGotos());
|
||||
|
||||
AstOptimizer.Optimize(context);
|
||||
|
||||
return context.Info;
|
||||
}
|
||||
|
||||
private static void AddOperation(StructuredProgramContext context, Operation operation)
|
||||
{
|
||||
Instruction inst = operation.Inst;
|
||||
|
||||
IAstNode[] sources = new IAstNode[operation.SourcesCount];
|
||||
|
||||
for (int index = 0; index < sources.Length; index++)
|
||||
{
|
||||
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
||||
}
|
||||
|
||||
if (operation.Dest != null)
|
||||
{
|
||||
AstOperand dest = context.GetOperandDef(operation.Dest);
|
||||
|
||||
if (inst == Instruction.LoadConstant)
|
||||
{
|
||||
Operand slot = operation.GetSource(0);
|
||||
|
||||
if (slot.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException("Found load with non-constant constant buffer slot.");
|
||||
}
|
||||
|
||||
context.Info.CBuffers.Add(slot.Value);
|
||||
}
|
||||
else if (inst == Instruction.LoadStorage)
|
||||
{
|
||||
Operand slot = operation.GetSource(0);
|
||||
|
||||
if (slot.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException("Found load or store with non-constant storage buffer slot.");
|
||||
}
|
||||
|
||||
context.Info.SBuffers.Add(slot.Value);
|
||||
}
|
||||
|
||||
AstAssignment assignment;
|
||||
|
||||
// If all the sources are bool, it's better to use short-circuiting
|
||||
// logical operations, rather than forcing a cast to int and doing
|
||||
// a bitwise operation with the value, as it is likely to be used as
|
||||
// a bool in the end.
|
||||
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, VariableType.Bool))
|
||||
{
|
||||
inst = GetLogicalFromBitwiseInst(inst);
|
||||
}
|
||||
|
||||
bool isCondSel = inst == Instruction.ConditionalSelect;
|
||||
bool isCopy = inst == Instruction.Copy;
|
||||
|
||||
if (isCondSel || isCopy)
|
||||
{
|
||||
VariableType type = GetVarTypeFromUses(operation.Dest);
|
||||
|
||||
if (isCondSel && type == VariableType.F32)
|
||||
{
|
||||
inst |= Instruction.FP;
|
||||
}
|
||||
|
||||
dest.VarType = type;
|
||||
}
|
||||
else
|
||||
{
|
||||
dest.VarType = InstructionInfo.GetDestVarType(inst);
|
||||
}
|
||||
|
||||
int componentMask = 1 << operation.ComponentIndex;
|
||||
|
||||
IAstNode source;
|
||||
|
||||
if (operation is TextureOperation texOp)
|
||||
{
|
||||
AstTextureOperation astTexOp = new AstTextureOperation(
|
||||
inst,
|
||||
texOp.Target,
|
||||
texOp.Flags,
|
||||
texOp.Handle,
|
||||
componentMask,
|
||||
sources);
|
||||
|
||||
context.Info.Samplers.Add(astTexOp);
|
||||
|
||||
source = astTexOp;
|
||||
}
|
||||
else if (!isCopy)
|
||||
{
|
||||
source = new AstOperation(inst, componentMask, sources);
|
||||
}
|
||||
else
|
||||
{
|
||||
source = sources[0];
|
||||
}
|
||||
|
||||
assignment = new AstAssignment(dest, source);
|
||||
|
||||
context.AddNode(assignment);
|
||||
}
|
||||
else if (operation.Inst == Instruction.Comment)
|
||||
{
|
||||
context.AddNode(new AstComment(((CommentNode)operation).Comment));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (inst == Instruction.StoreStorage)
|
||||
{
|
||||
Operand slot = operation.GetSource(0);
|
||||
|
||||
if (slot.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException("Found load or store with non-constant storage buffer slot.");
|
||||
}
|
||||
|
||||
context.Info.SBuffers.Add(slot.Value);
|
||||
}
|
||||
|
||||
context.AddNode(new AstOperation(inst, sources));
|
||||
}
|
||||
}
|
||||
|
||||
private static VariableType GetVarTypeFromUses(Operand dest)
|
||||
{
|
||||
HashSet<Operand> visited = new HashSet<Operand>();
|
||||
|
||||
Queue<Operand> pending = new Queue<Operand>();
|
||||
|
||||
bool Enqueue(Operand operand)
|
||||
{
|
||||
if (visited.Add(operand))
|
||||
{
|
||||
pending.Enqueue(operand);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Enqueue(dest);
|
||||
|
||||
while (pending.TryDequeue(out Operand operand))
|
||||
{
|
||||
foreach (INode useNode in operand.UseOps)
|
||||
{
|
||||
if (!(useNode is Operation operation))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (operation.Inst == Instruction.Copy)
|
||||
{
|
||||
if (operation.Dest.Type == OperandType.LocalVariable)
|
||||
{
|
||||
if (Enqueue(operation.Dest))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return OperandInfo.GetVarType(operation.Dest.Type);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
if (operation.GetSource(index) == operand)
|
||||
{
|
||||
return InstructionInfo.GetSrcVarType(operation.Inst, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return VariableType.S32;
|
||||
}
|
||||
|
||||
private static bool AreAllSourceTypesEqual(IAstNode[] sources, VariableType type)
|
||||
{
|
||||
foreach (IAstNode node in sources)
|
||||
{
|
||||
if (!(node is AstOperand operand))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (operand.VarType != type)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsBranchInst(Instruction inst)
|
||||
{
|
||||
switch (inst)
|
||||
{
|
||||
case Instruction.Branch:
|
||||
case Instruction.BranchIfFalse:
|
||||
case Instruction.BranchIfTrue:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool IsBitwiseInst(Instruction inst)
|
||||
{
|
||||
switch (inst)
|
||||
{
|
||||
case Instruction.BitwiseAnd:
|
||||
case Instruction.BitwiseExclusiveOr:
|
||||
case Instruction.BitwiseNot:
|
||||
case Instruction.BitwiseOr:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Instruction GetLogicalFromBitwiseInst(Instruction inst)
|
||||
{
|
||||
switch (inst)
|
||||
{
|
||||
case Instruction.BitwiseAnd: return Instruction.LogicalAnd;
|
||||
case Instruction.BitwiseExclusiveOr: return Instruction.LogicalExclusiveOr;
|
||||
case Instruction.BitwiseNot: return Instruction.LogicalNot;
|
||||
case Instruction.BitwiseOr: return Instruction.LogicalOr;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Unexpected instruction \"{inst}\".");
|
||||
}
|
||||
}
|
||||
}
|
303
Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
Normal file
303
Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
Normal file
|
@ -0,0 +1,303 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
class StructuredProgramContext
|
||||
{
|
||||
private HashSet<BasicBlock> _loopTails;
|
||||
|
||||
private Stack<(AstBlock Block, int EndIndex)> _blockStack;
|
||||
|
||||
private Dictionary<Operand, AstOperand> _localsMap;
|
||||
|
||||
private Dictionary<int, AstAssignment> _gotoTempAsgs;
|
||||
|
||||
private List<GotoStatement> _gotos;
|
||||
|
||||
private AstBlock _currBlock;
|
||||
|
||||
private int _currEndIndex;
|
||||
|
||||
public StructuredProgramInfo Info { get; }
|
||||
|
||||
public ShaderConfig Config { get; }
|
||||
|
||||
public StructuredProgramContext(int blocksCount, ShaderConfig config)
|
||||
{
|
||||
_loopTails = new HashSet<BasicBlock>();
|
||||
|
||||
_blockStack = new Stack<(AstBlock, int)>();
|
||||
|
||||
_localsMap = new Dictionary<Operand, AstOperand>();
|
||||
|
||||
_gotoTempAsgs = new Dictionary<int, AstAssignment>();
|
||||
|
||||
_gotos = new List<GotoStatement>();
|
||||
|
||||
_currBlock = new AstBlock(AstBlockType.Main);
|
||||
|
||||
_currEndIndex = blocksCount;
|
||||
|
||||
Info = new StructuredProgramInfo(_currBlock);
|
||||
|
||||
Config = config;
|
||||
}
|
||||
|
||||
public void EnterBlock(BasicBlock block)
|
||||
{
|
||||
while (_currEndIndex == block.Index)
|
||||
{
|
||||
(_currBlock, _currEndIndex) = _blockStack.Pop();
|
||||
}
|
||||
|
||||
if (_gotoTempAsgs.TryGetValue(block.Index, out AstAssignment gotoTempAsg))
|
||||
{
|
||||
AddGotoTempReset(block, gotoTempAsg);
|
||||
}
|
||||
|
||||
LookForDoWhileStatements(block);
|
||||
}
|
||||
|
||||
public void LeaveBlock(BasicBlock block, Operation branchOp)
|
||||
{
|
||||
LookForIfStatements(block, branchOp);
|
||||
}
|
||||
|
||||
private void LookForDoWhileStatements(BasicBlock block)
|
||||
{
|
||||
// Check if we have any predecessor whose index is greater than the
|
||||
// current block, this indicates a loop.
|
||||
bool done = false;
|
||||
|
||||
foreach (BasicBlock predecessor in block.Predecessors.OrderByDescending(x => x.Index))
|
||||
{
|
||||
if (predecessor.Index < block.Index)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (predecessor.Index < _currEndIndex && !done)
|
||||
{
|
||||
Operation branchOp = (Operation)predecessor.GetLastOp();
|
||||
|
||||
NewBlock(AstBlockType.DoWhile, branchOp, predecessor.Index + 1);
|
||||
|
||||
_loopTails.Add(predecessor);
|
||||
|
||||
done = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
AddGotoTempReset(block, GetGotoTempAsg(block.Index));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LookForIfStatements(BasicBlock block, Operation branchOp)
|
||||
{
|
||||
if (block.Branch == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool isLoop = block.Branch.Index <= block.Index;
|
||||
|
||||
if (block.Branch.Index <= _currEndIndex && !isLoop)
|
||||
{
|
||||
NewBlock(AstBlockType.If, branchOp, block.Branch.Index);
|
||||
}
|
||||
else if (!_loopTails.Contains(block))
|
||||
{
|
||||
AstAssignment gotoTempAsg = GetGotoTempAsg(block.Branch.Index);
|
||||
|
||||
IAstNode cond = GetBranchCond(AstBlockType.DoWhile, branchOp);
|
||||
|
||||
AddNode(Assign(gotoTempAsg.Destination, cond));
|
||||
|
||||
AstOperation branch = new AstOperation(branchOp.Inst);
|
||||
|
||||
AddNode(branch);
|
||||
|
||||
GotoStatement gotoStmt = new GotoStatement(branch, gotoTempAsg, isLoop);
|
||||
|
||||
_gotos.Add(gotoStmt);
|
||||
}
|
||||
}
|
||||
|
||||
private AstAssignment GetGotoTempAsg(int index)
|
||||
{
|
||||
if (_gotoTempAsgs.TryGetValue(index, out AstAssignment gotoTempAsg))
|
||||
{
|
||||
return gotoTempAsg;
|
||||
}
|
||||
|
||||
AstOperand gotoTemp = NewTemp(VariableType.Bool);
|
||||
|
||||
gotoTempAsg = Assign(gotoTemp, Const(IrConsts.False));
|
||||
|
||||
_gotoTempAsgs.Add(index, gotoTempAsg);
|
||||
|
||||
return gotoTempAsg;
|
||||
}
|
||||
|
||||
private void AddGotoTempReset(BasicBlock block, AstAssignment gotoTempAsg)
|
||||
{
|
||||
AddNode(gotoTempAsg);
|
||||
|
||||
// For block 0, we don't need to add the extra "reset" at the beginning,
|
||||
// because it is already the first node to be executed on the shader,
|
||||
// so it is reset to false by the "local" assignment anyway.
|
||||
if (block.Index != 0)
|
||||
{
|
||||
Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
|
||||
}
|
||||
}
|
||||
|
||||
private void NewBlock(AstBlockType type, Operation branchOp, int endIndex)
|
||||
{
|
||||
NewBlock(type, GetBranchCond(type, branchOp), endIndex);
|
||||
}
|
||||
|
||||
private void NewBlock(AstBlockType type, IAstNode cond, int endIndex)
|
||||
{
|
||||
AstBlock childBlock = new AstBlock(type, cond);
|
||||
|
||||
AddNode(childBlock);
|
||||
|
||||
_blockStack.Push((_currBlock, _currEndIndex));
|
||||
|
||||
_currBlock = childBlock;
|
||||
_currEndIndex = endIndex;
|
||||
}
|
||||
|
||||
private IAstNode GetBranchCond(AstBlockType type, Operation branchOp)
|
||||
{
|
||||
IAstNode cond;
|
||||
|
||||
if (branchOp.Inst == Instruction.Branch)
|
||||
{
|
||||
cond = Const(type == AstBlockType.If ? IrConsts.False : IrConsts.True);
|
||||
}
|
||||
else
|
||||
{
|
||||
cond = GetOperandUse(branchOp.GetSource(0));
|
||||
|
||||
Instruction invInst = type == AstBlockType.If
|
||||
? Instruction.BranchIfTrue
|
||||
: Instruction.BranchIfFalse;
|
||||
|
||||
if (branchOp.Inst == invInst)
|
||||
{
|
||||
cond = new AstOperation(Instruction.LogicalNot, cond);
|
||||
}
|
||||
}
|
||||
|
||||
return cond;
|
||||
}
|
||||
|
||||
public void AddNode(IAstNode node)
|
||||
{
|
||||
_currBlock.Add(node);
|
||||
}
|
||||
|
||||
public GotoStatement[] GetGotos()
|
||||
{
|
||||
return _gotos.ToArray();
|
||||
}
|
||||
|
||||
private AstOperand NewTemp(VariableType type)
|
||||
{
|
||||
AstOperand newTemp = Local(type);
|
||||
|
||||
Info.Locals.Add(newTemp);
|
||||
|
||||
return newTemp;
|
||||
}
|
||||
|
||||
public AstOperand GetOperandDef(Operand operand)
|
||||
{
|
||||
if (TryGetUserAttributeIndex(operand, out int attrIndex))
|
||||
{
|
||||
Info.OAttributes.Add(attrIndex);
|
||||
}
|
||||
|
||||
return GetOperand(operand);
|
||||
}
|
||||
|
||||
public AstOperand GetOperandUse(Operand operand)
|
||||
{
|
||||
if (TryGetUserAttributeIndex(operand, out int attrIndex))
|
||||
{
|
||||
Info.IAttributes.Add(attrIndex);
|
||||
|
||||
Info.InterpolationQualifiers[attrIndex] = operand.Interpolation;
|
||||
}
|
||||
else if (operand.Type == OperandType.Attribute && operand.Value == AttributeConsts.InstanceId)
|
||||
{
|
||||
Info.UsesInstanceId = true;
|
||||
}
|
||||
else if (operand.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
Info.CBuffers.Add(operand.GetCbufSlot());
|
||||
}
|
||||
|
||||
return GetOperand(operand);
|
||||
}
|
||||
|
||||
private AstOperand GetOperand(Operand operand)
|
||||
{
|
||||
if (operand == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (operand.Type != OperandType.LocalVariable)
|
||||
{
|
||||
return new AstOperand(operand);
|
||||
}
|
||||
|
||||
if (!_localsMap.TryGetValue(operand, out AstOperand astOperand))
|
||||
{
|
||||
astOperand = new AstOperand(operand);
|
||||
|
||||
_localsMap.Add(operand, astOperand);
|
||||
|
||||
Info.Locals.Add(astOperand);
|
||||
}
|
||||
|
||||
return astOperand;
|
||||
}
|
||||
|
||||
private static bool TryGetUserAttributeIndex(Operand operand, out int attrIndex)
|
||||
{
|
||||
if (operand.Type == OperandType.Attribute)
|
||||
{
|
||||
if (operand.Value >= AttributeConsts.UserAttributeBase &&
|
||||
operand.Value < AttributeConsts.UserAttributeEnd)
|
||||
{
|
||||
attrIndex = (operand.Value - AttributeConsts.UserAttributeBase) >> 4;
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (operand.Value >= AttributeConsts.FragmentOutputColorBase &&
|
||||
operand.Value < AttributeConsts.FragmentOutputColorEnd)
|
||||
{
|
||||
attrIndex = (operand.Value - AttributeConsts.FragmentOutputColorBase) >> 4;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
attrIndex = 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
class StructuredProgramInfo
|
||||
{
|
||||
public AstBlock MainBlock { get; }
|
||||
|
||||
public HashSet<AstOperand> Locals { get; }
|
||||
|
||||
public HashSet<int> CBuffers { get; }
|
||||
public HashSet<int> SBuffers { get; }
|
||||
|
||||
public HashSet<int> IAttributes { get; }
|
||||
public HashSet<int> OAttributes { get; }
|
||||
|
||||
public InterpolationQualifier[] InterpolationQualifiers { get; }
|
||||
|
||||
public bool UsesInstanceId { get; set; }
|
||||
|
||||
public HashSet<AstTextureOperation> Samplers { get; }
|
||||
|
||||
public StructuredProgramInfo(AstBlock mainBlock)
|
||||
{
|
||||
MainBlock = mainBlock;
|
||||
|
||||
Locals = new HashSet<AstOperand>();
|
||||
|
||||
CBuffers = new HashSet<int>();
|
||||
SBuffers = new HashSet<int>();
|
||||
|
||||
IAttributes = new HashSet<int>();
|
||||
OAttributes = new HashSet<int>();
|
||||
|
||||
InterpolationQualifiers = new InterpolationQualifier[32];
|
||||
|
||||
Samplers = new HashSet<AstTextureOperation>();
|
||||
}
|
||||
}
|
||||
}
|
13
Ryujinx.Graphics.Shader/StructuredIr/VariableType.cs
Normal file
13
Ryujinx.Graphics.Shader/StructuredIr/VariableType.cs
Normal file
|
@ -0,0 +1,13 @@
|
|||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
enum VariableType
|
||||
{
|
||||
None,
|
||||
Bool,
|
||||
Scalar,
|
||||
Int,
|
||||
F32,
|
||||
S32,
|
||||
U32
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue