Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
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33 changed files with 1241 additions and 233 deletions
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@ -5,12 +5,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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public readonly CommandType CommandType => CommandType.CreateBuffer;
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private BufferHandle _threadedHandle;
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private int _size;
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private BufferAccess _access;
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private BufferHandle _storageHint;
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public void Set(BufferHandle threadedHandle, int size, BufferHandle storageHint)
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public void Set(BufferHandle threadedHandle, int size, BufferAccess access, BufferHandle storageHint)
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{
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_threadedHandle = threadedHandle;
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_size = size;
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_access = access;
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_storageHint = storageHint;
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}
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@ -23,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
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hint = threaded.Buffers.MapBuffer(command._storageHint);
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}
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, hint));
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threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access, hint));
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}
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}
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}
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