Add locking methods to the ogl resource cache (#238)
* Add locking methods to the ogl resource cache * Remove some unused arguments * Add the ZF32 texture format
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791fe70810
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1968386808
10 changed files with 122 additions and 26 deletions
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@ -36,6 +36,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private DeleteValue DeleteValueCallback;
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private Queue<T> DeletePending;
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private bool Locked;
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public OGLCachedResource(DeleteValue DeleteValueCallback)
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{
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if (DeleteValueCallback == null)
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@ -48,11 +52,33 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Cache = new Dictionary<long, CacheBucket>();
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SortedCache = new LinkedList<long>();
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DeletePending = new Queue<T>();
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}
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public void Lock()
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{
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Locked = true;
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}
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public void Unlock()
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{
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Locked = false;
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while (DeletePending.TryDequeue(out T Value))
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{
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DeleteValueCallback(Value);
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}
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ClearCacheIfNeeded();
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}
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public void AddOrUpdate(long Key, T Value, long Size)
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{
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ClearCacheIfNeeded();
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if (!Locked)
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{
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ClearCacheIfNeeded();
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}
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LinkedListNode<long> Node = SortedCache.AddLast(Key);
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@ -60,7 +86,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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if (Cache.TryGetValue(Key, out CacheBucket Bucket))
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{
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DeleteValueCallback(Bucket.Value);
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if (Locked)
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{
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DeletePending.Enqueue(Bucket.Value);
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}
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else
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{
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DeleteValueCallback(Bucket.Value);
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}
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SortedCache.Remove(Bucket.Node);
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@ -78,6 +111,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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Value = Bucket.Value;
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SortedCache.Remove(Bucket.Node);
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LinkedListNode<long> Node = SortedCache.AddLast(Key);
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Cache[Key] = new CacheBucket(Value, Bucket.DataSize, Node);
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return true;
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}
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@ -129,15 +129,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
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case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
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case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
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case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
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case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
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case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
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case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
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case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
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case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
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case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
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case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
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case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
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case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
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case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
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case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
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}
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throw new NotImplementedException(Format.ToString());
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@ -71,6 +71,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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IndexBuffer = new IbInfo();
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}
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public void LockCaches()
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{
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VboCache.Lock();
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IboCache.Lock();
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}
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public void UnlockCaches()
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{
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VboCache.Unlock();
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IboCache.Unlock();
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}
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public void ClearBuffers(GalClearBufferFlags Flags)
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{
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ClearBufferMask Mask = ClearBufferMask.ColorBufferBit;
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@ -223,7 +235,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
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}
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public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs)
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public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
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{
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if (!VboCache.TryGetValue(VboKey, out int VboHandle))
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{
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@ -270,7 +282,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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public void SetIndexArray(long Key, int Size, GalIndexFormat Format)
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public void SetIndexArray(int Size, GalIndexFormat Format)
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{
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IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
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@ -26,6 +26,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
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}
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public void LockCache()
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{
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TextureCache.Lock();
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}
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public void UnlockCache()
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{
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TextureCache.Unlock();
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}
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private static void DeleteTexture(TCE CachedTexture)
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{
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GL.DeleteTexture(CachedTexture.Handle);
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