Initial support for image stores, support texture sample on compute
This commit is contained in:
parent
717ace6f6e
commit
1b7d955195
44 changed files with 1053 additions and 497 deletions
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@ -1,3 +1,5 @@
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using Ryujinx.Graphics.GAL.Texture;
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using Ryujinx.Graphics.Gpu.Image;
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using Ryujinx.Graphics.Gpu.State;
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using Ryujinx.Graphics.Shader;
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using System;
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@ -23,10 +25,46 @@ namespace Ryujinx.Graphics.Gpu.Engine
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dispatchParams.UnpackBlockSizeY(),
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dispatchParams.UnpackBlockSizeZ());
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_context.Renderer.ComputePipeline.SetProgram(cs.Interface);
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_context.Renderer.Pipeline.BindProgram(cs.Interface);
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PoolState samplerPool = _context.State.GetSamplerPoolState();
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_textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
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PoolState texturePool = _context.State.GetTexturePoolState();
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_textureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
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_textureManager.SetComputeTextureBufferIndex(_context.State.GetTextureBufferIndex());
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ShaderProgramInfo info = cs.Shader.Info;
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var textureBindings = new TextureBindingInfo[info.Textures.Count];
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for (int index = 0; index < info.Textures.Count; index++)
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{
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var descriptor = info.Textures[index];
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Target target = GetTarget(descriptor.Type);
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textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
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}
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_textureManager.SetComputeTextures(textureBindings);
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var imageBindings = new TextureBindingInfo[info.Images.Count];
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for (int index = 0; index < info.Images.Count; index++)
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{
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var descriptor = info.Images[index];
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Target target = GetTarget(descriptor.Type);
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imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
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}
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_textureManager.SetComputeImages(imageBindings);
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uint sbEnableMask = 0;
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uint ubEnableMask = dispatchParams.UnpackUniformBuffersEnableMask();
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@ -73,8 +111,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_bufferManager.SetComputeUniformBufferEnableMask(ubEnableMask);
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_bufferManager.CommitComputeBindings();
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_textureManager.CommitComputeBindings();
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_context.Renderer.ComputePipeline.Dispatch(
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_context.Renderer.Pipeline.Dispatch(
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dispatchParams.UnpackGridSizeX(),
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dispatchParams.UnpackGridSizeY(),
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dispatchParams.UnpackGridSizeZ());
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@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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clearColor.Blue,
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clearColor.Alpha);
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_context.Renderer.GraphicsPipeline.ClearRenderTargetColor(
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_context.Renderer.Pipeline.ClearRenderTargetColor(
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index,
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componentMask,
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color);
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@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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stencilMask = _context.State.GetStencilTestState().FrontMask;
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}
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_context.Renderer.GraphicsPipeline.ClearRenderTargetDepthStencil(
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_context.Renderer.Pipeline.ClearRenderTargetDepthStencil(
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depthValue,
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clearDepth,
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stencilValue,
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@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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int firstVertex = _context.State.GetBaseVertex();
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_context.Renderer.GraphicsPipeline.DrawIndexed(
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_context.Renderer.Pipeline.DrawIndexed(
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_indexCount,
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1,
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_firstIndex,
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@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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VertexBufferDrawState drawState = _context.State.GetVertexBufferDrawState();
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_context.Renderer.GraphicsPipeline.Draw(
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_context.Renderer.Pipeline.Draw(
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drawState.Count,
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1,
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drawState.First,
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@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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PrimitiveType type = (PrimitiveType)(argument & 0xffff);
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_context.Renderer.GraphicsPipeline.SetPrimitiveTopology(type.Convert());
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_context.Renderer.Pipeline.SetPrimitiveTopology(type.Convert());
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PrimitiveType = type;
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@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (_instancedIndexed)
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{
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_context.Renderer.GraphicsPipeline.DrawIndexed(
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_context.Renderer.Pipeline.DrawIndexed(
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_instancedIndexCount,
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_instanceIndex + 1,
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_instancedFirstIndex,
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@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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}
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else
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{
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_context.Renderer.GraphicsPipeline.Draw(
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_context.Renderer.Pipeline.Draw(
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_instancedDrawStateCount,
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_instanceIndex + 1,
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_instancedDrawStateFirst,
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@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private BufferManager _bufferManager;
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private TextureManager _textureManager;
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public BufferManager BufferManager => _bufferManager;
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public TextureManager TextureManager => _textureManager;
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private bool _isAnyVbInstanced;
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@ -33,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_shaderCache = new ShaderCache(_context);
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_bufferManager = new BufferManager(context);
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_textureManager = new TextureManager(context, _bufferManager);
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_textureManager = new TextureManager(context);
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RegisterCallbacks();
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}
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@ -61,7 +62,10 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_context.State.RegisterUniformBufferBind3Callback(UniformBufferBind3);
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_context.State.RegisterUniformBufferBind4Callback(UniformBufferBind4);
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_context.State.RegisterCallback(MethodOffset.InvalidateTextures, InvalidateTextures);
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_context.State.RegisterCallback(MethodOffset.TextureBarrier, TextureBarrier);
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_context.State.RegisterCallback(MethodOffset.InvalidateTextures, InvalidateTextures);
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_context.State.RegisterCallback(MethodOffset.TextureBarrierTiled, TextureBarrierTiled);
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_context.State.RegisterCallback(MethodOffset.ResetCounter, ResetCounter);
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@ -153,18 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private void CommitBindings()
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{
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_bufferManager.CommitBindings();
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_textureManager.CommitBindings();
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}
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public void InvalidateRange(ulong address, ulong size)
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{
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_bufferManager.InvalidateRange(address, size);
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_textureManager.InvalidateRange(address, size);
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}
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public void InvalidateTextureRange(ulong address, ulong size)
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{
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_textureManager.InvalidateRange(address, size);
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_textureManager.CommitGraphicsBindings();
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}
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private void UpdateRenderTargetGroupState()
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@ -272,7 +265,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private void UpdateDepthTestState()
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{
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_context.Renderer.GraphicsPipeline.SetDepthTest(new DepthTestDescriptor(
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_context.Renderer.Pipeline.SetDepthTest(new DepthTestDescriptor(
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_context.State.GetDepthTestEnable().IsTrue(),
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_context.State.GetDepthWriteEnable().IsTrue(),
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_context.State.GetDepthTestFunc()));
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@ -305,7 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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extents.DepthFar);
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}
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_context.Renderer.GraphicsPipeline.SetViewports(0, viewports);
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_context.Renderer.Pipeline.SetViewports(0, viewports);
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}
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private void UpdateDepthBiasState()
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@ -322,7 +315,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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enables |= (polygonOffset.LineEnable.IsTrue() ? PolygonModeMask.Line : 0);
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enables |= (polygonOffset.FillEnable.IsTrue() ? PolygonModeMask.Fill : 0);
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_context.Renderer.GraphicsPipeline.SetDepthBias(enables, factor, units, clamp);
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_context.Renderer.Pipeline.SetDepthBias(enables, factor, units, clamp);
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}
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private void UpdateStencilTestState()
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@ -360,7 +353,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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backMask = test.FrontMask;
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}
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_context.Renderer.GraphicsPipeline.SetStencilTest(new StencilTestDescriptor(
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_context.Renderer.Pipeline.SetStencilTest(new StencilTestDescriptor(
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test.Enable.IsTrue(),
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test.FrontFunc,
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test.FrontSFail,
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@ -382,16 +375,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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PoolState samplerPool = _context.State.GetSamplerPoolState();
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_textureManager.SetSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
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_textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId);
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}
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private void UpdateTexturePoolState()
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{
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PoolState texturePool = _context.State.GetTexturePoolState();
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_textureManager.SetTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
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_textureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
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_textureManager.SetTextureBufferIndex(_context.State.GetTextureBufferIndex());
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_textureManager.SetGraphicsTextureBufferIndex(_context.State.GetTextureBufferIndex());
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}
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private void UpdateInputAssemblerGroupState()
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format);
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}
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_context.Renderer.GraphicsPipeline.BindVertexAttribs(vertexAttribs);
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_context.Renderer.Pipeline.BindVertexAttribs(vertexAttribs);
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}
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private void UpdatePrimitiveRestartState()
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{
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PrimitiveRestartState primitiveRestart = _context.State.Get<PrimitiveRestartState>(MethodOffset.PrimitiveRestartState);
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_context.Renderer.GraphicsPipeline.SetPrimitiveRestart(
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_context.Renderer.Pipeline.SetPrimitiveRestart(
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primitiveRestart.Enable,
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primitiveRestart.Index);
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}
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@ -593,9 +586,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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FaceState face = _context.State.GetFaceState();
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_context.Renderer.GraphicsPipeline.SetFaceCulling(face.CullEnable.IsTrue(), face.CullFace);
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_context.Renderer.Pipeline.SetFaceCulling(face.CullEnable.IsTrue(), face.CullFace);
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_context.Renderer.GraphicsPipeline.SetFrontFace(face.FrontFace);
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_context.Renderer.Pipeline.SetFrontFace(face.FrontFace);
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}
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private void UpdateRtColorMask()
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componentMasks[index] = componentMask;
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}
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_context.Renderer.GraphicsPipeline.SetRenderTargetColorMasks(componentMasks);
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_context.Renderer.Pipeline.SetRenderTargetColorMasks(componentMasks);
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}
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private void UpdateBlendState()
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blend.AlphaSrcFactor,
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blend.AlphaDstFactor);
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_context.Renderer.GraphicsPipeline.BindBlendState(index, descriptor);
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_context.Renderer.Pipeline.BindBlendState(index, descriptor);
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}
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}
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@ -696,12 +689,25 @@ namespace Ryujinx.Graphics.Gpu.Engine
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{
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var descriptor = info.Textures[index];
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Target target = GetTarget(descriptor.Target);
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Target target = GetTarget(descriptor.Type);
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textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
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}
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_textureManager.BindTextures(stage, textureBindings);
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_textureManager.SetGraphicsTextures(stage, textureBindings);
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var imageBindings = new TextureBindingInfo[info.Images.Count];
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for (int index = 0; index < info.Images.Count; index++)
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{
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var descriptor = info.Images[index];
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Target target = GetTarget(descriptor.Type);
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imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
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}
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_textureManager.SetGraphicsImages(stage, imageBindings);
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uint sbEnableMask = 0;
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uint ubEnableMask = 0;
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@ -734,40 +740,43 @@ namespace Ryujinx.Graphics.Gpu.Engine
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_bufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask);
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}
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_context.Renderer.GraphicsPipeline.BindProgram(gs.Interface);
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_context.Renderer.Pipeline.BindProgram(gs.Interface);
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}
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private static Target GetTarget(Shader.TextureTarget target)
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private static Target GetTarget(SamplerType type)
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{
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target &= ~Shader.TextureTarget.Shadow;
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type &= ~SamplerType.Shadow;
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switch (target)
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switch (type)
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{
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case Shader.TextureTarget.Texture1D:
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case SamplerType.Texture1D:
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return Target.Texture1D;
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case Shader.TextureTarget.Texture1D | Shader.TextureTarget.Array:
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case SamplerType.TextureBuffer:
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return Target.TextureBuffer;
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case SamplerType.Texture1D | SamplerType.Array:
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return Target.Texture1DArray;
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case Shader.TextureTarget.Texture2D:
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case SamplerType.Texture2D:
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return Target.Texture2D;
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case Shader.TextureTarget.Texture2D | Shader.TextureTarget.Array:
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case SamplerType.Texture2D | SamplerType.Array:
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return Target.Texture2DArray;
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case Shader.TextureTarget.Texture2D | Shader.TextureTarget.Multisample:
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case SamplerType.Texture2D | SamplerType.Multisample:
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return Target.Texture2DMultisample;
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case Shader.TextureTarget.Texture2D | Shader.TextureTarget.Multisample | Shader.TextureTarget.Array:
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case SamplerType.Texture2D | SamplerType.Multisample | SamplerType.Array:
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return Target.Texture2DMultisampleArray;
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case Shader.TextureTarget.Texture3D:
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case SamplerType.Texture3D:
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return Target.Texture3D;
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case Shader.TextureTarget.TextureCube:
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case SamplerType.TextureCube:
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return Target.Cubemap;
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case Shader.TextureTarget.TextureCube | Shader.TextureTarget.Array:
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case SamplerType.TextureCube | SamplerType.Array:
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return Target.CubemapArray;
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}
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@ -776,9 +785,19 @@ namespace Ryujinx.Graphics.Gpu.Engine
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return Target.Texture2D;
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}
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private void TextureBarrier(int argument)
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{
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_context.Renderer.Pipeline.TextureBarrier();
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}
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private void InvalidateTextures(int argument)
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{
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_textureManager.Flush();
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}
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private void TextureBarrierTiled(int argument)
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{
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_context.Renderer.Pipeline.TextureBarrierTiled();
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}
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}
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}
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@ -107,7 +107,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ShaderProgram program;
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const TranslationFlags flags =
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TranslationFlags.Compute |
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TranslationFlags.Compute |
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TranslationFlags.DebugMode |
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TranslationFlags.Unspecialized;
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TranslationConfig translationConfig = new TranslationConfig(0x10000, _dumper.CurrentDumpIndex, flags);
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@ -217,8 +217,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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ulong rangeSize = (EndAddress - Address + pageMask) & ~pageMask;
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_context.Methods.InvalidateRange(rangeAddress, rangeSize);
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Span<byte> data = _context.PhysicalMemory.Read(Address, Size);
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if (_info.IsLinear)
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@ -683,11 +681,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return Address < address + size && address < EndAddress;
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}
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public void Invalidate()
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{
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// _hasData = false;
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}
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public void IncrementReferenceCount()
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{
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_referenceCount++;
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231
Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
Normal file
231
Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
Normal file
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using System;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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class TextureBindingsManager
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{
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private GpuContext _context;
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private bool _isCompute;
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private SamplerPool _samplerPool;
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private ulong _texturePoolAddress;
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private int _texturePoolMaximumId;
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private TexturePoolCache _texturePoolCache;
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private TextureBindingInfo[][] _textureBindings;
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private TextureBindingInfo[][] _imageBindings;
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private struct TextureStatePerStage
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{
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public ITexture Texture;
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public ISampler Sampler;
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}
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private TextureStatePerStage[][] _textureState;
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private TextureStatePerStage[][] _imageState;
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private int _textureBufferIndex;
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private bool _rebind;
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public TextureBindingsManager(GpuContext context, bool isCompute)
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{
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_context = context;
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_isCompute = isCompute;
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_texturePoolCache = new TexturePoolCache(context);
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int stages = isCompute ? 1 : Constants.TotalShaderStages;
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_textureBindings = new TextureBindingInfo[stages][];
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_imageBindings = new TextureBindingInfo[stages][];
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_textureState = new TextureStatePerStage[stages][];
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_imageState = new TextureStatePerStage[stages][];
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}
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public void SetTextures(int stage, TextureBindingInfo[] bindings)
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{
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_textureBindings[stage] = bindings;
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_textureState[stage] = new TextureStatePerStage[bindings.Length];
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}
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public void SetImages(int stage, TextureBindingInfo[] bindings)
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{
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_imageBindings[stage] = bindings;
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|
||||
_imageState[stage] = new TextureStatePerStage[bindings.Length];
|
||||
}
|
||||
|
||||
public void SetTextureBufferIndex(int index)
|
||||
{
|
||||
_textureBufferIndex = index;
|
||||
}
|
||||
|
||||
public void SetSamplerPool(ulong gpuVa, int maximumId)
|
||||
{
|
||||
ulong address = _context.MemoryManager.Translate(gpuVa);
|
||||
|
||||
if (_samplerPool != null)
|
||||
{
|
||||
if (_samplerPool.Address == address)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_samplerPool.Dispose();
|
||||
}
|
||||
|
||||
_samplerPool = new SamplerPool(_context, address, maximumId);
|
||||
}
|
||||
|
||||
public void SetTexturePool(ulong gpuVa, int maximumId)
|
||||
{
|
||||
ulong address = _context.MemoryManager.Translate(gpuVa);
|
||||
|
||||
_texturePoolAddress = address;
|
||||
_texturePoolMaximumId = maximumId;
|
||||
}
|
||||
|
||||
public void CommitBindings()
|
||||
{
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(
|
||||
_texturePoolAddress,
|
||||
_texturePoolMaximumId);
|
||||
|
||||
if (_isCompute)
|
||||
{
|
||||
CommitTextureBindings(texturePool, ShaderStage.Compute, 0);
|
||||
CommitImageBindings (texturePool, ShaderStage.Compute, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
|
||||
{
|
||||
int stageIndex = (int)stage - 1;
|
||||
|
||||
CommitTextureBindings(texturePool, stage, stageIndex);
|
||||
CommitImageBindings (texturePool, stage, stageIndex);
|
||||
}
|
||||
}
|
||||
|
||||
_rebind = false;
|
||||
}
|
||||
|
||||
private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
|
||||
{
|
||||
if (_textureBindings[stageIndex] == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int index = 0; index < _textureBindings[stageIndex].Length; index++)
|
||||
{
|
||||
TextureBindingInfo binding = _textureBindings[stageIndex][index];
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, binding.Handle);
|
||||
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
int samplerId = UnpackSamplerId(packedId);
|
||||
|
||||
Texture texture = pool.Get(textureId);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
|
||||
|
||||
if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
|
||||
{
|
||||
_textureState[stageIndex][index].Texture = hostTexture;
|
||||
|
||||
_context.Renderer.Pipeline.BindTexture(index, stage, hostTexture);
|
||||
}
|
||||
|
||||
Sampler sampler = _samplerPool.Get(samplerId);
|
||||
|
||||
ISampler hostSampler = sampler?.HostSampler;
|
||||
|
||||
if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
|
||||
{
|
||||
_textureState[stageIndex][index].Sampler = hostSampler;
|
||||
|
||||
_context.Renderer.Pipeline.BindSampler(index, stage, hostSampler);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex)
|
||||
{
|
||||
if (_imageBindings[stageIndex] == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int index = 0; index < _imageBindings[stageIndex].Length; index++)
|
||||
{
|
||||
TextureBindingInfo binding = _imageBindings[stageIndex][index];
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, binding.Handle);
|
||||
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
|
||||
Texture texture = pool.Get(textureId);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
|
||||
|
||||
if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
|
||||
{
|
||||
_imageState[stageIndex][index].Texture = hostTexture;
|
||||
|
||||
_context.Renderer.Pipeline.BindImage(index, stage, hostTexture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int ReadPackedId(int stage, int wordOffset)
|
||||
{
|
||||
ulong address;
|
||||
|
||||
var bufferManager = _context.Methods.BufferManager;
|
||||
|
||||
if (_isCompute)
|
||||
{
|
||||
address = bufferManager.GetComputeUniformBufferAddress(_textureBufferIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
address = bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex);
|
||||
}
|
||||
|
||||
address += (uint)wordOffset * 4;
|
||||
|
||||
return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
|
||||
}
|
||||
|
||||
private static int UnpackTextureId(int packedId)
|
||||
{
|
||||
return (packedId >> 0) & 0xfffff;
|
||||
}
|
||||
|
||||
private static int UnpackSamplerId(int packedId)
|
||||
{
|
||||
return (packedId >> 20) & 0xfff;
|
||||
}
|
||||
|
||||
public void InvalidatePoolRange(ulong address, ulong size)
|
||||
{
|
||||
_samplerPool?.InvalidateRange(address, size);
|
||||
|
||||
_texturePoolCache.InvalidateRange(address, size);
|
||||
}
|
||||
|
||||
public void Rebind()
|
||||
{
|
||||
_rebind = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,7 +4,6 @@ using Ryujinx.Graphics.GAL.Texture;
|
|||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.State;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
|
||||
|
@ -12,15 +11,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
class TextureManager
|
||||
{
|
||||
private GpuContext _context;
|
||||
private BufferManager _bufferManager;
|
||||
private GpuContext _context;
|
||||
|
||||
private SamplerPool _samplerPool;
|
||||
|
||||
private ulong _texturePoolAddress;
|
||||
private int _texturePoolMaximumId;
|
||||
|
||||
private TexturePoolCache _texturePoolCache;
|
||||
private TextureBindingsManager _cpBindingsManager;
|
||||
private TextureBindingsManager _gpBindingsManager;
|
||||
|
||||
private Texture[] _rtColors;
|
||||
private Texture _rtColor3D;
|
||||
|
@ -35,24 +29,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
private AutoDeleteCache _cache;
|
||||
|
||||
private TextureBindingInfo[][] _bindings;
|
||||
|
||||
private struct TextureStatePerStage
|
||||
public TextureManager(GpuContext context)
|
||||
{
|
||||
public ITexture Texture;
|
||||
public ISampler Sampler;
|
||||
}
|
||||
_context = context;
|
||||
|
||||
private TextureStatePerStage[][] _textureState;
|
||||
|
||||
private int _textureBufferIndex;
|
||||
|
||||
public TextureManager(GpuContext context, BufferManager bufferManager)
|
||||
{
|
||||
_context = context;
|
||||
_bufferManager = bufferManager;
|
||||
|
||||
_texturePoolCache = new TexturePoolCache(context, this);
|
||||
_cpBindingsManager = new TextureBindingsManager(context, isCompute: true);
|
||||
_gpBindingsManager = new TextureBindingsManager(context, isCompute: false);
|
||||
|
||||
_rtColors = new Texture[Constants.TotalRenderTargets];
|
||||
|
||||
|
@ -61,47 +43,56 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_textures = new RangeList<Texture>();
|
||||
|
||||
_cache = new AutoDeleteCache();
|
||||
|
||||
_bindings = new TextureBindingInfo[Constants.TotalShaderStages][];
|
||||
|
||||
_textureState = new TextureStatePerStage[Constants.TotalShaderStages][];
|
||||
}
|
||||
|
||||
public void BindTextures(int stage, TextureBindingInfo[] bindings)
|
||||
public void SetComputeTextures(TextureBindingInfo[] bindings)
|
||||
{
|
||||
_bindings[stage] = bindings;
|
||||
|
||||
_textureState[stage] = new TextureStatePerStage[bindings.Length];
|
||||
_cpBindingsManager.SetTextures(0, bindings);
|
||||
}
|
||||
|
||||
public void SetTextureBufferIndex(int index)
|
||||
public void SetGraphicsTextures(int stage, TextureBindingInfo[] bindings)
|
||||
{
|
||||
_textureBufferIndex = index;
|
||||
_gpBindingsManager.SetTextures(stage, bindings);
|
||||
}
|
||||
|
||||
public void SetSamplerPool(ulong gpuVa, int maximumId)
|
||||
public void SetComputeImages(TextureBindingInfo[] bindings)
|
||||
{
|
||||
ulong address = _context.MemoryManager.Translate(gpuVa);
|
||||
|
||||
if (_samplerPool != null)
|
||||
{
|
||||
if (_samplerPool.Address == address)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_samplerPool.Dispose();
|
||||
}
|
||||
|
||||
_samplerPool = new SamplerPool(_context, address, maximumId);
|
||||
_cpBindingsManager.SetImages(0, bindings);
|
||||
}
|
||||
|
||||
public void SetTexturePool(ulong gpuVa, int maximumId)
|
||||
public void SetGraphicsImages(int stage, TextureBindingInfo[] bindings)
|
||||
{
|
||||
ulong address = _context.MemoryManager.Translate(gpuVa);
|
||||
_gpBindingsManager.SetImages(stage, bindings);
|
||||
}
|
||||
|
||||
_texturePoolAddress = address;
|
||||
_texturePoolMaximumId = maximumId;
|
||||
public void SetComputeTextureBufferIndex(int index)
|
||||
{
|
||||
_cpBindingsManager.SetTextureBufferIndex(index);
|
||||
}
|
||||
|
||||
public void SetGraphicsTextureBufferIndex(int index)
|
||||
{
|
||||
_gpBindingsManager.SetTextureBufferIndex(index);
|
||||
}
|
||||
|
||||
public void SetComputeSamplerPool(ulong gpuVa, int maximumId)
|
||||
{
|
||||
_cpBindingsManager.SetSamplerPool(gpuVa, maximumId);
|
||||
}
|
||||
|
||||
public void SetGraphicsSamplerPool(ulong gpuVa, int maximumId)
|
||||
{
|
||||
_gpBindingsManager.SetSamplerPool(gpuVa, maximumId);
|
||||
}
|
||||
|
||||
public void SetComputeTexturePool(ulong gpuVa, int maximumId)
|
||||
{
|
||||
_cpBindingsManager.SetTexturePool(gpuVa, maximumId);
|
||||
}
|
||||
|
||||
public void SetGraphicsTexturePool(ulong gpuVa, int maximumId)
|
||||
{
|
||||
_gpBindingsManager.SetTexturePool(gpuVa, maximumId);
|
||||
}
|
||||
|
||||
public void SetRenderTargetColor(int index, Texture color)
|
||||
|
@ -121,59 +112,22 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
_rtDepthStencil = depthStencil;
|
||||
}
|
||||
|
||||
public void CommitBindings()
|
||||
public void CommitComputeBindings()
|
||||
{
|
||||
UpdateTextures();
|
||||
UpdateRenderTargets();
|
||||
// Evert time we switch between graphics and compute work,
|
||||
// we must rebind everything.
|
||||
// Since compute work happens less often, we always do that
|
||||
// before and after the compute dispatch.
|
||||
_cpBindingsManager.Rebind();
|
||||
_cpBindingsManager.CommitBindings();
|
||||
_gpBindingsManager.Rebind();
|
||||
}
|
||||
|
||||
private void UpdateTextures()
|
||||
public void CommitGraphicsBindings()
|
||||
{
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(
|
||||
_texturePoolAddress,
|
||||
_texturePoolMaximumId);
|
||||
_gpBindingsManager.CommitBindings();
|
||||
|
||||
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
|
||||
{
|
||||
int stageIndex = (int)stage - 1;
|
||||
|
||||
if (_bindings[stageIndex] == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int index = 0; index < _bindings[stageIndex].Length; index++)
|
||||
{
|
||||
TextureBindingInfo binding = _bindings[stageIndex][index];
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, binding.Handle);
|
||||
|
||||
int textureId = (packedId >> 0) & 0xfffff;
|
||||
int samplerId = (packedId >> 20) & 0xfff;
|
||||
|
||||
Texture texture = texturePool.Get(textureId);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(binding.Target);
|
||||
|
||||
if (_textureState[stageIndex][index].Texture != hostTexture)
|
||||
{
|
||||
_textureState[stageIndex][index].Texture = hostTexture;
|
||||
|
||||
_context.Renderer.GraphicsPipeline.BindTexture(index, stage, hostTexture);
|
||||
}
|
||||
|
||||
Sampler sampler = _samplerPool.Get(samplerId);
|
||||
|
||||
ISampler hostSampler = sampler?.HostSampler;
|
||||
|
||||
if (_textureState[stageIndex][index].Sampler != hostSampler)
|
||||
{
|
||||
_textureState[stageIndex][index].Sampler = hostSampler;
|
||||
|
||||
_context.Renderer.GraphicsPipeline.BindSampler(index, stage, hostSampler);
|
||||
}
|
||||
}
|
||||
}
|
||||
UpdateRenderTargets();
|
||||
}
|
||||
|
||||
private void UpdateRenderTargets()
|
||||
|
@ -203,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (anyChanged)
|
||||
{
|
||||
_context.Renderer.GraphicsPipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
|
||||
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -217,20 +171,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
if (anyChanged)
|
||||
{
|
||||
_context.Renderer.GraphicsPipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
|
||||
_context.Renderer.Pipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int ReadPackedId(int stage, int wordOffset)
|
||||
{
|
||||
ulong address = _bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex);
|
||||
|
||||
address += (uint)wordOffset * 4;
|
||||
|
||||
return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4));
|
||||
}
|
||||
|
||||
public Texture FindOrCreateTexture(CopyTexture copyTexture)
|
||||
{
|
||||
ulong address = _context.MemoryManager.Translate(copyTexture.Address.Pack());
|
||||
|
@ -645,20 +590,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return ts[0];
|
||||
}
|
||||
|
||||
public void InvalidateRange(ulong address, ulong size)
|
||||
{
|
||||
Texture[] overlaps = _textures.FindOverlaps(address, size);
|
||||
|
||||
foreach (Texture overlap in overlaps)
|
||||
{
|
||||
overlap.Invalidate();
|
||||
}
|
||||
|
||||
_samplerPool?.InvalidateRange(address, size);
|
||||
|
||||
_texturePoolCache.InvalidateRange(address, size);
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
foreach (Texture texture in _cache)
|
||||
|
|
|
@ -9,8 +9,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
class TexturePool : Pool<Texture>
|
||||
{
|
||||
private TextureManager _textureManager;
|
||||
|
||||
public LinkedListNode<TexturePool> CacheNode { get; set; }
|
||||
|
||||
private struct TextureContainer
|
||||
|
@ -20,13 +18,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
public TexturePool(
|
||||
GpuContext context,
|
||||
TextureManager textureManager,
|
||||
ulong address,
|
||||
int maximumId) : base(context, address, maximumId)
|
||||
{
|
||||
_textureManager = textureManager;
|
||||
}
|
||||
GpuContext context,
|
||||
ulong address,
|
||||
int maximumId) : base(context, address, maximumId) { }
|
||||
|
||||
public override Texture Get(int id)
|
||||
{
|
||||
|
@ -56,7 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return null;
|
||||
}
|
||||
|
||||
texture = _textureManager.FindOrCreateTexture(info, TextureSearchFlags.Sampler);
|
||||
texture = Context.Methods.TextureManager.FindOrCreateTexture(info, TextureSearchFlags.Sampler);
|
||||
|
||||
texture.IncrementReferenceCount();
|
||||
|
||||
|
|
|
@ -6,15 +6,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
private const int MaxCapacity = 4;
|
||||
|
||||
private GpuContext _context;
|
||||
private TextureManager _textureManager;
|
||||
private GpuContext _context;
|
||||
|
||||
private LinkedList<TexturePool> _pools;
|
||||
|
||||
public TexturePoolCache(GpuContext context, TextureManager textureManager)
|
||||
public TexturePoolCache(GpuContext context)
|
||||
{
|
||||
_context = context;
|
||||
_textureManager = textureManager;
|
||||
_context = context;
|
||||
|
||||
_pools = new LinkedList<TexturePool>();
|
||||
}
|
||||
|
@ -42,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
}
|
||||
|
||||
// If not found, create a new one.
|
||||
pool = new TexturePool(_context, _textureManager, address, maximumId);
|
||||
pool = new TexturePool(_context, address, maximumId);
|
||||
|
||||
pool.CacheNode = _pools.AddLast(pool);
|
||||
|
||||
|
|
|
@ -272,7 +272,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
|
||||
|
||||
_context.Renderer.ComputePipeline.SetStorageBuffer(index, buffer);
|
||||
_context.Renderer.Pipeline.BindStorageBuffer(index, ShaderStage.Compute, buffer);
|
||||
}
|
||||
|
||||
enableMask = _cpUniformBuffers.EnableMask;
|
||||
|
@ -293,7 +293,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
|
||||
|
||||
_context.Renderer.ComputePipeline.SetUniformBuffer(index, buffer);
|
||||
_context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
|
@ -312,6 +312,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
buffer.Buffer.SetData(buffer.Offset, data);
|
||||
}
|
||||
}
|
||||
|
||||
// Force rebind after doing compute work.
|
||||
_rebind = true;
|
||||
}
|
||||
|
||||
public void CommitBindings()
|
||||
|
@ -324,7 +327,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
BufferRange buffer = GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
|
||||
|
||||
_context.Renderer.GraphicsPipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
|
||||
_context.Renderer.Pipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
|
||||
}
|
||||
}
|
||||
else if (_indexBuffer.Address != 0)
|
||||
|
@ -352,7 +355,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
|
||||
}
|
||||
|
||||
_context.Renderer.GraphicsPipeline.BindVertexBuffers(vertexBuffers);
|
||||
_context.Renderer.Pipeline.BindVertexBuffers(vertexBuffers);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -445,15 +448,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
|
||||
|
||||
BufferRange[] buffers = new BufferRange[] { buffer };
|
||||
|
||||
if (isStorage)
|
||||
{
|
||||
_context.Renderer.GraphicsPipeline.BindStorageBuffers(index, stage, buffers);
|
||||
_context.Renderer.Pipeline.BindStorageBuffer(index, stage, buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
_context.Renderer.GraphicsPipeline.BindUniformBuffers(index, stage, buffers);
|
||||
_context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
|
||||
}
|
||||
|
||||
if (!isStorage && index == 0)
|
||||
|
|
|
@ -23,8 +23,10 @@ namespace Ryujinx.Graphics.Gpu.State
|
|||
ClearDepthValue = 0x364,
|
||||
ClearStencilValue = 0x368,
|
||||
DepthBiasState = 0x370,
|
||||
TextureBarrier = 0x378,
|
||||
StencilBackMasks = 0x3d5,
|
||||
InvalidateTextures = 0x3dd,
|
||||
TextureBarrierTiled = 0x3df,
|
||||
RtDepthStencilState = 0x3f8,
|
||||
VertexAttribState = 0x458,
|
||||
RtDepthStencilSize = 0x48a,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue