Avoid querying and setting texture bindings in hot code (#376)
This commit is contained in:
parent
57dfa09e3a
commit
1cd7aaf504
3 changed files with 29 additions and 13 deletions
|
@ -11,8 +11,6 @@ namespace Ryujinx.Graphics.Gal
|
|||
IEnumerable<ShaderDeclInfo> GetConstBufferUsage(long Key);
|
||||
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
|
||||
|
||||
void EnsureTextureBinding(string UniformName, int Value);
|
||||
|
||||
void Bind(long Key);
|
||||
|
||||
void Unbind(GalShaderType Type);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue