Add locking methods to the ogl resource cache (#238)

* Add locking methods to the ogl resource cache

* Remove some unused arguments

* Add the ZF32 texture format
This commit is contained in:
gdkchan 2018-07-09 23:01:59 -03:00 committed by GitHub
parent 791fe70810
commit 1968386808
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 122 additions and 26 deletions

View file

@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.Gal
BC3 = 0x26, BC3 = 0x26,
BC4 = 0x27, BC4 = 0x27,
BC5 = 0x28, BC5 = 0x28,
ZF32 = 0x2f,
Astc2D4x4 = 0x40, Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41, Astc2D5x5 = 0x41,
Astc2D6x6 = 0x42, Astc2D6x6 = 0x42,

View file

@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal
{ {
public interface IGalRasterizer public interface IGalRasterizer
{ {
void LockCaches();
void UnlockCaches();
void ClearBuffers(GalClearBufferFlags Flags); void ClearBuffers(GalClearBufferFlags Flags);
bool IsVboCached(long Key, long DataSize); bool IsVboCached(long Key, long DataSize);
@ -46,9 +49,9 @@ namespace Ryujinx.Graphics.Gal
void CreateIbo(long Key, byte[] Buffer); void CreateIbo(long Key, byte[] Buffer);
void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs); void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs);
void SetIndexArray(long Key, int Size, GalIndexFormat Format); void SetIndexArray(int Size, GalIndexFormat Format);
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType); void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);

View file

@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal
{ {
public interface IGalTexture public interface IGalTexture
{ {
void LockCache();
void UnlockCache();
void Create(long Key, byte[] Data, GalTexture Texture); void Create(long Key, byte[] Data, GalTexture Texture);
bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture); bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);

View file

@ -36,6 +36,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private DeleteValue DeleteValueCallback; private DeleteValue DeleteValueCallback;
private Queue<T> DeletePending;
private bool Locked;
public OGLCachedResource(DeleteValue DeleteValueCallback) public OGLCachedResource(DeleteValue DeleteValueCallback)
{ {
if (DeleteValueCallback == null) if (DeleteValueCallback == null)
@ -48,19 +52,48 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Cache = new Dictionary<long, CacheBucket>(); Cache = new Dictionary<long, CacheBucket>();
SortedCache = new LinkedList<long>(); SortedCache = new LinkedList<long>();
DeletePending = new Queue<T>();
}
public void Lock()
{
Locked = true;
}
public void Unlock()
{
Locked = false;
while (DeletePending.TryDequeue(out T Value))
{
DeleteValueCallback(Value);
}
ClearCacheIfNeeded();
} }
public void AddOrUpdate(long Key, T Value, long Size) public void AddOrUpdate(long Key, T Value, long Size)
{
if (!Locked)
{ {
ClearCacheIfNeeded(); ClearCacheIfNeeded();
}
LinkedListNode<long> Node = SortedCache.AddLast(Key); LinkedListNode<long> Node = SortedCache.AddLast(Key);
CacheBucket NewBucket = new CacheBucket(Value, Size, Node); CacheBucket NewBucket = new CacheBucket(Value, Size, Node);
if (Cache.TryGetValue(Key, out CacheBucket Bucket)) if (Cache.TryGetValue(Key, out CacheBucket Bucket))
{
if (Locked)
{
DeletePending.Enqueue(Bucket.Value);
}
else
{ {
DeleteValueCallback(Bucket.Value); DeleteValueCallback(Bucket.Value);
}
SortedCache.Remove(Bucket.Node); SortedCache.Remove(Bucket.Node);
@ -78,6 +111,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{ {
Value = Bucket.Value; Value = Bucket.Value;
SortedCache.Remove(Bucket.Node);
LinkedListNode<long> Node = SortedCache.AddLast(Key);
Cache[Key] = new CacheBucket(Value, Bucket.DataSize, Node);
return true; return true;
} }

View file

@ -138,6 +138,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte); case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat); case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte); case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
} }
throw new NotImplementedException(Format.ToString()); throw new NotImplementedException(Format.ToString());

View file

@ -71,6 +71,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
IndexBuffer = new IbInfo(); IndexBuffer = new IbInfo();
} }
public void LockCaches()
{
VboCache.Lock();
IboCache.Lock();
}
public void UnlockCaches()
{
VboCache.Unlock();
IboCache.Unlock();
}
public void ClearBuffers(GalClearBufferFlags Flags) public void ClearBuffers(GalClearBufferFlags Flags)
{ {
ClearBufferMask Mask = ClearBufferMask.ColorBufferBit; ClearBufferMask Mask = ClearBufferMask.ColorBufferBit;
@ -223,7 +235,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw); GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
} }
public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs) public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
{ {
if (!VboCache.TryGetValue(VboKey, out int VboHandle)) if (!VboCache.TryGetValue(VboKey, out int VboHandle))
{ {
@ -270,7 +282,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
} }
} }
public void SetIndexArray(long Key, int Size, GalIndexFormat Format) public void SetIndexArray(int Size, GalIndexFormat Format)
{ {
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format); IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);

View file

@ -26,6 +26,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
TextureCache = new OGLCachedResource<TCE>(DeleteTexture); TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
} }
public void LockCache()
{
TextureCache.Lock();
}
public void UnlockCache()
{
TextureCache.Unlock();
}
private static void DeleteTexture(TCE CachedTexture) private static void DeleteTexture(TCE CachedTexture)
{ {
GL.DeleteTexture(CachedTexture.Handle); GL.DeleteTexture(CachedTexture.Handle);

View file

@ -73,6 +73,8 @@ namespace Ryujinx.HLE.Gpu.Engines
private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{ {
LockCaches();
SetFrameBuffer(Vmm, 0); SetFrameBuffer(Vmm, 0);
long[] Keys = UploadShaders(Vmm); long[] Keys = UploadShaders(Vmm);
@ -90,6 +92,20 @@ namespace Ryujinx.HLE.Gpu.Engines
UploadTextures(Vmm, Keys); UploadTextures(Vmm, Keys);
UploadUniforms(Vmm); UploadUniforms(Vmm);
UploadVertexArrays(Vmm); UploadVertexArrays(Vmm);
UnlockCaches();
}
private void LockCaches()
{
Gpu.Renderer.Rasterizer.LockCaches();
Gpu.Renderer.Texture.LockCache();
}
private void UnlockCaches()
{
Gpu.Renderer.Rasterizer.UnlockCaches();
Gpu.Renderer.Texture.UnlockCache();
} }
private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
@ -570,7 +586,7 @@ namespace Ryujinx.HLE.Gpu.Engines
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, Data); Gpu.Renderer.Rasterizer.CreateIbo(IboKey, Data);
} }
Gpu.Renderer.Rasterizer.SetIndexArray(IboKey, IbSize, IndexFormat); Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat);
} }
List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32]; List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
@ -634,7 +650,7 @@ namespace Ryujinx.HLE.Gpu.Engines
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Data); Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Data);
} }
Gpu.Renderer.Rasterizer.SetVertexArray(Index, Stride, VboKey, Attribs[Index].ToArray()); Gpu.Renderer.Rasterizer.SetVertexArray(Stride, VboKey, Attribs[Index].ToArray());
} }
GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff); GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);

View file

@ -28,15 +28,25 @@ namespace Ryujinx.HLE.Gpu.Texture
{ {
switch (Texture.Format) switch (Texture.Format)
{ {
case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16; case GalTextureFormat.R32G32B32A32:
case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8; return Texture.Width * Texture.Height * 16;
case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4; case GalTextureFormat.R16G16B16A16:
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2; return Texture.Width * Texture.Height * 8;
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2; case GalTextureFormat.A8B8G8R8:
case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2; case GalTextureFormat.R32:
case GalTextureFormat.R8: return Texture.Width * Texture.Height; case GalTextureFormat.ZF32:
return Texture.Width * Texture.Height * 4;
case GalTextureFormat.A1B5G5R5:
case GalTextureFormat.B5G6R5:
case GalTextureFormat.G8R8:
case GalTextureFormat.R16:
return Texture.Width * Texture.Height * 2;
case GalTextureFormat.R8:
return Texture.Width * Texture.Height;
case GalTextureFormat.BC1: case GalTextureFormat.BC1:
case GalTextureFormat.BC4: case GalTextureFormat.BC4:

View file

@ -25,6 +25,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture); case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture); case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC5: return Read16Bpt4x4(Memory, Texture); case GalTextureFormat.BC5: return Read16Bpt4x4(Memory, Texture);
case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.Astc2D4x4: return Read16Bpt4x4(Memory, Texture); case GalTextureFormat.Astc2D4x4: return Read16Bpt4x4(Memory, Texture);
} }