Update to LibHac 0.13.1 (#2328)
Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as: - Refactor `FsSrv` to match the official refactoring done in FS. - Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state. - Add FS access control to handle permissions for FS service method calls. - Add FS program registry to keep track of the program ID, location and permissions of each process. - Add FS program index map info manager to track the program IDs and indexes of multi-application programs. - Add all FS IPC interfaces. - Rewrite `Fs.Fsa` code to be more accurate. - Rewrite a lot of `FsSrv` code to be more accurate. - Extend directory save data to store `SaveDataExtraData` - Extend directory save data to lock the save directory to allow only one accessor at a time. - Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`. - More `IFileSystemProxy` methods should work now. - Probably a bunch more stuff. On the Ryujinx side: - Forward most `IFileSystemProxy` methods to LibHac. - Register programs and program index map info when launching an application. - Remove hacks and workarounds for missing LibHac functionality. - Recreate missing save data extra data found on emulator startup. - Create system save data that wasn't indexed correctly on an older LibHac version. `FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created. With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
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31 changed files with 1795 additions and 574 deletions
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@ -52,9 +52,10 @@ namespace Ryujinx.Ui
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{
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public class MainWindow : Window
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{
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly ContentManager _contentManager;
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private readonly AccountManager _accountManager;
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly ContentManager _contentManager;
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private readonly AccountManager _accountManager;
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private readonly LibHacHorizonManager _libHacHorizonManager;
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private UserChannelPersistence _userChannelPersistence;
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@ -156,13 +157,27 @@ namespace Ryujinx.Ui
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// Hide emulation context status bar.
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_statusBar.Hide();
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// Instanciate HLE objects.
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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// Instantiate HLE objects.
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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_libHacHorizonManager = new LibHacHorizonManager();
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_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
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_libHacHorizonManager.InitializeArpServer();
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_libHacHorizonManager.InitializeBcatServer();
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_libHacHorizonManager.InitializeSystemClients();
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// Save data created before we supported extra data in directory save data will not work properly if
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// given empty extra data. Luckily some of that extra data can be created using the data from the
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// save data indexer, which should be enough to check access permissions for user saves.
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// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
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// Consider removing this at some point in the future when we don't need to worry about old saves.
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VirtualFileSystem.FixExtraData(_libHacHorizonManager.RyujinxClient);
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_contentManager = new ContentManager(_virtualFileSystem);
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_accountManager = new AccountManager(_virtualFileSystem);
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_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient);
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_userChannelPersistence = new UserChannelPersistence();
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// Instanciate GUI objects.
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// Instantiate GUI objects.
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_applicationLibrary = new ApplicationLibrary(_virtualFileSystem);
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_uiHandler = new GtkHostUiHandler(this);
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_deviceExitStatus = new AutoResetEvent(false);
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@ -370,7 +385,7 @@ namespace Ryujinx.Ui
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private void InitializeSwitchInstance()
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{
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_virtualFileSystem.Reload();
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_virtualFileSystem.ReloadKeySet();
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IRenderer renderer;
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@ -440,6 +455,7 @@ namespace Ryujinx.Ui
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IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
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HLE.HLEConfiguration configuration = new HLE.HLEConfiguration(_virtualFileSystem,
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_libHacHorizonManager,
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_contentManager,
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_accountManager,
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_userChannelPersistence,
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@ -1092,7 +1108,7 @@ namespace Ryujinx.Ui
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BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
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_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, titleFilePath, titleName, titleId, controlData);
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_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, _libHacHorizonManager.RyujinxClient, titleFilePath, titleName, titleId, controlData);
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}
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private void Load_Application_File(object sender, EventArgs args)
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@ -1208,15 +1224,15 @@ namespace Ryujinx.Ui
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SystemVersion firmwareVersion = _contentManager.VerifyFirmwarePackage(filename);
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string dialogTitle = $"Install Firmware {firmwareVersion.VersionString}";
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if (firmwareVersion == null)
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if (firmwareVersion is null)
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{
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GtkDialog.CreateErrorDialog($"A valid system firmware was not found in {filename}.");
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return;
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}
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string dialogTitle = $"Install Firmware {firmwareVersion.VersionString}";
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SystemVersion currentVersion = _contentManager.GetCurrentFirmwareVersion();
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string dialogMessage = $"System version {firmwareVersion.VersionString} will be installed.";
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@ -33,6 +33,7 @@ namespace Ryujinx.Ui.Widgets
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private readonly MainWindow _parent;
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly AccountManager _accountManager;
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private readonly HorizonClient _horizonClient;
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private readonly BlitStruct<ApplicationControlProperty> _controlData;
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private readonly string _titleFilePath;
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@ -43,7 +44,7 @@ namespace Ryujinx.Ui.Widgets
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private MessageDialog _dialog;
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private bool _cancel;
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public GameTableContextMenu(MainWindow parent, VirtualFileSystem virtualFileSystem, AccountManager accountManager, string titleFilePath, string titleName, string titleId, BlitStruct<ApplicationControlProperty> controlData)
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public GameTableContextMenu(MainWindow parent, VirtualFileSystem virtualFileSystem, AccountManager accountManager, HorizonClient horizonClient, string titleFilePath, string titleName, string titleId, BlitStruct<ApplicationControlProperty> controlData)
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{
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_parent = parent;
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@ -51,6 +52,7 @@ namespace Ryujinx.Ui.Widgets
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_virtualFileSystem = virtualFileSystem;
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_accountManager = accountManager;
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_horizonClient = horizonClient;
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_titleFilePath = titleFilePath;
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_titleName = titleName;
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_titleIdText = titleId;
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@ -63,9 +65,9 @@ namespace Ryujinx.Ui.Widgets
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return;
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}
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_openSaveUserDirMenuItem.Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.UserAccountSaveDataSize > 0;
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_openSaveDeviceDirMenuItem.Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.DeviceSaveDataSize > 0;
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_openSaveBcatDirMenuItem.Sensitive = !Utilities.IsEmpty(controlData.ByteSpan) && controlData.Value.BcatDeliveryCacheStorageSize > 0;
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_openSaveUserDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.UserAccountSaveDataSize > 0;
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_openSaveDeviceDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.DeviceSaveDataSize > 0;
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_openSaveBcatDirMenuItem.Sensitive = !Utilities.IsZeros(controlData.ByteSpan) && controlData.Value.BcatDeliveryCacheStorageSize > 0;
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string fileExt = System.IO.Path.GetExtension(_titleFilePath).ToLower();
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bool hasNca = fileExt == ".nca" || fileExt == ".nsp" || fileExt == ".pfs0" || fileExt == ".xci";
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@ -81,7 +83,7 @@ namespace Ryujinx.Ui.Widgets
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{
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saveDataId = default;
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Result result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
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Result result = _horizonClient.Fs.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, in filter);
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if (ResultFs.TargetNotFound.Includes(result))
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{
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@ -102,7 +104,7 @@ namespace Ryujinx.Ui.Widgets
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ref ApplicationControlProperty control = ref controlHolder.Value;
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if (Utilities.IsEmpty(controlHolder.ByteSpan))
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if (Utilities.IsZeros(controlHolder.ByteSpan))
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{
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// If the current application doesn't have a loaded control property, create a dummy one
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// and set the savedata sizes so a user savedata will be created.
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@ -117,7 +119,7 @@ namespace Ryujinx.Ui.Widgets
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Uid user = new Uid((ulong)_accountManager.LastOpenedUser.UserId.High, (ulong)_accountManager.LastOpenedUser.UserId.Low);
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result = EnsureApplicationSaveData(_virtualFileSystem.FsClient, out _, new LibHac.Ncm.ApplicationId(titleId), ref control, ref user);
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result = EnsureApplicationSaveData(_horizonClient.Fs, out _, new LibHac.Ncm.ApplicationId(titleId), ref control, ref user);
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if (result.IsFailure())
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{
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@ -127,7 +129,7 @@ namespace Ryujinx.Ui.Widgets
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}
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// Try to find the savedata again after creating it
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result = _virtualFileSystem.FsClient.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, ref filter);
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result = _horizonClient.Fs.FindSaveDataWithFilter(out saveDataInfo, SaveDataSpaceId.User, in filter);
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}
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if (result.IsSuccess())
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@ -284,7 +286,7 @@ namespace Ryujinx.Ui.Widgets
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IFileSystem ncaFileSystem = patchNca != null ? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid)
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: mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid);
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FileSystemClient fsClient = _virtualFileSystem.FsClient;
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FileSystemClient fsClient = _horizonClient.Fs;
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string source = DateTime.Now.ToFileTime().ToString()[10..];
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string output = DateTime.Now.ToFileTime().ToString()[10..];
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@ -409,7 +411,7 @@ namespace Ryujinx.Ui.Widgets
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rc = fs.ReadFile(out long _, sourceHandle, offset, buf);
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if (rc.IsFailure()) return rc;
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rc = fs.WriteFile(destHandle, offset, buf);
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rc = fs.WriteFile(destHandle, offset, buf, WriteOption.None);
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if (rc.IsFailure()) return rc;
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}
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}
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