Ava UI: Fix crash when clicking on a cheat's name (#5860)

* Fix crash

* Remove nullable

* Hide BuildId for child nodes

* Fix warning

* Fix charset
This commit is contained in:
Isaac Marovitz 2023-12-25 05:57:14 +00:00 committed by GitHub
parent feec5ef7b3
commit 19a949d0bf
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 70 additions and 116 deletions

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@ -17,7 +17,7 @@ namespace Ryujinx.Ava.UI.Windows
private readonly string _enabledCheatsPath;
public bool NoCheatsFound { get; }
public AvaloniaList<CheatsList> LoadedCheats { get; }
public AvaloniaList<CheatNode> LoadedCheats { get; }
public string Heading { get; }
public string BuildId { get; }
@ -33,7 +33,7 @@ namespace Ryujinx.Ava.UI.Windows
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
{
LoadedCheats = new AvaloniaList<CheatsList>();
LoadedCheats = new AvaloniaList<CheatNode>();
Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
BuildId = ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath);
@ -62,7 +62,7 @@ namespace Ryujinx.Ava.UI.Windows
string currentCheatFile = string.Empty;
string buildId = string.Empty;
CheatsList currentGroup = null;
CheatNode currentGroup = null;
foreach (var cheat in mods.Cheats)
{
@ -72,13 +72,13 @@ namespace Ryujinx.Ava.UI.Windows
string parentPath = currentCheatFile.Replace(titleModsPath, "");
buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
currentGroup = new CheatsList(buildId, parentPath);
currentGroup = new CheatNode("", buildId, parentPath, true);
LoadedCheats.Add(currentGroup);
}
var model = new CheatModel(cheat.Name, buildId, enabled.Contains($"{buildId}-{cheat.Name}"));
currentGroup?.Add(model);
var model = new CheatNode(cheat.Name, buildId, "", false, enabled.Contains($"{buildId}-{cheat.Name}"));
currentGroup?.SubNodes.Add(model);
cheatAdded++;
}
@ -104,7 +104,7 @@ namespace Ryujinx.Ava.UI.Windows
foreach (var cheats in LoadedCheats)
{
foreach (var cheat in cheats)
foreach (var cheat in cheats.SubNodes)
{
if (cheat.IsEnabled)
{