Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
This commit is contained in:
parent
3b46bb73f7
commit
1c7a90ef35
25 changed files with 656 additions and 659 deletions
|
@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader
|
|||
public readonly byte Slot;
|
||||
public readonly byte SbCbSlot;
|
||||
public readonly ushort SbCbOffset;
|
||||
public BufferUsageFlags Flags;
|
||||
public readonly BufferUsageFlags Flags;
|
||||
|
||||
public BufferDescriptor(int binding, int slot)
|
||||
{
|
||||
|
@ -16,25 +16,16 @@ namespace Ryujinx.Graphics.Shader
|
|||
Slot = (byte)slot;
|
||||
SbCbSlot = 0;
|
||||
SbCbOffset = 0;
|
||||
|
||||
Flags = BufferUsageFlags.None;
|
||||
}
|
||||
|
||||
public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset)
|
||||
public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset, BufferUsageFlags flags)
|
||||
{
|
||||
Binding = binding;
|
||||
Slot = (byte)slot;
|
||||
SbCbSlot = (byte)sbCbSlot;
|
||||
SbCbOffset = (ushort)sbCbOffset;
|
||||
|
||||
Flags = BufferUsageFlags.None;
|
||||
}
|
||||
|
||||
public BufferDescriptor SetFlag(BufferUsageFlags flag)
|
||||
{
|
||||
Flags |= flag;
|
||||
|
||||
return this;
|
||||
Flags = flags;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue